{"product_id":"128645","title":"Making Retro Games with Python ","description":"\u003ccenter\u003e\u003cdiv style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/tmgdisk01.cafe24.com\/images\/vs\/4172\/sv\/3jX1PGI13pF2fTQOF4w6sW3ApDzukS.png?v=1765059057\" style=\"max-width:100%;max-height:10px\"\u003e\u003c\/div\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\n\n\u003cdiv style=\"width:95%\"\u003e\n\n\u003cdiv style=\"text-align:center;font-size:30px;font-weight:bolder;line-height:1.6em\"\u003e Making Retro Games with Python \u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"border-bottom:1px;border-bottom-style:dotted;border-color:;padding-bottom:20px\"\u003e\u003ccenter\u003e\u003ctable align=\"center\" width=\"100%\"\u003e\u003ctbody style=\"border:0px\"\u003e\n\n\u003ctr\u003e\u003ctd align=\"center\" style=\"line-height:1.2em;text-align:center;font-size:18px;color:black;font-weight:bold;padding-bottom:20px;\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\u003ctr\u003e\u003ctd style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/image.yes24.com\/goods\/162178083\/XL\" style=\"max-width:100%;height:auto\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\n\u003c\/tbody\u003e\u003c\/table\u003e\u003c\/center\u003e\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;{split_style6}padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e Description \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;word-break:break-all;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eBook Introduction\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cdiv\u003e\u003cdiv\u003e \u003cb\u003eDeeper than YouTube, easier than development documentation!\u003c\/b\u003e\u003cbr\u003e \u003cb\u003eThe most user-friendly step-by-step guide to retro game development.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e The games we'll be creating together in this book are simple, yet immersive retro games where you bounce balls to clear blocks or shoot bullets to eliminate enemies.\u003cbr\u003e You'll experience the thrill of seeing your own code come to life with every bounce, bullet, and score. \u003cbr\u003eAnd that experience tells us again:\u003cbr\u003e “I think if we just try a little more, the real game will be complete.”\u003cbr\u003e Of course, not everything goes smoothly from the start.\u003cbr\u003e Every single thing can be a new challenge: bouncing the ball accurately, keeping the bullets from going off the screen, or coding the logic to increase your score.\u003cbr\u003e But as you solve these small problems one by one, you will experience the game becoming more and more like a game.\u003cbr\u003e That's when you'll go beyond simple learning and experience the joy of creating.\u003cbr\u003e\u003cbr\u003e The important thing is not to do it perfectly, but to keep trying until the end.\u003cbr\u003e Even the smallest successes add up to great accomplishments.\u003cbr\u003e Simple functions are connected one by one, and eventually become a complete work.\u003cbr\u003e This book will serve as a guide to help you complete just that first piece.\u003cbr\u003e  \u003c\/div\u003e\u003c\/div\u003e\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e\u003cb\u003eindex\u003c\/b\u003e\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e Stage 01 Game Development: The Beginning of the Adventure\u003cbr\u003e\u003cbr\u003e Building a Level 1 Python Development Base\u003cbr\u003e __1.1 Why Python is Good for Beginners\u003cbr\u003e __1.2 How to download and install Python\u003cbr\u003e __1.3 How to download and install PyCharm\u003cbr\u003e __1.4 Running and Setting Up PyCharm\u003cbr\u003e ____Create a project\u003cbr\u003e __1.5 Download and load the Pygame library\u003cbr\u003e ____Download Pygame\u003cbr\u003e ____Loading Pygame\u003cbr\u003e ____Setting the PyCharm menu to Korean\u003cbr\u003e __1.6 Download and load example data\u003cbr\u003e ____How to download and run the code\u003cbr\u003e\u003cbr\u003e Prepare for battle with Level 2 Python\u003cbr\u003e __2.1 Mastering Python's Basic Grammar\u003cbr\u003e ____1.