
Metaverse 2
Description
Book Introduction
- A word from MD
-
The metaverse world in 10 yearsA follow-up work by Professor Sang-gyun Kim, the first Korean author to introduce the metaverse in a book.
If the previous work introduced the overall flow of the metaverse through basic concepts and examples, this work depicts the world 10 years from now that the metaverse will change it.
This is a must-read to learn how our lives and industries will change and how we should prepare for the coming metaverse era.
March 8, 2022. Economics and Management PD Kim Sang-geun
"In 10 years, everything will have changed—individuals, businesses, nations."
Including the space, organization, and human relationships surrounding us in 10 years
A book depicting changes in various industries, including distribution, broadcasting, gaming, finance, and medicine.
The number of readers of 『Metaverse』, the first book in Korea to deal with the metaverse, has reached 1 million.
After reading "Metaverse," countless companies and readers asked the author questions about their expectations and fears about the metaverse.
How will the metaverse transform organizations, what organizations need to prepare for now, and how will the metaverse change our lives?
"Metaverse II" is the author's answer to their questions, and a guidebook for those who are lost and unsure of what to prepare for in the digital transformation era.
What will remain and what will disappear from the digital world in 10 years? It's safe to say that in 10 years, everything will have changed.
Everything is changing, including the space, organizations, and human relationships surrounding us, as well as the business environments in industries such as distribution, broadcasting, gaming, finance, and medicine.
The author vividly paints a picture of how the world will change in the next 10 years, drawing on the history of technological advancement, scientific theories, and the movements of big tech companies.
After reading this book, you will feel more excited than fearful about the metaverse world that permeates our lives and industries.
You will also be able to develop macroscopic and multifaceted strategies for the future of yourself and your organization.
Including the space, organization, and human relationships surrounding us in 10 years
A book depicting changes in various industries, including distribution, broadcasting, gaming, finance, and medicine.
The number of readers of 『Metaverse』, the first book in Korea to deal with the metaverse, has reached 1 million.
After reading "Metaverse," countless companies and readers asked the author questions about their expectations and fears about the metaverse.
How will the metaverse transform organizations, what organizations need to prepare for now, and how will the metaverse change our lives?
"Metaverse II" is the author's answer to their questions, and a guidebook for those who are lost and unsure of what to prepare for in the digital transformation era.
What will remain and what will disappear from the digital world in 10 years? It's safe to say that in 10 years, everything will have changed.
Everything is changing, including the space, organizations, and human relationships surrounding us, as well as the business environments in industries such as distribution, broadcasting, gaming, finance, and medicine.
The author vividly paints a picture of how the world will change in the next 10 years, drawing on the history of technological advancement, scientific theories, and the movements of big tech companies.
After reading this book, you will feel more excited than fearful about the metaverse world that permeates our lives and industries.
You will also be able to develop macroscopic and multifaceted strategies for the future of yourself and your organization.
- You can preview some of the book's contents.
Preview
index
Part 1: The Road to 10 Years Later
What is the metaverse?
New terminology, why is it needed?
Is the metaverse a game?
Is this an illusion created by big tech companies?
Another universe that proves human worth
Two Ways to Predict the Future
Exploratory Futures & Normative Futures
Futures to Reach & Futures to Avoid
Technology that advances slowly, at the speed of light
Technology created over a period of 0.5mm
A step forward that requires everyone's combined strength
The ambitions of big tech giants
Meta, dreaming of becoming the center of all metaverses.
Apple is changing the game with new devices.
Microsoft aims to dominate the business sector
Google, the challenge never stops
Movements by other companies
What's next after the smartphone?
The S-curve of technological advancement
Nothing lasts forever
AR glasses are the future
A device that reads emotions and intentions
Will you see it with your eyes vs.
Are you going to put it in your hair?
The metaverse will grow in three stages.
From purchase to experience
Experience makes you happier
The metaverse is a world of experiences.
Humanity is migrating from the material world to the digital world.
Part 2: This is what our lives will look like in 10 years
The emergence of a new humanity
AI that gained a body
Virtual Humans: Virtual Workers, Virtual Friends, Virtual Spouses
People you meet on display vs.
