{"product_id":"133930","title":"Anyway, it's a SF game ","description":"\u003ccenter\u003e\u003cdiv style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/tmgdisk01.cafe24.com\/images\/vs\/4172\/sv\/3jYCCzoP9tgRGOyCz7HWvTTOX5mDlj.png?v=1765021572\" style=\"max-width:100%;max-height:10px\"\u003e\u003c\/div\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\n\n\u003cdiv style=\"width:95%\"\u003e\n\n\u003cdiv style=\"text-align:center;font-size:30px;font-weight:bolder;line-height:1.6em\"\u003e Anyway, SF game \u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"border-bottom:1px;border-bottom-style:dotted;border-color:;padding-bottom:20px\"\u003e\u003ccenter\u003e\u003ctable align=\"center\" width=\"100%\"\u003e\u003ctbody style=\"border:0px\"\u003e\n\n\u003ctr\u003e\u003ctd align=\"center\" style=\"line-height:1.2em;text-align:center;font-size:18px;color:black;font-weight:bold;padding-bottom:20px;\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\u003ctr\u003e\u003ctd style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/image.yes24.com\/goods\/128185552\/XL\" style=\"max-width:100%;height:auto\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\n\u003c\/tbody\u003e\u003c\/table\u003e\u003c\/center\u003e\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;{split_style6}padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e Description \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;word-break:break-all;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eBook Introduction\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003cdiv\u003e \u003cb\u003e“I hold my breath and wait for the strange and unfamiliar world to unfold before my eyes.”\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e “Unreadable English letters on a black screen.\u003cbr\u003e Ding, you hear the booting sound and after a while, the 'Windows 98' logo appears against a blue sky. \u003cbr\u003eThe arrow-shaped mouse cursor changes into an hourglass and then back into an arrow several times.\u003cbr\u003e The world inside the monitor, with a dull gray background filling the window.\u003cbr\u003e “I hold my breath and wait for the strange and unfamiliar world that will unfold before my eyes.”\u003cbr\u003e\u003cbr\u003e The 69th in the Anyway series is Kim Cho-yeop's \"Anyway, SF Game.\"\u003cbr\u003e For seven-year-old Kim Cho-yeop, the first child in the neighborhood to own a computer, the computer was a gateway to another world.\u003cbr\u003e Compared to the complex world of unfamiliar rules and incomprehensible things, the world inside the monitor seemed clear and simple, and above all, comfortable and relaxing.\u003cbr\u003e He fell into that world like that, and after logging into \"The Land of Wind\", he started playing a game with his friend as an incongruous combination of characters, a shaman and a Taoist, and since then, he has been traveling around all kinds of game worlds.\u003cbr\u003e I didn't know it then.\u003cbr\u003e I never thought this trip would last this long.\u003cbr\u003e \u003cbr\u003e\"Anyway, SF Game\" is a confession of love for the virtual world that author Kim Cho-yeop has loved for a long time.\u003cbr\u003e When he was young, he thought the world of games was inside the monitor, but now he believes that the worlds he experienced (in games) are layered on top of reality.\u003cbr\u003e It's not that this is strict reality and that is a vain fiction, or that the game is real and this is reality where you have to log out right away, but that these various worlds can overlap and then disperse at will.\u003cbr\u003e With that belief, he gradually unravels why the worlds in the games he has played so far have captivated him, how each one is uniquely attractive, and how they are connected to his life.\u003cbr\u003e\n\n\u003c\/div\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cul\u003e\u003cli\u003e You can preview some of the book's contents.\u003cbr\u003e \u003cspan\u003ePreview\u003c\/span\u003e\n\n\u003c\/li\u003e\u003c\/ul\u003e\u003c\/div\u003e\n\u003c\/div\u003e \",\"\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eindex\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e I feel like I've been here a long time ago  \u003cbr\u003eThe resurrection of the protagonist who lost his memory\u003cbr\u003e Experiencing the world\u003cbr\u003e All of this is a lie, yet this world is vividly beautiful.\u003cbr\u003e Select Select Select\u003cbr\u003e Rediscovering Addiction\u003cbr\u003e A pacifist who enjoys war games\u003cbr\u003e Can I love a lizard alien?\u003cbr\u003e Giving up on completion\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e \",\"\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eDetailed image\u003c\/b\u003e \u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cdiv\u003e\u003cimg src=\"https:\/\/image.yes24.com\/momo\/TopCate4572\/MidCate010\/457195572.jpg\" border=\"0\" alt=\"Detailed Image 1\"\u003e\u003c\/div\u003e\u003c\/div\u003e \",\"\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eInto the book\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e Unreadable English letters on a black screen.