
Sid Meier
Description
Book Introduction
How did the game that kept us up all night back then come into being?
The legendary game designer who created the addictive game [Civilization] that you can't put down once you start.
40 years of memories of Sid Meier's life, career, and gaming philosophy.
Sid Meier, the master of turn-based games and legendary developer, contains anecdotes and gaming philosophy related to his life, career, and all the games he has created since the days when he pioneered the computer game market.
From the games he made for fun in his school days to the hugely successful Civilization series, this memoir of all the games that came from or passed through Sid Meier begins with an anecdote from the Las Vegas arcade that led to the founding of MicroProse.
After founding MicroProse with his GI colleague Bill Steele, Sid Meier created numerous masterpieces, including [Pirates!] and [Railroad Tycoon].
Of course, there were projects that ended up being nothing more than a flash in the pan, but every success and every mistake became the foundation for creating another game.
Sid Meier, who had been through ups and downs in the gaming industry, discovered the rules for making good games while going through joys and pains, finally created [Civilization], the game called “the devil’s game.”
Sid Meier is a true master of the gaming industry, having worked as a game designer for 40 years and created games that were popular all over the world.
Following his life's journey, a leader in the gaming industry since its inception, we trace the footsteps of developers who have somehow managed to survive in an industry that is constantly rife with lawsuits, bankruptcies, acquisitions, and ownership transfers.
From the early days, when games could hardly have imagined their cultural dominance, to the cultural vanguard they are today, this memoir by a veteran who has dedicated 40 years to the field's ups and downs offers a fascinating and insightful look into the history of the gaming industry as a whole, as well as game design.
This book is a master's tribute to computer, console, and mobile gamers around the world, including game designers and developers who wish to see a wider world by standing on the shoulders of giants, and gaming fans who feel nostalgic for the days when they stayed up all night playing [Civilization].
The legendary game designer who created the addictive game [Civilization] that you can't put down once you start.
40 years of memories of Sid Meier's life, career, and gaming philosophy.
Sid Meier, the master of turn-based games and legendary developer, contains anecdotes and gaming philosophy related to his life, career, and all the games he has created since the days when he pioneered the computer game market.
From the games he made for fun in his school days to the hugely successful Civilization series, this memoir of all the games that came from or passed through Sid Meier begins with an anecdote from the Las Vegas arcade that led to the founding of MicroProse.
After founding MicroProse with his GI colleague Bill Steele, Sid Meier created numerous masterpieces, including [Pirates!] and [Railroad Tycoon].
Of course, there were projects that ended up being nothing more than a flash in the pan, but every success and every mistake became the foundation for creating another game.
Sid Meier, who had been through ups and downs in the gaming industry, discovered the rules for making good games while going through joys and pains, finally created [Civilization], the game called “the devil’s game.”
Sid Meier is a true master of the gaming industry, having worked as a game designer for 40 years and created games that were popular all over the world.
Following his life's journey, a leader in the gaming industry since its inception, we trace the footsteps of developers who have somehow managed to survive in an industry that is constantly rife with lawsuits, bankruptcies, acquisitions, and ownership transfers.
From the early days, when games could hardly have imagined their cultural dominance, to the cultural vanguard they are today, this memoir by a veteran who has dedicated 40 years to the field's ups and downs offers a fascinating and insightful look into the history of the gaming industry as a whole, as well as game design.
This book is a master's tribute to computer, console, and mobile gamers around the world, including game designers and developers who wish to see a wider world by standing on the shoulders of giants, and gaming fans who feel nostalgic for the days when they stayed up all night playing [Civilization].
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Preview
index
A Billion Hours: Introduction
01 What Happened in Las Vegas
02 Adaptation
03 Flight altitude
04 D-Day
05 Collective Effort
06 Hey there, sailor!
07 And Bill bought a plane
08 Explicit extension
09 Wait a minute
10 All aboard
A History of Civilizations, Part 1
12 Turning Points
13 That's right, Baroque
14 Maybe a sequel
15 Dissolution
16 Interesting Decisions
17 Back to the Future
18 Extinction
19 artificial grass
20 Against the wind
21 Higher Education
22 Bad Math
23 Social Mobility
24 Funny Things
25 Beyond
Acknowledgements
Translator's Note
Sid Meier's games!
About the author and translator
01 What Happened in Las Vegas
02 Adaptation
03 Flight altitude
04 D-Day
05 Collective Effort
06 Hey there, sailor!
07 And Bill bought a plane
08 Explicit extension
09 Wait a minute
10 All aboard
A History of Civilizations, Part 1
12 Turning Points
13 That's right, Baroque
14 Maybe a sequel
15 Dissolution
16 Interesting Decisions
17 Back to the Future
18 Extinction
19 artificial grass
20 Against the wind
21 Higher Education
22 Bad Math
23 Social Mobility
24 Funny Things
25 Beyond
Acknowledgements
Translator's Note
Sid Meier's games!
About the author and translator
Detailed image

GOODS SPECIFICS
- Publication date: June 25, 2021
- Page count, weight, size: 384 pages | 652g | 150*210*30mm
- ISBN13: 9788931465402
- ISBN10: 8931465408
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