
Metaverse: New Opportunities
Description
Book Introduction
The insight of Professor Sang-Kyun Kim, who created the metaverse craze Investment expert Bengal Tiger's metaverse industry analysis is a shining masterpiece of the metaverse era! Overwhelming popularity! Bestselling author! Anatomy of the Metaverse Industry Structure! Amazing knowledge that permeates the economy and society Sang-gyun Kim, a pioneer of the metaverse who first introduced the digital Earth to the Korean public, explains what the metaverse is and where it will go in the future through "Metaverse: A New Opportunity," providing many people with tips on how to live on the new Earth and how to seize the future. Kim Sang-gyun likens the metaverse to a lens that allows us to see our lives and society in a new way. Through that lens, he proposes strategies for us to lead the metaverse era without missing new opportunities amidst the turbulent changes in the world. He said, “In the metaverse era, business models will undergo a major transformation, and this will be an opportunity for companies to make a quantum leap.” He also emphasized that any business sector should prepare for the metaverse as a long-term growth strategy, saying, "The current trend will be an information revolution that is more intense than the revolutions brought about by the Internet and smartphones in the past." For a more clear investment analysis, another specialist investment expert, Bengal Tiger (Shin Byeong-ho) has stepped forward. Numerous investors have analyzed the industries, markets, and new planets that will change due to the metaverse, from the perspective of investors, as the Bengal Tiger, which led them to success. Bengal Tiger says that the metaverse is an infinite market where anything imaginable is possible, and in 『Metaverse New Opportunities』, it dissects the market and dismantles companies according to the core structure of the five metaverse industries: hardware, software, infrastructure, platform, and content, and provides information that is practically helpful to investors. |
- You can preview some of the book's contents.
Preview
index
index
prolog
Part 1.
The Old Future: The Metaverse is Coming
-Living in the 2030 Metaverse #Life
-The digital Earth where avatars live
-Is VR a metaverse?
-Spice and the Metaverse
Part 2.
A new civilization, the metaverse
If smartphones are a revolution, the metaverse is a new civilization.
Coexistence with digital humans
-Metaverse, All Ages
Manufacturing Innovation in the Virtual World
-Scattered population
-Collapsed entry barriers
Part 3.
There is no world without people.
: User-based metaverse
Five Core Structures of the Metaverse Industry
-How many people live in the metaverse?
-Why are people so excited about the metaverse?
-Redefining speaking and learning
Part 4.
The endless competition to become the standard
: Metaverse, the intersection of experience
-De facto standard
Connecting the Digital World to Me: A Hardware Paradigm Shift
-Facebook of the starting runner
A different start from Google, Microsoft and AR
Part 5.
The digital world's reverse power
: Metaverse Platform
- Platform war without gunfire
-Redesigning the automotive industry
-Rewriting the design paradigm
Part 6.
The skeleton of the new Earth
: Metaverse infrastructure
Infrastructure: The Prelude to the Satellite Wars
- Paint that paints everything you can imagine: Metaverse 3D Engine
Connecting the Real and the Virtual: Data Centers & REITs
The semiconductor industry's super cycle is taking off alongside the metaverse.
Part 7.
Anything you can imagine
: Metaverse content industry
-The magic that captivates the fandom
-The classic of the metaverse: the gaming industry
A world with over 200 million people
Epilogue
prolog
Part 1.
The Old Future: The Metaverse is Coming
-Living in the 2030 Metaverse #Life
-The digital Earth where avatars live
-Is VR a metaverse?
-Spice and the Metaverse
Part 2.
A new civilization, the metaverse
If smartphones are a revolution, the metaverse is a new civilization.
Coexistence with digital humans
-Metaverse, All Ages
Manufacturing Innovation in the Virtual World
-Scattered population
-Collapsed entry barriers
Part 3.
There is no world without people.
: User-based metaverse
Five Core Structures of the Metaverse Industry
-How many people live in the metaverse?
-Why are people so excited about the metaverse?
-Redefining speaking and learning
Part 4.
The endless competition to become the standard
: Metaverse, the intersection of experience
-De facto standard
Connecting the Digital World to Me: A Hardware Paradigm Shift
-Facebook of the starting runner
A different start from Google, Microsoft and AR
Part 5.