\u003cbr\u003e Ding, you hear the booting sound and after a while, the 'Windows 98' logo appears against a blue sky.\u003cbr\u003e The arrow-shaped mouse cursor changes into an hourglass and then back into an arrow several times.\u003cbr\u003e The world inside the monitor, with a dull gray background filling the window.\u003cbr\u003e I hold my breath and wait for the strange and unfamiliar world to unfold before my eyes.\u003cbr\u003e\u003cbr\u003e --- p.7\u003cbr\u003e\u003cbr\u003e So I fell back into the world of gaming.\u003cbr\u003e Because I've been away from the gaming world for a while (or maybe because of it), I've found myself with a plethora of games to enjoy. \u003cbr\u003eBorderlands, Fallout, BioShock, XCOM, Mass Effect, Assassin's Creed... most of these games were actually part of a series! These unfamiliar worlds that suddenly appeared before me were all different, each vivid and new.\u003cbr\u003e It was full of surprises.\u003cbr\u003e When you get tired of playing one game, the next one is waiting, and when you see the ending, the previous game in the series is waiting.\u003cbr\u003e\u003cbr\u003e --- p.13\u003cbr\u003e\u003cbr\u003e As I drove through the Mojave Desert back to my hotel in Las Vegas that day, I gazed out the window at the setting sun and lost myself in thought.\u003cbr\u003e I thought of the suspicious AI that knew everything, the companion robot that followed me around, and the delivery man running through the wasteland.\u003cbr\u003e I never thought the world inside a game could be real, it was a strange feeling.\u003cbr\u003e Of course, the Mojave Wasteland, New Vegas, and Hoover Dam in \"Fallout: New Vegas\" were very different from the real thing. \u003cbr\u003eBut I felt a distinct sense of foreboding.\u003cbr\u003e It felt like I had not only witnessed these places, but experienced them vividly.\u003cbr\u003e It felt like I had been here a long time ago.\u003cbr\u003e --- pp.16-17\u003cbr\u003e\u003cbr\u003e I look closely at the lies planted in that virtual world.\u003cbr\u003e We are captivated by the small pieces that are somewhat connected to reality, and we give our hearts to that world even though we know it is unreal.\u003cbr\u003e And then I imagine.\u003cbr\u003e In some other universe, this human civilization would literally vanish in an instant, be overrun by plants, and only self-assembled mechanical beasts would leisurely roam the earth.\u003cbr\u003e There will not even be any humans left who feel regret for the civilization they destroyed with their own hands.\u003cbr\u003e But that world would definitely be beautiful.\u003cbr\u003e Is this similar to the view from this tall neck right now?  \u003cbr\u003eThe dream blinks and scatters when you press the end button, but it still exists on a single layer of the world.\u003cbr\u003e\u003cbr\u003e --- pp.40-41\u003cbr\u003e\u003cbr\u003e In that sense, isn't the medium of games the one that provides the most similar experience to 'experiencing the world'?\u003cbr\u003e If you watch a novel or movie and say, \"I have no idea what happened,\" you might get criticized for saying, \"Did you see it correctly?\"\u003cbr\u003e But no one would criticize a player who sees the ending with an incomplete understanding of the game's story.\u003cbr\u003e Games are a medium that prioritizes experience over narrative.\u003cbr\u003e Players can experience that life (world) without understanding the game's story.\u003cbr\u003e Once you have experienced it, you can think about it again. \u003cbr\u003eWhen you complete a given mission, talk to passing NPCs, or collect diaries and audio logs, you may not know the meaning of those actions at the time, but you may understand it later when you look through the diaries.\u003cbr\u003e On the other hand, after the game is over, you may not even notice all of that and just forget about it.\u003cbr\u003e Then, one day, many years later, you might hear someone talking about the game and realize that those pieces were actually part of a story.\u003cbr\u003e\u003cbr\u003e --- pp.51-52\u003cbr\u003e\u003cbr\u003e I run through and traverse unfamiliar spaces in the game.\u003cbr\u003e Sometimes I stop and collect scattered pieces of stories, talk to people, pick up cans that clatter from vending machines, and peer through the debris of broken buildings. \u003cbr\u003eSuddenly, I realize how much I've missed in this world by blindly moving forward, and on the other hand, I feel good knowing that there are still more stories to discover.\u003cbr\u003e Then, when I write a novel, I recall that joy from time to time.\u003cbr\u003e I hope that the vividness, the feeling that I really exist in this space, will be conveyed to the readers of my story, even if only a little.\u003cbr\u003e\u003cbr\u003e --- p.55\u003cbr\u003e\u003cbr\u003e Following the \"To the Moon\" series for ten years has been a joyous experience that has given me the opportunity to think about the power of story, the possibilities of games, and above all, the meaning of fiction.