People you meet without a display
Your appearance doesn't matter
Enhanced biometrics
Reorganized space
A world a little less obsessed with cities
The sky is clear of clouds
Always a staycation
Data centers instead of buildings
Reorganized group
True public opinion
Sapiens group vs.
Neanderthal population
The disappearing old farts! There's no military discipline.
A family living separately in one house
Parallel universe worldview
The Age of Multiple Worldviews & The Sorrows of Young Werther
Collapsing Borders & New Homes
Worldview in the classroom
A world that can always be reset
The God Who Is Challenged
The afterlife we encountered in advance
Family and lovers who never disappear even after death
I was secretly cloned
Part 3: This is how the industry will change in 10 years.
This is how the metaverse is expanding the economic landscape.
Distribution: Offline is also a metaverse.
The collapse of boundaries between online and offline distribution
Increased consumer bargaining power
3D shopping malls emerge in the metaverse.
Rediscovering Offline
Broadcast: If we don't change, we'll go the way of local newspapers.
There is no topic that is not covered.
Made in the metaverse
Everyone consumes differently
The golden age of secondary creation
Art: Everyday Life Becomes Art
Art of Experiencing & Art of Owning
Everyone creates and experiences
A new form of art emerges
Games: Play leaps out of the computer
Play in real space
You can make money by playing games.
It's okay to play games
Education: The school that exists everywhere, nowhere, is coming.
The building is not competitive.
There is no need to match people to the time.
The learner is at the center of learning.
We learn from everyone
The threshold for learning is lowered
Do the poor only learn in the metaverse?
Architecture: The Living Room Disappears
Shared office space brought into the home
The emergence of a metaverse connected to physical space
The metaverse moves physical space.
Building in the Metaverse
Finance: Shifting 100% to Metaverse Business
The disappearance of offline guest rooms
We also handle virtual currency and cryptocurrencies.
The Emergence of Financial Products for Metaverse Life
Financial institutions become massive data operators.
Real Estate: Real Estate Agents and Brokers Are Disappearing
The demise of local real estate brokerage
You can't freely move real space into the metaverse.
Space in the metaverse is also rented and sold.
Healthcare: The Metaverse Saves Patients
Digital therapeutics: Treating through experience, not through ingestion.
Healing through the metaverse
Researching and teaching medicine in the metaverse
Manufacturing: Carrying a factory in your pocket
Factories are built and managed in the metaverse.
Produce safely and in large quantities
Take the factory out of your pocket and show it to me.
Transportation: Cars Become the New Business Space
Auto companies become commerce companies.
Long distance travel becomes more enjoyable
The metaverse is transforming roads and spaces.
Cosmetics & Fashion: Produce Less, Consume More
Apply and wear digitally
Real-world makeup and clothing will change through the metaverse.
Try it on in the metaverse
Food and Drink: It's Even Better in the Metaverse
Convenience foods are the trend
Experiencing food through the metaverse
Taste food in the metaverse
MICE & Tourism: Exploration is disappearing, exploration is exploding.
There is no need to move
A time machine appears
Memories are endless and eternal
Advertisement: Communicating All Over the Metaverse
The Golden Age of Virtual Influencers
Experience the Metaverse
Everything is a billboard, and everyone sees a different ad.
supplement
1. The Secret to Studying the Metaverse
2 Metaverse-Related FAQs
3 The Metaverse We Perceive, the Metaverse We Experience
Epilogue: Is Korea an Eternal Fast Follower?
References
Detailed image

Into the book
Among the devices from Meta, Google, Microsoft, and Snap, which will dominate the market? The company that introduces improved products that are more suitable for market acceptance through gradual change, segments the market, and effectively targets it through marketing, distribution, and sales, while also preparing for discontinuities, will emerge victorious.
If you're reading a lot and feeling confused, just remember one thing.
AR glasses will take the place of smartphones.
And I think we will use VR devices and smartphones as auxiliary devices.
--- p.77
We can richly convey our emotions in the metaverse, like Microsoft's AI avatar or the facial expression-reading VR device currently under development at Metaverse.
