{"product_id":"110515","title":"The Demon King's Unity URP Shader Graph Startup ","description":"\u003ccenter\u003e\u003cdiv style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/tmgdisk01.cafe24.com\/images\/vs\/4172\/sv\/3jYEEOD7fGwVXClQFiWMoVQh7WqXHR.png?v=1765104821\" style=\"max-width:100%;max-height:10px\"\u003e\u003c\/div\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\n\n\u003cdiv style=\"width:95%\"\u003e\n\n\u003cdiv style=\"text-align:center;font-size:30px;font-weight:bolder;line-height:1.6em\"\u003e The Demon King's Unity URP Shader Graph Startup \u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"border-bottom:1px;border-bottom-style:dotted;border-color:;padding-bottom:20px\"\u003e\u003ccenter\u003e\u003ctable align=\"center\" width=\"100%\"\u003e\u003ctbody style=\"border:0px\"\u003e\n\n\u003ctr\u003e\u003ctd align=\"center\" style=\"line-height:1.2em;text-align:center;font-size:18px;color:black;font-weight:bold;padding-bottom:20px;\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\u003ctr\u003e\u003ctd style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/image.yes24.com\/goods\/117747780\/XL\" style=\"max-width:100%;height:auto\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\n\u003c\/tbody\u003e\u003c\/table\u003e\u003c\/center\u003e\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;{split_style6}padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e Description \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;word-break:break-all;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eBook Introduction\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cdiv\u003e\u003cdiv\u003e \u003cb\u003eThe sequel to the game development bestseller [Unity Shader Startup]!\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e This book is a sequel to the game development bestseller [Unity Shader Startup] published in 2017. It has a similar table of contents, but is a completely new book that introduces shader creation techniques using nodes instead of programming coding.\u003cbr\u003e This book introduces the basic concepts of shaders and the basic use of shader graphs (nodes), teaching you how to create a variety of interesting shaders. \u003cbr\u003eAdditionally, the author meticulously explains, with his signature easy-to-understand and friendly comments, how to connect nodes and control properties to create the desired effect.\u003cbr\u003e\u003cbr\u003e This book was written so that even Unity beginners can easily access and utilize Shader Graph.\u003cbr\u003e Recommended for those working in various development fields such as game developers, modelers, animators, architecture, product, VR, and metaverse.\u003cbr\u003e Beginners with no coding experience, as well as experienced coders, can learn how to create more efficient shaders using various nodes.\u003cbr\u003e An essential tool for all game developers using Unity, this book is recommended for anyone who wants to create new visual experiences.\u003cbr\u003e\n\n\u003c\/div\u003e\u003c\/div\u003e\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eindex\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e Before reading this book...\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 01 What is a Shader?\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1. \u003cbr\u003eWhat is a Shader?\u003cbr\u003e 2.\u003cbr\u003e Why Should Graphic Artists Learn Shaders?\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 02 URP and Shader Graph\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e Unity URP (Universal Render Pipeline)\u003cbr\u003e 2.\u003cbr\u003e Shader Graph\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 03 Basic knowledge for learning shaders\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e Rendering Pipeline (Rendering Order)\u003cbr\u003e 2.\u003cbr\u003e Basic principles of color and light displayed on monitors (How are colors displayed on monitors?)\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 04 Creating Shader Graphs and Properties\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e Let's apply a material and shader to the object.\u003cbr\u003e 2.\u003cbr\u003e Let's open the shader graph and change the path.\u003cbr\u003e 3.\u003cbr\u003e Let's create shader properties using Blackboard and Graph Inspector.\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 05 Shader Graph Basics 1 (Color Output)\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e Shader Graph Basics\u003cbr\u003e 2.\u003cbr\u003e Print color\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 06 Shader Graph Basics 2 (Disassembly and Reassembly \/ Nodes, Color Operations, and Gamma Correction)\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1. \u003cbr\u003eSplit and combine node values\u003cbr\u003e 2.\u003cbr\u003e Operation of nodes (numbers)\u003cbr\u003e 3.\u003cbr\u003e Color operations and gamma correction\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 07 Color and Texture Operations, Lerp\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e Let's create a function that inputs a color and adjusts its brightness.\u003cbr\u003e 2.\u003cbr\u003e Let's output the texture\u003cbr\u003e 3.