The digital world's reverse power
: Metaverse Platform
- Platform war without gunfire
-Redesigning the automotive industry
-Rewriting the design paradigm
Part 6.
The skeleton of the new Earth
: Metaverse infrastructure
Infrastructure: The Prelude to the Satellite Wars
- Paint that paints everything you can imagine: Metaverse 3D Engine
Connecting the Real and the Virtual: Data Centers & REITs
The semiconductor industry's super cycle is taking off alongside the metaverse.
Part 7.
Anything you can imagine
: Metaverse content industry
-The magic that captivates the fandom
-The classic of the metaverse: the gaming industry
A world with over 200 million people
Epilogue
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Into the book
The sense of reality that VR provides transcends time and space, giving us a sense of reality in a new world.
This has two advantages over traditional visual content like movies or paintings.
First of all, the first one is fantasy.
Worlds that don't exist in reality, distant worlds, worlds where the past and future coexist—any world you dream of can become reality in the virtual world.
Of course, there are science fiction and fantasy genres in movies, but there are very few aspects of them that we can directly experience.
I just feel vicarious satisfaction.
--- p.
57
Human civilization goes hand in hand with the spread of spices.
In medieval Europe, spices were once valued as currency, equal to their weight in gold.
Also, the purpose of Columbus's discovery of the American continent and Magellan's circumnavigation of the world was to obtain spices.
These historical events marked the beginning of colonial rule by Western countries.
Some of you may be wondering why I suddenly started talking about spices while talking about the characteristics of the metaverse.
There are two reasons why I talked about spices.
First, it is a metaphor that the metaverse will become a medium that will change the world like spices in the past, and second, the main characteristics that make up the metaverse are called the SPICE model.
--- p.
60
The industrial structure of the metaverse that emerges from these characteristics is the ‘user base.’
The metaverse is not a world for just one person, but rather a 'multi-user-based' digital space.
A new society is formed, and new order and rules are established within it.
The biggest difference from reality at this time is that rather than following the existing social order, the individual self is expressed as an avatar.
In the metaverse where avatars are used, real-life gender, skin color, and age do not matter.
The avatar that represents you in the metaverse is a kind of identity, and we recognize the avatar's appearance regardless of its appearance in reality.
For example, even if you are a man in your 50s in reality, you can appear with a different ID and appearance in the metaverse world and still be recognized in the metaverse society.
--- p.
143
So these days, 'de facto standards', which are de facto standards, have become more important than standards established by standards-setting organizations.
A de facto standard is when a product or substance is first developed and then spread across networks via the Internet, effectively becoming a standard in the industry.
As globalization progresses, standardization is becoming increasingly important, not only in economic and industrial fields but also in various fields such as language and culture.
Defacto standards are an important factor in securing a market lead and are not determined solely by technological prowess.
--- p.
171
Why are the world's two richest men so obsessed with satellites? First of all, Elon Musk has long expressed his dream of terraforming Mars, so it's understandable that he'd be obsessed with building the satellites needed to build the infrastructure for terraforming.
If we were to build various infrastructures on Mars, such as communications and the Internet, it would be impossible to do so by simply building communication towers.
So why are Jeff Bezos and Amazon so obsessed with satellites? The answer is simple: look at the businesses they currently make the most money from.
This has two advantages over traditional visual content like movies or paintings.
First of all, the first one is fantasy.
Worlds that don't exist in reality, distant worlds, worlds where the past and future coexist—any world you dream of can become reality in the virtual world.
Of course, there are science fiction and fantasy genres in movies, but there are very few aspects of them that we can directly experience.
I just feel vicarious satisfaction.
--- p.
57
Human civilization goes hand in hand with the spread of spices.
In medieval Europe, spices were once valued as currency, equal to their weight in gold.
Also, the purpose of Columbus's discovery of the American continent and Magellan's circumnavigation of the world was to obtain spices.
These historical events marked the beginning of colonial rule by Western countries.
Some of you may be wondering why I suddenly started talking about spices while talking about the characteristics of the metaverse.
There are two reasons why I talked about spices.
First, it is a metaphor that the metaverse will become a medium that will change the world like spices in the past, and second, the main characteristics that make up the metaverse are called the SPICE model.
--- p.
60
The industrial structure of the metaverse that emerges from these characteristics is the ‘user base.’