\u003cbr\u003e annotation\u003cbr\u003e ____2.\u003cbr\u003e Variable declaration and data types\u003cbr\u003e ____3.\u003cbr\u003e function\u003cbr\u003e ____4.\u003cbr\u003e Conditional statement (if statement)\u003cbr\u003e ____5.\u003cbr\u003e while loop\u003cbr\u003e ____6.\u003cbr\u003e Arithmetic operators\u003cbr\u003e ____7.\u003cbr\u003e Assignment operator\u003cbr\u003e ____8.\u003cbr\u003e Comparison operators\u003cbr\u003e ____9.\u003cbr\u003e Logical operators\u003cbr\u003e ____10.\u003cbr\u003e Built-in functions\u003cbr\u003e ____11.\u003cbr\u003e Variable type conversion\u003cbr\u003e __2.2 The Gumiho and the Easy Man 1\u003cbr\u003e __2.3 Mastering Advanced Python Grammar\u003cbr\u003e ____1. \u003cbr\u003eData structures: lists, tuples, dictionaries\u003cbr\u003e ____2.\u003cbr\u003e For loop\u003cbr\u003e ____3.\u003cbr\u003e scope\u003cbr\u003e ____4.\u003cbr\u003e Modules and Packages\u003cbr\u003e ____5.\u003cbr\u003e A useful function to know: enumerate()\u003cbr\u003e ____6.\u003cbr\u003e Handling exceptions with try except\u003cbr\u003e __2.4 The Gumiho and the Easy Man 2\u003cbr\u003e __2.5 How to 'read' code\u003cbr\u003e __2.6 Code Style Guide You Should Know\u003cbr\u003e ____1. Key points of PEP 8\u003cbr\u003e ____2.\u003cbr\u003e 4 PyCharm Settings to Improve Code Readability\u003cbr\u003e\u003cbr\u003e Stage 02 Get the legendary item called Pygame!\u003cbr\u003e\u003cbr\u003e Level 3 First Quest: Equipping Pygame\u003cbr\u003e __3.1 Understanding the structure of Pygame\u003cbr\u003e ____1.\u003cbr\u003e Pygame initialization\u003cbr\u003e ____2.\u003cbr\u003e Creating a Pygame window\u003cbr\u003e ____3.\u003cbr\u003e Quitting Pygame\u003cbr\u003e ____4.\u003cbr\u003e Understanding Frames\u003cbr\u003e ____5.\u003cbr\u003e Attaching frames with update()\u003cbr\u003e ____6.\u003cbr\u003e Drawing on paper with Pygame “hello world”\u003cbr\u003e __3.2 Learning Pygame's tools and concepts\u003cbr\u003e ____1.\u003cbr\u003e coordinate\u003cbr\u003e ____2.\u003cbr\u003e Text and fonts\u003cbr\u003e ____3.\u003cbr\u003e color\u003cbr\u003e ____4.\u003cbr\u003e Timer and time\u003cbr\u003e ____5.\u003cbr\u003e Screen (FPS) controls\u003cbr\u003e ____6.\u003cbr\u003e Drawing a square\u003cbr\u003e ____7.\u003cbr\u003e Draw a circle\u003cbr\u003e ____9.\u003cbr\u003e Mouse Control\u003cbr\u003e ____10.\u003cbr\u003e Collision detection\u003cbr\u003e \u003cbr\u003eLevel 4 Second Quest: Train Pygame\u003cbr\u003e __4.1 Creating a Reaction Speed ​​Test\u003cbr\u003e ____1.\u003cbr\u003e Initializing Pygame and setting the default screen\u003cbr\u003e ____2.\u003cbr\u003e Draw a circle and set the initial color\u003cbr\u003e ____3.\u003cbr\u003e Add guidance text\u003cbr\u003e ____4.\u003cbr\u003e Set random time\u003cbr\u003e ____5.\u003cbr\u003e Click response time recording\u003cbr\u003e ____6.\u003cbr\u003e Incorrect click handling and game reset\u003cbr\u003e __4.2 Creating a Super Simple Table Tennis Game\u003cbr\u003e ____1.\u003cbr\u003e Pygame initial setup and screen creation\u003cbr\u003e ____2.\u003cbr\u003e Player 1 Creates a Paddle and Implements Movement\u003cbr\u003e ____3.\u003cbr\u003e Create Player 2 paddle and implement movement (using arrow keys)\u003cbr\u003e ____4.\u003cbr\u003e Create and position the ball\u003cbr\u003e ____5.\u003cbr\u003e Move the ball\u003cbr\u003e ____6.\u003cbr\u003e Implementing boundary collision of balls (up and down reflection)\u003cbr\u003e ____7.