\u003cbr\u003e Let's make the image black and white\u003cbr\u003e 4.\u003cbr\u003e Let's use the Lerp node\u003cbr\u003e 5.\u003cbr\u003e Let's apply the Lerp node.\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 08 Let's learn how to handle UV\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1. Basic concepts of UV\u003cbr\u003e 2. Let's try to interpret UV visually.\u003cbr\u003e 3. Let's add numbers to UV\u003cbr\u003e 4. Let's multiply UV by a number.\u003cbr\u003e 5.\u003cbr\u003e Let's make UV flow with time\u003cbr\u003e 6. Let's create a fire effect using UV.\u003cbr\u003e 7.\u003cbr\u003e Let's make fire in a more fancy way\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 09 Let's use vertex color\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e Let's apply vertex color.\u003cbr\u003e 2.\u003cbr\u003e Let's work with vertex colors\u003cbr\u003e 3.\u003cbr\u003e Let's use vertex color as a masking function.\u003cbr\u003e \u003cbr\u003e\u003cb\u003ePart 10 Let's use the Lit Shader Graph\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e Lit Shader\u003cbr\u003e 2.\u003cbr\u003e Using Lit Shader Graph\u003cbr\u003e 3.\u003cbr\u003e Let's create a background for Chapter 9 using Lit Shader and apply it.\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 11 Let's use the additional features and applications of the Lit shader.\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e Heightmap (Parallax Mapping)\u003cbr\u003e 2.\u003cbr\u003e Detail Map\u003cbr\u003e 3.\u003cbr\u003e [Let's create a function that makes the stone wet and dry.\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 12 Digital Light Theory\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e Classification of digital lights\u003cbr\u003e 2.\u003cbr\u003e The principle of digital light\u003cbr\u003e 3.\u003cbr\u003e Vector\u003cbr\u003e 4.\u003cbr\u003e Characteristics of vectors\u003cbr\u003e 5.\u003cbr\u003e Normal Vector\u003cbr\u003e 6.\u003cbr\u003e Vector operations\u003cbr\u003e 7.\u003cbr\u003e Digital lighting calculations using vector operations\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 13 Custom Light (Lambert Light)\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e Creating a custom light base\u003cbr\u003e 2.\u003cbr\u003e Complete Lambert Light\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 14 Fresnel\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e What is Fresnel?\u003cbr\u003e 2.\u003cbr\u003e Let's implement Fresnel\u003cbr\u003e 3.\u003cbr\u003e Let's refine and complete the Fresnel\u003cbr\u003e 4.\u003cbr\u003e Let's create an effect using Fresnel.\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 15 Custom Light 2\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e Phong-Blinn\/Phong-Blinn reflex theory\u003cbr\u003e 2.\u003cbr\u003e Creating a Phong Reflection \u003cbr\u003e3.\u003cbr\u003e Creating a Blinn-Phong Reflection\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 16 Custom Light Completion\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e Diffuse Reflection operation\u003cbr\u003e 2.\u003cbr\u003e Ambient Light \/ AO operation\u003cbr\u003e 3.\u003cbr\u003e Specular Reflection Operation\u003cbr\u003e 4.\u003cbr\u003e Fresnel operation\u003cbr\u003e 5.\u003cbr\u003e Creating Fake Specular Using Fresnel\u003cbr\u003e 6.\u003cbr\u003e Shadow Attenuation\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 17 NPR Rendering\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1. What is NPR Rendering?\u003cbr\u003e 2.\u003cbr\u003e Outline Creation Theory\u003cbr\u003e 3.\u003cbr\u003e Create an outline\u003cbr\u003e 4.\u003cbr\u003e Adding Outlines Using Render Features\u003cbr\u003e 5.\u003cbr\u003e Let's create a broken shadow using Branch.\u003cbr\u003e 6.\u003cbr\u003e Let's create a broken shade using Ceiling.\u003cbr\u003e 7.\u003cbr\u003e Let's create an outline using Fresnel.\u003cbr\u003e 8.\u003cbr\u003e Diffuse Warping technique\u003cbr\u003e 9.\u003cbr\u003e Let's apply the Diffuse Warping technique.\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 18 Cubemap Reflection\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e Let's apply a cube map.\u003cbr\u003e 2.\u003cbr\u003e Creating Metallic Reflections with Custom Lights\u003cbr\u003e 3.\u003cbr\u003e Creating Reflections on Non-Metallic Materials with Custom Lights\u003cbr\u003e 4.\u003cbr\u003e Let's complete it by distinguishing between metals and non-metals.\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 19 Alpha \u0026amp; Depth Buffer\u003c\/b\u003e \u003cbr\u003e\u003cbr\u003e1.\u003cbr\u003e Z-buffer (Depth buffer) and Opaque\u003cbr\u003e 2.\u003cbr\u003e Translucency: Alpha Blending\u003cbr\u003e 3.\u003cbr\u003e Alpha Testing\/Clipping\u003cbr\u003e 4.\u003cbr\u003e Depth Test\u003cbr\u003e 5.\u003cbr\u003e Blending Mode\u003cbr\u003e 6.\u003cbr\u003e Graph Settings\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 20 Application\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e Creating a transparent object\u003cbr\u003e 2.\u003cbr\u003e Creating a refractive shader\u003cbr\u003e 3.\u003cbr\u003e Blinking effect at desired timing\u003cbr\u003e 4.