It can read our emotions in real time and continuously recommend movies, dramas, music, etc. that are just right for us.
If you're playing a game, you might be given free items at times when you feel bored or disappointed, and conversely, you might be encouraged to purchase items at times when you feel happy or joyful.
There may come a day when emotional life logs are accumulated and analyzed.
Which emotion comes first: anticipation or fear?
--- p.86
In 10 years, we will live in the metaverse with several avatars.
It doesn't really matter what you look like in reality.
You, a 50-year-old, can live in the metaverse singing hip-hop as a 20-something idol.
You, a teenager, can become a professional manager in your 50s and run a business in the metaverse.
In reality, you are a man, but in the metaverse, you can stand before the public as a ballerina.
Your appearance, age, gender, race, or nationality doesn't matter.
A world where you become what you dream of and what you challenge yourself to become - that is the metaverse 10 years from now.
--- p.118p
Ten years from now, the metaverse will transcend time and space, allowing people far away to sit next to me, but at the same time sending those in the next room to an invisible, distant place.
The illusion that physical distance is proportional to social distance must be abandoned in 10 years.
--- p.148p
In the metaverse, users participate as avatars and engage in various interactions.
In this process, stronger social solidarity and reinforcement occur compared to text-based Internet cafes, blogs, etc.
Because you physically recognize others through avatars and experience existing in the same space in the metaverse.
--- p.191p
It has always been the teacher's role to move around the classroom in the physical space, talking and asking questions.
But in the metaverse, learners behave similarly to instructors.
In the metaverse, power that was previously concentrated in the hands of instructors in physical classrooms is shifting to learners.
--- p.226p
If metaverse platform operators and financial institutions join forces, everything we do, where we are, and what we desire will all be recorded and managed as data.
While massive amounts of data can be inconvenient and scary because they can be used commercially or invade privacy, they also offer increased convenience.
This data is analyzed by artificial intelligence to provide financial products and various services optimized for me.
--- p.246p
Some people laugh at those who buy expensive clothes and cosmetics to decorate their avatars, saying the world has gone crazy.
Newspaper articles about this consumer phenomenon are often followed by mocking comments.
There are also voices of criticism asking why we are making such meaningless consumption.
So, does that mean that all consumption in the real world, not the metaverse, is meaningful?
--- p.278
In the future, virtual influencers will emerge, capable of learning situations through artificial intelligence and operating autonomously to a certain extent.
Just as real people create 'sub-characters' and are active, I think virtual influencers' sub-characters will also appear.
It seems like it will be used as a strategy to expand the value of virtual influencers without damaging their original brands.
I believe that there will also be situations where characters created based on the characteristics of real people act as artificial intelligence.
You can think of it as a character that is a fusion of a celebrity's side character and a virtual influencer.
--- p.299
It's quiet overseas, but it's a mess in Korea? No.
Rather, I would like to see them make a more active fuss.
Meta, Alphabet, Apple, Amazon, and others have achieved rapid growth for 20 years by riding the wave of rapid growth in the Internet and smartphone era, or rather, leading the wave.
Should we still be left behind? Should we simply follow quickly from behind? Of course, being the first mover, the one who runs ahead, faces both opportunities and threats.
We have the capacity to seize opportunities, manage threats, and thrive.
I envision a future 10 years from now, where Korean companies emerge as global market giants through the metaverse.
If you're reading a lot and feeling confused, just remember one thing.
AR glasses will take the place of smartphones.
And I think we will use VR devices and smartphones as auxiliary devices.
--- p.77
We can richly convey our emotions in the metaverse, like Microsoft's AI avatar or the facial expression-reading VR device currently under development at Metaverse.
It can read our emotions in real time and continuously recommend movies, dramas, music, etc. that are just right for us.
If you're playing a game, you might be given free items at times when you feel bored or disappointed, and conversely, you might be encouraged to purchase items at times when you feel happy or joyful.
There may come a day when emotional life logs are accumulated and analyzed.
Which emotion comes first: anticipation or fear?
--- p.86
In 10 years, we will live in the metaverse with several avatars.
It doesn't really matter what you look like in reality.