\u003cbr\u003e Implementing collision between ball and paddle\u003cbr\u003e\u003cbr\u003e Level 5 Third Quest, Screensaver\u003cbr\u003e __5.1 Creating a 'Space Travel' Screensaver\u003cbr\u003e __5.2 Understanding the Principles of Visual Immersion\u003cbr\u003e __5.3 Initial setup and designing class functions and properties\u003cbr\u003e __5.4 Adding variables and implementing function functions\u003cbr\u003e __5.5 Implementing star movement\u003cbr\u003e __5.6 Implementing motion parallax\u003cbr\u003e \u003cbr\u003eStage 03: Exploring the Retro Game Dungeon\u003cbr\u003e\u003cbr\u003e Level 6 Retro Game Master 1, Table Tennis Game\u003cbr\u003e __6.1 Motif Game Pong\u003cbr\u003e __6.2 Organizing the game planning and development stages\u003cbr\u003e __6.3 Setting up the screen\u003cbr\u003e __6.4 Drawing borders\u003cbr\u003e __6.5 Distinguishing play areas\u003cbr\u003e __6.6 Drawing dotted lines using 'functionalization'\u003cbr\u003e __6.7 Demarcating the play area with a dotted line\u003cbr\u003e __6.8 Creating a Racket\u003cbr\u003e __6.9 Creating a ball\u003cbr\u003e __6.10 Moving the Racket\u003cbr\u003e ____1.\u003cbr\u003e Problem one: Racket leaving the play area\u003cbr\u003e ____2.\u003cbr\u003e Second problem: Key input that is dropping\u003cbr\u003e __6.11 Moving the ball\u003cbr\u003e ____1.\u003cbr\u003e Constant speed, acceleration, collision\u003cbr\u003e ____2.\u003cbr\u003e Constant speed and direction\u003cbr\u003e ____3.\u003cbr\u003e Implementing the collision concept\u003cbr\u003e ____4.\u003cbr\u003e Implementing acceleration and speed limit concepts\u003cbr\u003e __6.12 Implementing collision between the player and the ball\u003cbr\u003e __6.13 Displaying scores\u003cbr\u003e __6.14 Creating a game-ending condition\u003cbr\u003e __6.15 Creating a game restart screen\u003cbr\u003e __6.16 Setting the execution time\u003cbr\u003e __6.17 Added game title screen\u003cbr\u003e __6.18 Setting the starting direction and balance of the ball\u003cbr\u003e __6.19 Remove left and right borders  \u003cbr\u003e__6.20 Making the ball into a circle\u003cbr\u003e __6.21 Wrapping up, cleaning up the entire code\u003cbr\u003e ____Cleaning up unnecessary import statements\u003cbr\u003e ____Duplicate code function (draw_text)\u003cbr\u003e ____Improved Pygame event handling\u003cbr\u003e ____Removing code duplication and adjusting position (Ball class initialization)\u003cbr\u003e ____Maintain consistency of game state variables\u003cbr\u003e ____Improved code style (PEP 8 compliance)\u003cbr\u003e\u003cbr\u003e Level 7 Retro Game Master 2, a brick breaker game\u003cbr\u003e __7.1 Motive game, Arkanoid\u003cbr\u003e __7.2 Creating a screen \u0026amp; setting up a game loop\u003cbr\u003e __7.3 Creating a Player (Paddle)\u003cbr\u003e __7.4 Creating a block\u003cbr\u003e __7.5 Creating a ball\u003cbr\u003e __7.6 Implementing ball movement\u003cbr\u003e __7.7 Implementing ball and block collisions\u003cbr\u003e __7.8 Implementing ball and player collision\u003cbr\u003e __7.9 Implementing the Scoring and Life System\u003cbr\u003e __7.10 Modifying block size \u0026amp; placement\u003cbr\u003e __7.11 Improving collision handling\u003cbr\u003e __7.12 Creating an Item\u003cbr\u003e __7.13 Implementing item movement and collision\u003cbr\u003e __7.14 Implementing interaction effects between items and paddles  \u003cbr\u003e__7.15 Changing item color\u003cbr\u003e __7.16 Adding additional effects to items\u003cbr\u003e __7.17 Refactoring\u003cbr\u003e __7.18 Implementing Game Intro \u0026amp; Game Over Screens\u003cbr\u003e __7.19 Patching block functions\u003cbr\u003e __7.20 Player and Ball Function Patch\u003cbr\u003e\u003cbr\u003e Level 8 Retro Game Master 3, a bullet dodge game\u003cbr\u003e __8.1 Motive Game, Dodge\u003cbr\u003e __8.2 Configuring Basic Settings and the Home Screen\u003cbr\u003e __8.3 Defining a Player Class\u003cbr\u003e __8.4 Defining a Bullet Class\u003cbr\u003e __8.5 Implementing collision detection and game termination\/restart functions\u003cbr\u003e __8.6 Implementing the score function\u003cbr\u003e __8.7 Managing Game State\u003cbr\u003e __8.8 Implementing the game class\u003cbr\u003e __8.9 Implementing a special bullet, a comet\u003cbr\u003e __8.10 Add bullet regeneration and count display function\u003cbr\u003e __8.11 Implementing a high score record system\u003cbr\u003e __8.12 Add BGM\u003cbr\u003e __8.13 Inserting an image\u003cbr\u003e\u003cbr\u003e Stage 04 Retro Game Dungeon Mid-Boss Battle\u003cbr\u003e\u003cbr\u003e Level 9 Retro Shooting Game Master 1, Police FPS Game\u003cbr\u003e __9.1 Motive