
Na Min-ae's Literacy Game 1
Description
Book Introduction
- A word from MD
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Save the country in crisis due to declining literacy!The first educational cartoon presented by Seoul National University literacy expert Professor Na Min-ae.
Set in a future society in turmoil, this book depicts an adventure where children reclaim the power of language by completing missions within the game. While reading, it becomes a fun and special learning experience that will help you develop your literacy skills.
October 31, 2025. Children's PD Baek Jeong- min
“You think you’re playing, but you’re actually studying literacy!”
Professor Na Min-ae of Seoul National University, a literacy expert, publishes her first literacy educational cartoon!
These days, children's number one learning concern is literacy. "Namin-ae's Literacy Game" is an educational cartoon that combines the fun of games with the solution to this problem, helping children learn literacy in a fun way and develop their language skills.
In 2125, South Korea. In a future society mired in chaos due to declining literacy, children log onto a "literacy game" and embark on an adventure to regain their lost power of communication by solving problems in a virtual space.
Professor Na Min-ae was personally involved in the entire process, from the planning stage to the story, problem difficulty, and learning design, as she pondered “a fun yet effective way to learn literacy” for her elementary school children.
The moment you enjoy it, your literacy grows! A new form of literacy learning comic that blurs the lines between learning and play. "Namin-ae's Literacy Game 1" is now starting.
Professor Na Min-ae of Seoul National University, a literacy expert, publishes her first literacy educational cartoon!
These days, children's number one learning concern is literacy. "Namin-ae's Literacy Game" is an educational cartoon that combines the fun of games with the solution to this problem, helping children learn literacy in a fun way and develop their language skills.
In 2125, South Korea. In a future society mired in chaos due to declining literacy, children log onto a "literacy game" and embark on an adventure to regain their lost power of communication by solving problems in a virtual space.
Professor Na Min-ae was personally involved in the entire process, from the planning stage to the story, problem difficulty, and learning design, as she pondered “a fun yet effective way to learn literacy” for her elementary school children.
The moment you enjoy it, your literacy grows! A new form of literacy learning comic that blurs the lines between learning and play. "Namin-ae's Literacy Game 1" is now starting.
- You can preview some of the book's contents.
Preview
index
Prologue - Crisis! Build Literacy!
Chapter 1: Understanding the Meaning of Words
Understanding the meaning of sentences in Episode 2
Understanding the flow of the story in Episode 3
Episode 4: Developing Problem Solving and Application Skills
Episode 5: Confusing Words and Difficult Vocabulary
Epilogue - A Collector of Beautiful Pure Korean Words
Chapter 1: Understanding the Meaning of Words
Understanding the meaning of sentences in Episode 2
Understanding the flow of the story in Episode 3
Episode 4: Developing Problem Solving and Application Skills
Episode 5: Confusing Words and Difficult Vocabulary
Epilogue - A Collector of Beautiful Pure Korean Words
Detailed image

Publisher's Review
"Naminae's Literacy Game" isn't simply a book that combines comics and learning problems. It's a new type of literacy learning comic, organically intertwining storytelling and learning.
1.
We've introduced an adventure-based game structure that children find most engaging. As the protagonist enters the virtual world and completes various missions, the story unfolds, naturally introducing literacy challenges. Children follow the story as if they were playing a game, and they unknowingly experience learning.
2.
There are various literacy quests interspersed throughout the story.
Problems directly related to elementary school subjects, such as proverbs and idioms, spelling, fill-in-the-blank inference, and finding the central sentence, are naturally incorporated into the story. Readers don't simply solve problems; they learn by solving them alongside the characters.
3.
Emphasizes a balance between play and learning.
By introducing elements like game items, abilities, and bonus missions, we designed the game to provide children with both fun and a sense of accomplishment. We challenge the stereotype that "learning is boring," offering an experience where knowledge is accumulated through play.
4.
"Na Min-ae's Literacy Game" isn't just a commercial comic; it embodies the educational philosophy of Professor Na Min-ae, a mother and scholar. Observing her own children struggling to read, Professor Na set a goal: "I hope children can become smarter while reading comic books." She was directly involved in the planning stage, from the story structure and difficulty level to the overall concept, enhancing its perfection.
5.
Finally, this book adheres to the principle of "7 Nos, 7 Haves." It completely excludes seven harmful elements.
7 Nos - ① Violence ② Vulgarity ③ Low-quality gags ④ Sexuality ⑤ Profanity ⑥ Hate speech ⑦ Inappropriate values On the contrary, we have strengthened the 7 essential values.
7 Features - ① Fun ② Creativity ③ Emotion ④ Vocabulary Enhancement ⑤ Reading Habit Formation ⑥ Improved Expressive Power ⑦ Literacy Completion
This principle is the core standard for creating healthy educational comics that children can enjoy with confidence, and it is the planning philosophy that runs through the entire "Namin-ae's Literacy Game" series.
1.
We've introduced an adventure-based game structure that children find most engaging. As the protagonist enters the virtual world and completes various missions, the story unfolds, naturally introducing literacy challenges. Children follow the story as if they were playing a game, and they unknowingly experience learning.
2.
There are various literacy quests interspersed throughout the story.
Problems directly related to elementary school subjects, such as proverbs and idioms, spelling, fill-in-the-blank inference, and finding the central sentence, are naturally incorporated into the story. Readers don't simply solve problems; they learn by solving them alongside the characters.
3.
Emphasizes a balance between play and learning.
By introducing elements like game items, abilities, and bonus missions, we designed the game to provide children with both fun and a sense of accomplishment. We challenge the stereotype that "learning is boring," offering an experience where knowledge is accumulated through play.
4.
"Na Min-ae's Literacy Game" isn't just a commercial comic; it embodies the educational philosophy of Professor Na Min-ae, a mother and scholar. Observing her own children struggling to read, Professor Na set a goal: "I hope children can become smarter while reading comic books." She was directly involved in the planning stage, from the story structure and difficulty level to the overall concept, enhancing its perfection.
5.
Finally, this book adheres to the principle of "7 Nos, 7 Haves." It completely excludes seven harmful elements.
7 Nos - ① Violence ② Vulgarity ③ Low-quality gags ④ Sexuality ⑤ Profanity ⑥ Hate speech ⑦ Inappropriate values On the contrary, we have strengthened the 7 essential values.
7 Features - ① Fun ② Creativity ③ Emotion ④ Vocabulary Enhancement ⑤ Reading Habit Formation ⑥ Improved Expressive Power ⑦ Literacy Completion
This principle is the core standard for creating healthy educational comics that children can enjoy with confidence, and it is the planning philosophy that runs through the entire "Namin-ae's Literacy Game" series.
GOODS SPECIFICS
- Date of issue: October 22, 2025
- Page count, weight, size: 180 pages | 170*220*20mm
- ISBN13: 9791168442009
- ISBN10: 1168442001
- KC Certification: Certification Type: Conformity Confirmation
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카테고리
korean
korean