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Escape from the werewolf village
Escape from the werewolf village
Description
Book Introduction
The popular real escape game's book version, Real Escape Book!
A new concept game book with puzzle solving

It is said that in this village, wolves disguised as humans attack the villagers every night.
Mysterious legends passed down through generations, ambiguous eyewitness accounts, and incomprehensible puzzles.
Can you solve all the mysteries hidden in this book, uncover the werewolf, and reach the ending story?

※ This book is a new type of game book that has newly designed puzzles and stories based on the famous real escape game event, “Escape from Werewolf Village.”


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index
A letter from archaeologist Harry Cachaça
Suspect list
Ukhmer village map
prolog
What you need for the game
Rule Explanation
Character Profiles
How to access the special website
Story (01~429)


Detailed image
Detailed Image 1

Into the book
Welcome to Ukhmer Village.
You are a famous detective who has solved countless cases.
You have come to this town at the request of archaeologist Harry Cachaça to solve the mystery of a strange incident.
The first thing you should do is to gather clues by looking at newspaper articles and maps, going around, meeting people, and talking to them.
Because that clue might reveal the identity of the werewolf who is attacking the villagers.
Your ultimate goal is to figure out which of the 16 suspects is the werewolf.
As you investigate, there are places where you can only pass by solving puzzles.
And along the way you might get harmed by a werewolf.
It will be a difficult process, but I hope you will explore every location, savor every piece of information, and conduct your investigation carefully.
Good luck! - From the text
--- From the text

Publisher's Review
The gamebook of memories is back with an upgrade.
This is not a book for children.
It's never easy!


If you think A, which page should you go to? If you think B, which page should you go to?
Do you know the progression method of 'gamebook', which was very popular in the early 90s?
Many of you may remember Lee Hwi-jae's TV show "Theater of Life," which created the catchphrase "Okay, I've decided!"
If you are one of those who instinctively thinks of the background music “Ppa-bamba~ Ppa-bamba~ Ppa-bamba-bamba~” at this point, you can look forward to it.

This book is the fourth book published by Icox Publishing under the slogan “Let's Play Books!” to provide a new and enjoyable reading experience.
With the popularization of smartphones, many people have worked hard over a long period of time to present this book with the goal of reclaiming the time lost to mobile games and videos.

When I first proposed to the Japanese company SCRAP that I translate and publish this book, I was told that the difficulty of the puzzles included in the book would make translation impossible, and that although they granted licensing permission to Taiwan, it was not published for three years, showing that translating this book into Korean was by no means an easy task.

The main theme of this book is 'werewolves'.
This is a new version of the classic real escape event “Escape from Werewolf Village,” which has been popular in Japan for a long time and exported to escape room cafes around the world, combined with a previous game book.
'Escape room' is a new form of play that uses quick thinking, reasoning, spatial perception, and logical thinking to overcome or escape a given situation.
Because satisfaction can vary greatly depending on the theme, atmosphere, and special devices, even the most popular escape room event would have been impossible to achieve a sense of accomplishment by expressing it in text on a limited space without the exquisite collaboration of a "game book."

The contents of the book are not arranged in chronological order.
The reader becomes a detective, the protagonist, and must read the book by referring to the map and list of suspects, and choose the options to proceed in pursuit of the conclusion of the case.
By talking to the people around you, you can solve riddles that appear here and there, collect and combine clues, and advance one step at a time.
The sense of accomplishment and joy you feel through this process will be a new experience you have never felt through any existing media.
Until the day when all citizens can enjoy reading books, iCox will do its best.
GOODS SPECIFICS
- Date of issue: July 16, 2018
- Page count, weight, size: 208 pages | 270g | 153*224*20mm
- ISBN13: 9791186886755
- ISBN10: 1186886757

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