game, Virtua Cop  \u003cbr\u003e__9.2 Default settings and initialization\u003cbr\u003e __9.3 Implementing a gun class and adding bullet firing functionality\u003cbr\u003e __9.4 Implementing the Player State Class\u003cbr\u003e __9.5 Implementing a crosshair\u003cbr\u003e __9.6 Creating enemy objects and implementing basic behavior\u003cbr\u003e __9.7 Creating a hostage object and implementing basic operations\u003cbr\u003e __9.8 Implementing enemy attack and concentric circle judgment\u003cbr\u003e __9.9 Implementing collision detection between enemies and hostages\u003cbr\u003e __9.10 Adding special enemies\u003cbr\u003e __9.11 Implementing hit effects\u003cbr\u003e __9.12 Display gun UI and quick reload including hit effects\u003cbr\u003e __9.13 Improving hostage behavior and interaction\u003cbr\u003e __9.14 Managing the entire flow with the Game class\u003cbr\u003e __9.15 Adding Intro, Game Over, and Restart features\u003cbr\u003e __9.16 Adjusting game balance\u003cbr\u003e __9.17 Adding an image\u003cbr\u003e\u003cbr\u003e Level 10 Retro Shooter Master 2, Space Invaders Game\u003cbr\u003e __10.1 Motive game, Space Invaders\u003cbr\u003e __10.2 Creating an execution environment\u003cbr\u003e __10.3 Implementing unit and player classes\u003cbr\u003e __10.4 Creating an Invader\u003cbr\u003e __10.5 Creating a group of invaders  \u003cbr\u003e__10.6 Coloring the Invaders\u003cbr\u003e __10.7 Move the invader\u003cbr\u003e __10.8 Implementing the player's bullets\u003cbr\u003e __10.9 Implementing enemy and bullet collisions\u003cbr\u003e __10.10 Implementing enemy bullets\u003cbr\u003e __10.11 Implementing a score and life system\u003cbr\u003e __10.12 Implementing game end conditions and screens\u003cbr\u003e __10.13 Increasing the game difficulty ① Implementing a wall\u003cbr\u003e __10.14 Increasing the game difficulty ② Creating a UFO\u003cbr\u003e\u003cbr\u003e Stage 05 Retro Game Dungeon Final Boss Battle\u003cbr\u003e\u003cbr\u003e Level 11 Soaring Dragon Legend, Dragon Flight Shooting Game\u003cbr\u003e __11.1 Motive game, Dragon Flight\u003cbr\u003e __11.2 Creating a scrolling background\u003cbr\u003e __11.3 Designing Games Using Modularity\u003cbr\u003e ____A look at the game's core elements\u003cbr\u003e ____Game Project Structure\u003cbr\u003e ____Things to note when making a game\u003cbr\u003e __11.4 Examining the structure of the Main class\u003cbr\u003e __11.5 Examining the composition of the Player class\u003cbr\u003e __11.6 Implementing Monsters\u003cbr\u003e __11.7 Implementing Coin\u003cbr\u003e __11.8 Implementing Item\u003cbr\u003e __11.9 Implementing Bullet\u003cbr\u003e __11.10 Implementing Boss\u003cbr\u003e __11.11 Implementing Meteo  \u003cbr\u003e__11.12 Implementing Utils\u003cbr\u003e __11.13 Managing TicksManager\u003cbr\u003e __11.14 Implementing Scrolling_background\u003cbr\u003e\u003cbr\u003e Level 12 space bullet hell shooting game\u003cbr\u003e __12.1 Motive Game, Strikers 1945\u003cbr\u003e __12.2 Implementing the game's initial setup and background elements\u003cbr\u003e __12.3 Creating a Player Class\u003cbr\u003e __12.4 Creating an enemy class\u003cbr\u003e __12.5 Creating a scenario file\u003cbr\u003e __12.6 Collision Handling\u003cbr\u003e __12.7 Special Skills\u003cbr\u003e\u003cbr\u003e Appendix: Frequently Encountered Errors and Solutions\u003cbr\u003e Appendix A: Simple Errors with Solutions\u003cbr\u003e __A.1 Python syntax and typo-related errors\u003cbr\u003e __A.2 Variable reference and assignment related errors\u003cbr\u003e __A.3 Type and Operation Related Errors\u003cbr\u003e __A.4 Data Structure and Indexing Related Errors\u003cbr\u003e __A.5 Type Conversion and Value Related Errors\u003cbr\u003e __A.6 Errors related to iteration and traversal\u003cbr\u003e __A.7 File I\/O and Path Related Errors\u003cbr\u003e __A.8 Module and Import Related Errors\u003cbr\u003e __A.9 User Interrupt and Termination Related Errors\u003cbr\u003e __A.10 Ambiguous Access and Logic Errors\u003cbr\u003e __A.11 Math-related errors\u003cbr\u003e __A.12 Memory and resource related