The metaverse is not a world for just one person, but rather a 'multi-user-based' digital space.
A new society is formed, and new order and rules are established within it.
The biggest difference from reality at this time is that rather than following the existing social order, the individual self is expressed as an avatar.
In the metaverse where avatars are used, real-life gender, skin color, and age do not matter.
The avatar that represents you in the metaverse is a kind of identity, and we recognize the avatar's appearance regardless of its appearance in reality.
For example, even if you are a man in your 50s in reality, you can appear with a different ID and appearance in the metaverse world and still be recognized in the metaverse society.
--- p.
143
So these days, 'de facto standards', which are de facto standards, have become more important than standards established by standards-setting organizations.
A de facto standard is when a product or substance is first developed and then spread across networks via the Internet, effectively becoming a standard in the industry.
As globalization progresses, standardization is becoming increasingly important, not only in economic and industrial fields but also in various fields such as language and culture.
Defacto standards are an important factor in securing a market lead and are not determined solely by technological prowess.
--- p.
171
Why are the world's two richest men so obsessed with satellites? First of all, Elon Musk has long expressed his dream of terraforming Mars, so it's understandable that he'd be obsessed with building the satellites needed to build the infrastructure for terraforming.
If we were to build various infrastructures on Mars, such as communications and the Internet, it would be impossible to do so by simply building communication towers.
So why are Jeff Bezos and Amazon so obsessed with satellites? The answer is simple: look at the businesses they currently make the most money from.
--- p.
246
246
Publisher's Review
Step into the Metaverse, a "different world" where imagination becomes reality.
"Have you found the last 20 years amazing? The next 20 will be nothing short of science fiction.
“The era of the Metaverse is coming.”
People began to take a serious interest in the world of the metaverse after the box office success of Steven Spielberg's film Ready Player One (2018).
The film, based on the science fiction novel of the same name, features a fascinating virtual world called 'Oasis' where you can create your own avatar or borrow the appearance of famous people or characters.
The virtual world in the movie is depicted as an attractive world where one can realistically experience various things that one cannot dream of in reality.
Just as people were becoming increasingly interested in the fascinating and colorful virtual world, a pandemic called COVID-19, one of the most historic pandemics in history, spread across the world.
In a pandemic, people are restricted from doing things they used to enjoy face-to-face.
The 'metaverse', a virtual world where people can enjoy various pleasures without having to meet each other in person, is receiving explosive interest.
The IT revolution brought about by the Internet and smartphones
The metaverse will be more than a revolution; it will be a new civilization!
The metaverse will take us to a world we've never experienced before.
The world around us, including the economy, industry, and society, will be rewritten in new ways, and communication with digital humans, such as AI, will become increasingly important, not just between people.
In the past, we have experienced amazing changes in the world, although less so than we do now.
This is the innovation brought about by smartphones.
People praised the advent of smartphones as the second IT Big Bang that would change the world.
Since then, Apple's popularity has skyrocketed, and it eventually became the first company in the world to have a market capitalization exceeding $2 trillion (approximately 2.4 trillion won).
The metaverse is now being called the third IT revolution following the smartphone.
The metaverse is not just a passing trend.
A change so massive and rapid that it should be called a new civilization rather than a revolution is sweeping us.
Just as spices brought about a revolution in civilization in the Middle Ages, the metaverse will be a new change that will shake the world.
From now on, we must abandon the one-dimensional notion that "the metaverse is virtual reality" and prepare for the changes that the new digital Earth will bring.
This is because the metaverse era will bring about a major transformation in business models, providing companies with an opportunity for a quantum leap.
The top 1% of companies have already begun competing for the next.
The second step to seizing the great opportunity before it's too late: the future.
The top 1% of companies leading the US IT industry are already considering the metaverse as their next big thing.
Cloud computing, the main business model of Microsoft and Amazon.com, is moving in tandem with the metaverse, and Facebook, which is also a representative example of the lifelogging metaverse, is currently pouring its heart and soul into a VR device called the 'Oculus Quest'.
Apple is also actively developing its own VR device, and in May 2020, it acquired NextVR, a virtual reality technology company with the largest content volume.
Google tried to get ahead in the metaverse market by releasing AR glasses called 'Google Glass', but it also suffered a crushing defeat.