You, a 50-year-old, can live in the metaverse singing hip-hop as a 20-something idol.
You, a teenager, can become a professional manager in your 50s and run a business in the metaverse.
In reality, you are a man, but in the metaverse, you can stand before the public as a ballerina.
Your appearance, age, gender, race, or nationality doesn't matter.
A world where you become what you dream of and what you challenge yourself to become - that is the metaverse 10 years from now.
--- p.118p
Ten years from now, the metaverse will transcend time and space, allowing people far away to sit next to me, but at the same time sending those in the next room to an invisible, distant place.
The illusion that physical distance is proportional to social distance must be abandoned in 10 years.
--- p.148p
In the metaverse, users participate as avatars and engage in various interactions.
In this process, stronger social solidarity and reinforcement occur compared to text-based Internet cafes, blogs, etc.
Because you physically recognize others through avatars and experience existing in the same space in the metaverse.
--- p.191p
It has always been the teacher's role to move around the classroom in the physical space, talking and asking questions.
But in the metaverse, learners behave similarly to instructors.
In the metaverse, power that was previously concentrated in the hands of instructors in physical classrooms is shifting to learners.
--- p.226p
If metaverse platform operators and financial institutions join forces, everything we do, where we are, and what we desire will all be recorded and managed as data.
While massive amounts of data can be inconvenient and scary because they can be used commercially or invade privacy, they also offer increased convenience.
This data is analyzed by artificial intelligence to provide financial products and various services optimized for me.
--- p.246p
Some people laugh at those who buy expensive clothes and cosmetics to decorate their avatars, saying the world has gone crazy.
Newspaper articles about this consumer phenomenon are often followed by mocking comments.
There are also voices of criticism asking why we are making such meaningless consumption.
So, does that mean that all consumption in the real world, not the metaverse, is meaningful?
--- p.278
In the future, virtual influencers will emerge, capable of learning situations through artificial intelligence and operating autonomously to a certain extent.
Just as real people create 'sub-characters' and are active, I think virtual influencers' sub-characters will also appear.
It seems like it will be used as a strategy to expand the value of virtual influencers without damaging their original brands.
I believe that there will also be situations where characters created based on the characteristics of real people act as artificial intelligence.
You can think of it as a character that is a fusion of a celebrity's side character and a virtual influencer.
--- p.299
It's quiet overseas, but it's a mess in Korea? No.
Rather, I would like to see them make a more active fuss.
Meta, Alphabet, Apple, Amazon, and others have achieved rapid growth for 20 years by riding the wave of rapid growth in the Internet and smartphone era, or rather, leading the wave.
Should we still be left behind? Should we simply follow quickly from behind? Of course, being the first mover, the one who runs ahead, faces both opportunities and threats.
We have the capacity to seize opportunities, manage threats, and thrive.
I envision a future 10 years from now, where Korean companies emerge as global market giants through the metaverse.
--- p.338
Publisher's Review
The Best Book Chosen by 1 Million Readers: Metaverse
In 2022, we returned to the metaverse world 10 years later.
About a year ago, the author, who published Korea's first metaverse book, defined the 'metaverse' in 'Metaverse' as a non-contact world that existed before COVID-19, that is, a world created by transcending the real world through digital technology.
Professor Kim Sang-gyun emphasizes in his book that the world of the metaverse will continue to expand, and that we must live in an era where we can coexist with the metaverse. He suggests imagining how our children will learn and grow in the future, how corporate management and the industrial environment will evolve, and how national systems and global cooperation systems will change.
Many companies and readers who read 『Metaverse』 asked:
How will the metaverse transform organizations, what organizations need to prepare for now, and how will the metaverse change our lives?
"Metaverse II" is the author's answer to their questions, filled with both anticipation and fear, and a guidebook for those who are lost and unsure of what to prepare for in the digital transformation era.
The most perfect scenario depicting the metaverse world 10 years from now.
The book is largely divided into three parts.
Part 1, 'The Road to 10 Years Later', explains the background and theory behind what the metaverse world will look like 10 years from now.
If you find it a bit boring or difficult, you can start reading from Part 2 or 3.