errors\u003cbr\u003e \u003cbr\u003eAppendix B Pygame Errors\u003cbr\u003e __B.1 Poor time management within the main loop\u003cbr\u003e __B.2 Event handling is not done properly\u003cbr\u003e __B.3 Lack of use of object-oriented programming (OOP)\u003cbr\u003e __B.4 Screen update and flip()\/update() call mistakes\u003cbr\u003e __B.5 Resource Management Issues (Memory Leaks)\u003cbr\u003e __B.6 Incorrect implementation of collision detection and handling logic\u003cbr\u003e __B.7 Screen flickering issue\u003cbr\u003e __B.8 Inefficient use of resource loading and sound initialization within the game loop\u003cbr\u003e __B.9 Incorrect frame-based movement\u003cbr\u003e __B.10 Text rendering issues\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003ePublisher's Review\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e ★Main topics covered in this book★\u003cbr\u003e Stage 1: Game Development, the Beginning of the Adventure\u003cbr\u003e Build your development base with Python and PyCharm.\u003cbr\u003e You can now get ready to start developing games.\u003cbr\u003e\u003cbr\u003e Stage 2: Get the legendary item called Pygame!\u003cbr\u003e You will have a library called Pygame, which is the core tool.\u003cbr\u003e ▶ Games to make: Reaction speed test, super-easy table tennis game, space travel screensaver\u003cbr\u003e \u003cbr\u003eStage 3: Exploring the Retro Game Dungeon\u003cbr\u003e Learn the fundamentals of gaming and improve your coding skills by creating retro arcade games.\u003cbr\u003e ▶ Games to make: Ping-Pong game, Brick Breaker game, Bullet Avoidance game\u003cbr\u003e\u003cbr\u003e Stage 4: Retro Game Dungeon Mid-Boss Battle\u003cbr\u003e You will develop your understanding of game principles and coding skills by creating games with a higher level of difficulty than those covered in Stage 3.\u003cbr\u003e ▶ Games we make: Police FPS game, Space Invader game\u003cbr\u003e\u003cbr\u003e Stage 5: Retro Game Dungeon Final Boss Battle\u003cbr\u003e We'll be creating games for the hardest difficulty level in this book.\u003cbr\u003e This course will help you review and organize the concepts you have learned so far.\u003cbr\u003e ▶ Games to make: Dragon flight shooting game, space bullet hell shooting game\u003cbr\u003e\u003cbr\u003e Appendix: Common Errors and Solutions\u003cbr\u003e We've compiled Python syntax and Pygame-related error resolution methods that are frequently encountered during game development. \u003cbr\u003eExample file: github.com\/IhyeonKlim\/retroGameWithPython\u003cbr\u003e\u003cbr\u003e ★This book's target audience★\u003cbr\u003e - What if you have little programming experience but want to try making your own game?\u003cbr\u003e - What if you want to customize the design and sound yourself after completing the game?\u003cbr\u003e - What if you learned a language called Python but don't know 'what to make'?\u003cbr\u003e - Want to learn the game's core logic step by step, such as physics, collisions, and scoring?\u003cbr\u003e - Looking for a hands-on project in your Python class? \u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e GOODS SPECIFICS \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eDate of issue:\u003c\/strong\u003e November 1, 2025\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003ePage count, weight, size:\u003c\/strong\u003e 724 pages | 188*257*40mm\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eISBN13:\u003c\/strong\u003e 9791193083314\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eISBN10:\u003c\/strong\u003e 1193083311 \u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cspan\u003e\u003c\/span\u003e\n\n\u003c\/center\u003e\n\n\n\u003c\/center\u003e","brand":"LIBRAIRIE COREENNE","offers":[{"title":"Default Title","offer_id":43893160968234,"sku":"128645","price":44.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0683\/2750\/5962\/files\/4a32893da36ca00ce05984f631ee30b2.jpg?v=1765390795","url":"https:\/\/librairie.coreenne.fr\/en\/products\/128645","provider":"LIBRAIRIE COREENNE","version":"1.0","type":"link"}