In this way, the top 1% of global companies are already competing to lead the metaverse world.
With their vast amount of information and technological prowess, are they simply pursuing this project because the metaverse seems interesting? I absolutely disagree.
If you regret not recognizing these companies during the smartphone revolution, I encourage you to start paying attention to the metaverse now.
But we have to move quickly.
Opportunity is not given to those who are late.
Mobility, healthcare, education, design, gaming
Now that all industries are turning their attention to the metaverse,
The success or failure of investment now depends on digital civilization!
Now, the metaverse is not just a word that refers to virtual reality games.
It is becoming an essential element in various fields, such as convergence mobility in the forward-looking industry, healthcare that deals with human life, and education that designs the future.
Audi is promoting its products by providing consumers with a virtual reality experience of the interior and exterior colors and designs of its mobility models.
Mortensen, a renowned American architectural firm, has reportedly reduced construction costs significantly by simulating hospital designs using VR and applying a flow chart that simplifies patient treatment procedures and routes and improves staff work efficiency.
The metaverse multi-education platform facilitates the distribution of content created once across multiple platforms, enabling businesses to operate safely and at low cost in a short period of time.
Another great advantage is the ability to iterate through the experience using a real-time 3D engine.
This allows for experiential learning through the senses rather than simply conveying language, allowing both learners and teachers to quickly improve their skills.
In this way, the metaverse has now become a necessity, not an option, in various industries.
This movement is happening at a frightening pace and is not limited to any industrial sector.
The final third step towards your new opportunity: the Metaverse!
Five key structures of the metaverse that will shake up the economy!
The five core industrial structures are composed of ‘user base’, ‘experience touchpoints’, ‘platform’, ‘infrastructure’, and ‘content’.
The first element, 'user base', is an element that contains the overall characteristics of the metaverse industry, and 'Roblox', which was a hot potato in the overseas stock market for a while, is a representative example.
The second element, the 'touchpoint of experience', is the VR war between global giants that is fiercely raging in the hardware market. Many of the companies participating in this war are well-known companies such as Facebook, Apple, and Microsoft.
Currently, Facebook's advancement is remarkable and it is predicted that this will be the area where the most fights will take place in the future.
'Platform' and 'infrastructure' are the fundamental structures of the metaverse industry, and key industries of the future, such as semiconductors, communications networks, data centers, and cloud servers, are all involved.
Especially in the infrastructure sector, the world's richest man, Amazon founder Jeff Bezos, and Tesla CEO Elon Musk are waging a war, disparaging each other.
In Korea, leading corporations such as Samsung Electronics and SK are competing to dominate the next market called the metaverse.
In this way, the metaverse is an attractive market that the top 1% of companies are drooling over.
We need to anticipate these market trends, establish investment standards for the digital world, and invest in the next phase!
"Have you found the last 20 years amazing? The next 20 will be nothing short of science fiction.
“The era of the Metaverse is coming.”
People began to take a serious interest in the world of the metaverse after the box office success of Steven Spielberg's film Ready Player One (2018).
The film, based on the science fiction novel of the same name, features a fascinating virtual world called 'Oasis' where you can create your own avatar or borrow the appearance of famous people or characters.
The virtual world in the movie is depicted as an attractive world where one can realistically experience various things that one cannot dream of in reality.
Just as people were becoming increasingly interested in the fascinating and colorful virtual world, a pandemic called COVID-19, one of the most historic pandemics in history, spread across the world.
In a pandemic, people are restricted from doing things they used to enjoy face-to-face.
The 'metaverse', a virtual world where people can enjoy various pleasures without having to meet each other in person, is receiving explosive interest.
The IT revolution brought about by the Internet and smartphones
The metaverse will be more than a revolution; it will be a new civilization!
The metaverse will take us to a world we've never experienced before.
The world around us, including the economy, industry, and society, will be rewritten in new ways, and communication with digital humans, such as AI, will become increasingly important, not just between people.
In the past, we have experienced amazing changes in the world, although less so than we do now.
This is the innovation brought about by smartphones.
People praised the advent of smartphones as the second IT Big Bang that would change the world.
Since then, Apple's popularity has skyrocketed, and it eventually became the first company in the world to have a market capitalization exceeding $2 trillion (approximately 2.4 trillion won).