If you are curious about the related theory while reading Parts 2 and 3, you can go back to Part 1 and look at it again.
Part 2, 'This is how our lives will change in 10 years', introduces how the world will change on a large scale in 10 years.
It deals with changes in human existence and human relationships, changes in physical space, changes in perspectives on the world, and changes in the direction of life.
Part 3, 'Industry will change like this in 10 years', covers the changing business environment in 15 industrial fields in 10 years.
Because changes in each industry are subtly and intricately interconnected, it's a good idea to pay attention to changes in other industries as well as your own.
The 'Appendix' contains voices from all walks of life about the metaverse, so if you're curious about various thoughts on the metaverse, it's a good idea to check it out.
Google, Apple, Microsoft, BMW, Gucci, Roblox, etc.
The future strategy chosen by global companies to survive is the "metaverse."
In 2021, Facebook changed its company name to "Meta" and began investing heavily in developing metaverse platforms and devices, as well as nurturing content creators.
IT companies such as Apple, Google, and Microsoft are also working hard to develop metaverse access devices and underlying platforms.
Which of these devices will dominate the market? Using technology cycle theory and case studies of game console controller development, the book predicts what products will emerge in the next generation and which companies will dominate the market.
What stages will the metaverse develop into, and what stage of the metaverse are we currently in? The author divides the metaverse's growth into three stages.
The metaverse is advancing to a stage of technological development that can read human emotions and intentions, with the first stage being accessed through a computer screen or smartphone, such as Zepeto, Roblox, and Minecraft; the second stage being deeply immersive through AR/VR devices and showing the virtual space as reality; and the third stage using BCI, which directly connects the human brain and computers.
In the metaverse world, consumption patterns are shifting from consuming things to consuming experiences.
A representative example is purchasing clothes that I would wear in a photo, not in real life, from a digital source rather than a factory.
This phenomenon of moving from material to immaterial, from purchase to experience, from offline experience to online reality is the 'metaverse' we are experiencing here and now.
This is what our lives will look like in 10 years
A world that transcends time and space in the physical world
How will human relationships and society change in the metaverse world?
In 10 years, new human relationships will be created, consisting of virtual humans such as virtual friends and virtual spouses.
Appearance, nationality, race, age, etc. no longer matter.
In a world where we live with multiple avatars, what does my real self matter?
A world where what I dream and challenge makes me who I am.
That's the metaverse world.
The appearance of space and groups also changes.
As we enjoy the facilities available in the metaverse, our obsession with the city disappears.
Additionally, with the metaverse, the data center industry will also grow, and in the future, you may dream of becoming a data center owner rather than a building owner.
The metaverse transcends the time and space of the physical world, bringing about a diversity of communication.
As the metaverse spreads throughout society, people will be able to understand and communicate more deeply with each other.
Of course, there is also the problem that, instead of getting closer to people from far away, we have less opportunity to meet face-to-face with family members who live in the same house.
Physical distance no longer maintains social relationships.
Your perspective on your hometown or country also changes.
The metaverse platform will be perceived as a new homeland where the self is projected, and the influence of the metaverse operating group will become greater and more extensive than that of the largest shareholders of big tech companies.
10 years from now, the world will no longer exist.
What will remain and what will disappear in the digital world?
The metaverse will shake up every industry.
According to a US report, augmented reality and virtual reality will increase US GDP from $31.6 billion in 2020 to $537 billion in 2030, and related jobs will increase from 160,000 to 2.32 million.
European countries' expectations are no different.
The impact of the metaverse on the economy will be far greater than expected, and the related areas will be even broader.
The book details how the metaverse, which is shaking up the economy, is changing the business environment of each industry.
By meticulously and vividly depicting the future of 15 industries, including distribution, broadcasting, gaming, finance, and healthcare, 10 years from now, readers will be able to develop macroscopic, multifaceted strategies for themselves and their organizations' futures.
GOODS SPECIFICS
- Date of issue: March 2, 2022
- Page count, weight, size: 348 pages | 604g | 152*225*30mm
- ISBN13: 9791168320093
- ISBN10: 1168320097
You may also like
카테고리
korean
korean