\u003cbr\u003e Making swaying grass\u003cbr\u003e 5.\u003cbr\u003e Matcap\u003cbr\u003e 6.\u003cbr\u003e Triplaner\u003cbr\u003e 7.\u003cbr\u003e Depth Fade\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 21 Making Water\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e Create an environment\u003cbr\u003e 2.\u003cbr\u003e Creating basic water effects\u003cbr\u003e 3.\u003cbr\u003e Creating water surface waves\u003cbr\u003e 4.\u003cbr\u003e refraction\u003cbr\u003e 5.\u003cbr\u003e Transparency and depth using depth\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 22 Stencil\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e Stencil Options\u003cbr\u003e 2.\u003cbr\u003e Preparing the stencil\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 23 Post Process\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e 1.\u003cbr\u003e Basic tasks for post-processing\u003cbr\u003e 2.\u003cbr\u003e Creating a Black and White Post Process\u003cbr\u003e 3.\u003cbr\u003e Create a blur\u003cbr\u003e 4.\u003cbr\u003e Creating a rain effect\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eDetailed image\u003c\/b\u003e \u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cdiv\u003e\u003cimg src=\"https:\/\/image.yes24.com\/momo\/TopCate4121\/MidCate009\/412081951.jpg\" border=\"0\" alt=\"Detailed Image 1\"\u003e\u003c\/div\u003e\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003ePublisher's Review\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e  \u003cdiv\u003e\n\u003cb\u003eThe sequel to the game development bestseller [Unity Shader Startup]!\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e This book is a sequel to the game development bestseller [Unity Shader Startup] published in 2017. It has a similar table of contents, but is a completely new book that introduces shader creation techniques using nodes instead of programming coding.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e \u003cb\u003eAn Introduction to Unity Shader Graphs: Completed with Nodes and No Coding\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e Shaders, which require a high level of technical programming and mathematical knowledge, have been a somewhat difficult field for planners and designers to approach.\u003cbr\u003e However, this book teaches you how to create Unity shaders without any coding using Unity Shader Graph.\u003cbr\u003e I highly recommend this to anyone who wants to learn Unity shaders, as it's easy to learn even for those who find coding difficult. \u003cbr\u003eIt will feel very familiar, especially to those who have experience learning 3ds Max or Blender.\u003cbr\u003e\u003cbr\u003e \u003cb\u003eEasily learn the concepts and applications of shaders with Shader Graph!\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e This book introduces the basic concepts of shaders and the basic use of shader graphs (nodes), teaching you how to create a variety of interesting shaders.\u003cbr\u003e Additionally, the author meticulously explains, with his signature easy-to-understand and friendly comments, how to connect nodes and control properties to create the desired effect.\u003cbr\u003e\u003cbr\u003e \u003cb\u003eYou can check the shading results in real time directly with the QR code!\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e We provide QR codes so you can check the results of shader examples in real time.\u003cbr\u003e By scanning the QR code with your smartphone while reading the book, you can check the results of the corresponding example in real time. \u003cbr\u003eIt's very intuitive and provides accurate information.\u003cbr\u003e\u003cbr\u003e This book was written so that even Unity beginners can easily access and utilize Shader Graph.\u003cbr\u003e Recommended for those working in various development fields such as game developers, modelers, animators, architecture, product, VR, and metaverse.\u003cbr\u003e Beginners with no coding experience, as well as experienced coders, can learn how to create more efficient shaders using various nodes.\u003cbr\u003e An essential tool for all game developers using Unity, this book is recommended for anyone who wants to create new visual experiences. \u003cbr\u003e\n\n\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e GOODS SPECIFICS \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eDate of issue:\u003c\/strong\u003e March 27, 2023\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003ePage count, weight, size:\u003c\/strong\u003e 800 pages | 1,928g | 188*247*40mm\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eISBN13:\u003c\/strong\u003e 9791186573617\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eISBN10:\u003c\/strong\u003e 1186573619 \u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cspan\u003e\u003c\/span\u003e\n\n\u003c\/center\u003e\n\n\n\u003c\/center\u003e","brand":"LIBRAIRIE COREENNE","offers":[{"title":"Default Title","offer_id":43893829828650,"sku":"110515","price":69.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0683\/2750\/5962\/files\/ff4dbb9efa78f20d036afc29bb183090.jpg?v=1765418981","url":"https:\/\/librairie.coreenne.fr\/en\/products\/110515","provider":"LIBRAIRIE COREENNE","version":"1.0","type":"link"}