The metaverse is now being called the third IT revolution following the smartphone.
The metaverse is not just a passing trend.
A change so massive and rapid that it should be called a new civilization rather than a revolution is sweeping us.
Just as spices brought about a revolution in civilization in the Middle Ages, the metaverse will be a new change that will shake the world.
From now on, we must abandon the one-dimensional notion that "the metaverse is virtual reality" and prepare for the changes that the new digital Earth will bring.
This is because the metaverse era will bring about a major transformation in business models, providing companies with an opportunity for a quantum leap.
The top 1% of companies have already begun competing for the next.
The second step to seizing the great opportunity before it's too late: the future.
The top 1% of companies leading the US IT industry are already considering the metaverse as their next big thing.
Cloud computing, the main business model of Microsoft and Amazon.com, is moving in tandem with the metaverse, and Facebook, which is also a representative example of the lifelogging metaverse, is currently pouring its heart and soul into a VR device called the 'Oculus Quest'.
Apple is also actively developing its own VR device, and in May 2020, it acquired NextVR, a virtual reality technology company with the largest content volume.
Google tried to get ahead in the metaverse market by releasing AR glasses called 'Google Glass', but it also suffered a crushing defeat.
In this way, the top 1% of global companies are already competing to lead the metaverse world.
With their vast amount of information and technological prowess, are they simply pursuing this project because the metaverse seems interesting? I absolutely disagree.
If you regret not recognizing these companies during the smartphone revolution, I encourage you to start paying attention to the metaverse now.
But we have to move quickly.
Opportunity is not given to those who are late.
Mobility, healthcare, education, design, gaming
Now that all industries are turning their attention to the metaverse,
The success or failure of investment now depends on digital civilization!
Now, the metaverse is not just a word that refers to virtual reality games.
It is becoming an essential element in various fields, such as convergence mobility in the forward-looking industry, healthcare that deals with human life, and education that designs the future.
Audi is promoting its products by providing consumers with a virtual reality experience of the interior and exterior colors and designs of its mobility models.
Mortensen, a renowned American architectural firm, has reportedly reduced construction costs significantly by simulating hospital designs using VR and applying a flow chart that simplifies patient treatment procedures and routes and improves staff work efficiency.
The metaverse multi-education platform facilitates the distribution of content created once across multiple platforms, enabling businesses to operate safely and at low cost in a short period of time.
Another great advantage is the ability to iterate through the experience using a real-time 3D engine.
This allows for experiential learning through the senses rather than simply conveying language, allowing both learners and teachers to quickly improve their skills.
In this way, the metaverse has now become a necessity, not an option, in various industries.
This movement is happening at a frightening pace and is not limited to any industrial sector.
The final third step towards your new opportunity: the Metaverse!
Five key structures of the metaverse that will shake up the economy!
The five core industrial structures are composed of ‘user base’, ‘experience touchpoints’, ‘platform’, ‘infrastructure’, and ‘content’.
The first element, 'user base', is an element that contains the overall characteristics of the metaverse industry, and 'Roblox', which was a hot potato in the overseas stock market for a while, is a representative example.
The second element, the 'touchpoint of experience', is the VR war between global giants that is fiercely raging in the hardware market. Many of the companies participating in this war are well-known companies such as Facebook, Apple, and Microsoft.
Currently, Facebook's advancement is remarkable and it is predicted that this will be the area where the most fights will take place in the future.
'Platform' and 'infrastructure' are the fundamental structures of the metaverse industry, and key industries of the future, such as semiconductors, communications networks, data centers, and cloud servers, are all involved.
Especially in the infrastructure sector, the world's richest man, Amazon founder Jeff Bezos, and Tesla CEO Elon Musk are waging a war, disparaging each other.
In Korea, leading corporations such as Samsung Electronics and SK are competing to dominate the next market called the metaverse.
In this way, the metaverse is an attractive market that the top 1% of companies are drooling over.
We need to anticipate these market trends, establish investment standards for the digital world, and invest in the next phase!
GOODS SPECIFICS
- Date of issue: June 8, 2021
- Page count, weight, size: 356 pages | 644g | 152*225*21mm
- ISBN13: 9791190242868
- ISBN10: 1190242869
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