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Career education full of fun and meaning
Career education full of fun and meaning
Description
Book Introduction
This book began with the question, "How can we make career education easy and fun, yet rich in meaning?"
So, we combined board games and picture books to implement career education that allows students to design their future based on self-understanding.
Of course, these attempts were based on constructivist education and gamification theory.
The authors have long-term experience in the educational field that board games that encourage learners' voluntary participation and picture books that allow students to apply the meaning contained in the story to themselves are excellent tools that can provide both fun and meaning to career education.

Board games and picture books are available in various educational and welfare institutions, including schools.
Therefore, I hope that through this book, board games and picture books available in educational settings will be fully utilized in career education, and that both teachers and students will be able to experience fun and meaningful career education.

index
Chapter 1 A Journey to Find Myself

1 Introduction to educational media 14

2 Learning Objective 14

3 Program Overview 15

Introduction: Nice to meet you 16

Setting Up: Picture Books and Theme Exploration 19

Play: Discovering Our Strengths 22

Apply: Kanbu Game 25

Evaluate: Thinking 28

Chapter 2: Character Strengths Exploration

1 Introduction to educational media 30

2 Learning Objective 31

3 Program Overview 31

Overview: Character Strengths 32

Setting Up: Picture Books and Theme Exploration 35

Play: Character Strengths Exploration 38

Apply: Story Doing Game 41

Evaluate: Thinking 43

Chapter 3 Priorities for You

1 Introduction to Educational Media 46
2 Learning Objective 47

3 Program Overview 47

Overview: Balance Game 48

Setting Up: Picture Books and Theme Exploration 50

Play: My Priority 53

Apply: Values ​​Speed ​​Catch 56

Evaluate: Thinking 60

Chapter 4 Turning Your Weaknesses into Strengths

1 Introduction to Educational Media 62

2 Learning Objective 63

3 Program Overview 63

Overview: Pros and Cons 64

Setting up: 1.
Picture Books and Theme Exploration 65 / 2.
The Two Faces of Strength and Weakness 67

Play: Turning Weaknesses into Strengths 70

Apply: It's all thanks to me! I need it! 73

Evaluate: Thinking 75

Chapter 5: Interpersonal Bank: Emotional Savings

1 Introduction to Educational Media 78

2 Learning Objective 79

3 Program Overview 79

Overview: Link Game 80
Setting up: 1.
Picture Books and Theme Exploration 83 / 2.
Emotional Bank Savings Experience Bingo Game 86

Play: I am a Negotiator 88

Applying: My Interpersonal Skills 92

Evaluate: Thinking 94

Chapter 6: Masters of Communication Research

1 Introduction to Educational Media 96

2 Learning Objective 97

3 Program Overview 97

Overview: Nunchukchi Communication Game 98

Setting up: 1.
Understanding Communication 101 / 2.
Picture Books and Theme Exploration 103

Play: Master Cook 106

Applying: My Communication Skills 109

Evaluate: Thinking 111

Chapter 7: Experiencing Various Happy Occupations

1 Introduction to Educational Media 114

2 Learning Objective 115

3 Program Overview 115

Overview: Job Game 116

Setting Up: Picture Books and Theme Exploration 120

Play: Exploring the World of Professions 124

Applying: The Reason for the Occupation 127
Evaluate: Thinking 129

Chapter 8: Career Values ​​Puzzle

1 Introduction to Educational Media 132

2 Learning Objective 133

3 Program Overview 133

Overview: 1.
Understanding Career Values ​​134 / 2.
My Career Values ​​136

Setting Up: Picture Books and Theme Exploration 138

Play: Job Value Auction 142

Applying: My Values ​​Story 145

Evaluate: Thinking 147

Chapter 9 The world of work is diversifying

1 Introduction to Educational Media 150

2 Learning Objective 150

3 Program Overview 151

Overview: Capturing Past Occupations Moments 152

Setting Up: Picture Books and Theme Exploration 154

Play: The World of Jobs in Board Games 158

Apply: The World of My Career 163

Evaluate: Thinking 166

Chapter 10 We Want a Steel Brigade

1 Introduction to Educational Media 168
2 Learning Objective 169

3 Program Overview 169

Overview: 170 Unusual Occupations

Setting up: 1.
Picture Books and Theme Exploration 172 / 2.
Finding a New Job 175

Play: We are Steel Troop 177

Apply: I am Special Agent 182

Evaluate: Thinking 184

Chapter 11 Our Startup Story

1 Introduction to Educational Media 186

2 Learning Objective 187

3 Program Overview 187

Overview: 1.
Understanding Professional Ethics 188 / 2.
Professional Ethics: The Da Vinci Code 190

Setting Up: Picture Books and Theme Exploration 194

Play: Startup Mockup 196

Apply: Startup Presentation 199

Evaluate: Thinking 200

Chapter 12 When You Have a Goal and When You Don't

1 Introduction to Educational Media 202

2 Learning Objective 203

3 Program Overview 203

Overview: Reviewing My Career Goals 204
Setting Up: Picture Books and Theme Exploration 206

Play: Streams Game 209

Applying: Setting My Goals 212

Evaluate: Thinking 214

Chapter 13: A Trip to the Sky Island Together

1 Introduction to Educational Media 216

2 Learning Objective 217

3 Program Overview 217

Overview: Understanding the Types and Concepts of Decision-Making 218

Setting Up: Picture Books and Theme Exploration 220

Play: Discover Your Decision-Making Skills 223

Applying: My Decision-Making Style 226

Evaluate: Thinking 228

Chapter 15 Tell me your story

1 Introduction to Educational Media 244

2 Learning Objective 245

3 Program Overview 245

Overview: Moment Capture Game 246

Setting Up: Picture Books and Theme Exploration 248

Play: Future Moment Interview 251

Applying: Moment Capture Mapping 253
Evaluate: Thinking 255

Chapter 16 The Passion That Sustains Me

1 Introduction to Educational Media 258

2 Learning Objective 258

3 Program Overview 259

Overview: The Passion That Sustains Me 260

Setting up: 1.
Picture Books and Theme Exploration 261 / 2.
Codename 264 with Jin Ramen

Play: Jin Ramen Board Game 266

Apply: Dream List, Determine My Life 269

Evaluate: Thinking 271



■ References 272
GOODS SPECIFICS
- Date of issue: February 29, 2024
- Page count, weight, size: 280 pages | 175*240*20mm
- ISBN13: 9791167254580
- ISBN10: 1167254589

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