\u003cbr\u003e In \"Finding Paradise,\" Dr. Neil Watts says:\u003cbr\u003e “Sometimes I think that our memories and everything in them are just fictions we tell ourselves.” The story fiercely questions fiction and truth. \u003cbr\u003eWe are faced with another question that inevitably arises from the question of whether manipulating memory is deception or not.\u003cbr\u003e But I felt that this story was defending fiction.\u003cbr\u003e Sometimes in our memories, fiction and truth are indistinguishable, and so fiction may have just as much meaning as truth.\u003cbr\u003e\u003cbr\u003e --- p.68\u003cbr\u003e\u003cbr\u003e So I thought Disco Elysium was asking:\u003cbr\u003e In this world, a ruin of ideology shrouded in apocalyptic thought, where you feel so helpless and helpless, where what you believed to be choices are in fact meaningless, will you still pursue absurd ideals? The game doesn't say it's right.\u003cbr\u003e It just gives you a choice. \u003cbr\u003eIn any case, fixed events do not change, there is nothing great that Harry can do, and he can only have a minor influence through internal monologue and speech.\u003cbr\u003e But even so, if Harry, the player, takes the side of those pursuing their ideals, even for a moment, something happens.\u003cbr\u003e That doesn't change the world.\u003cbr\u003e But something changes in Harry's and the player's mind as they look at the world.\u003cbr\u003e\u003cbr\u003e --- p.89\u003cbr\u003e\u003cbr\u003e But if you can control yourself, if you've thought long and hard about what makes a \"good game,\" that immersion can still be a great joy.\u003cbr\u003e I want to rediscover the meaning of addiction.\u003cbr\u003e When I play a game that I want to keep playing, I become very simple.\u003cbr\u003e The countless thoughts that were confusing me disappeared.\u003cbr\u003e At that moment, there is nothing in my world but the goal in the game, and even the consciousness of moving towards that goal gradually disappears. \u003cbr\u003eI'm so detached from reality that I could almost call it a kind of meditation, immersed in a different world, a different goal, only to be pulled back by the realities of life—tomorrow's deadline, dry eyes, back pain, thirst, hunger, etc.\u003cbr\u003e As I move through these dimensions, my way of thinking, my thinking mode, shifts.\u003cbr\u003e I can't completely wash and dry your mind, but at least it feels like the dust has been blown off your mind.\u003cbr\u003e\u003cbr\u003e --- p.108\u003cbr\u003e\u003cbr\u003e You can't live life like a game.\u003cbr\u003e Games tolerate failure, and sometimes even actively encourage it.\u003cbr\u003e But the real world is much harsher on failure, and once you fall, it's over.\u003cbr\u003e A broken arm never mends, an opportunity that has passed will never return, and a choice made cannot be undone. \u003cbr\u003eIt's okay to fail in a game because there's replay and I believe that failure and immaturity help me grow.\u003cbr\u003e We cannot have such faith in the failures and immaturity of reality.\u003cbr\u003e But if, even though it won't be easy, I borrow just a little bit of that faith, maybe something will change.\u003cbr\u003e\n\n\u003c\/div\u003e\n\u003cdiv\u003e --- p.152\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e \",\"\u003cdiv\u003e\u003ch5\u003e \u003cb\u003ePublisher's Review\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e \u003cb\u003e“These strange worlds were all different, each fresh and vivid.”\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e The author, who had been wandering around all kinds of game worlds as a child, was suddenly thrown back into reality.\u003cbr\u003e Preparing for the entrance exam.\u003cbr\u003e After that, I thought I had graduated from gaming as I entered the busy college life, but then… the variable of taking a leave of absence came into play.\u003cbr\u003e In a strange situation where there is nothing to do right away compared to the grand plan for a vacation, the author encounters \"Borderland.\"\u003cbr\u003e After that, he gets sucked back into the world of gaming and when he comes to, he finds himself in a miserable situation where he has wasted an entire semester.\u003cbr\u003e \u003cbr\u003eThat winter, the author visits Las Vegas.\u003cbr\u003e The name is science museum tour, but I wanted to see the game scenes from \"Fallout: New Vegas\" with my own eyes.\u003cbr\u003e The Mojave Wasteland and Hoover Dam in the game were very different from their real-life counterparts.\u003cbr\u003e But he felt a distinct sense of unease.\u003cbr\u003e It felt like I had not only witnessed these places, but experienced them vividly.\u003cbr\u003e Strangely enough, he didn't regret the break he'd wasted on gaming since that day.\u003cbr\u003e I didn't even feel sorry for myself for being so absorbed in games.\u003cbr\u003e I thought it was a good thing if games “added another layer to life, giving you a sense of having been there, even to places you’ve never been.”\u003cbr\u003e Just like the Pokémon that suddenly appeared on the streets one day, those various worlds could overlap and then scatter at any time.\u003cbr\u003e \u003cbr\u003e\u003cb\u003eOn the power of carefully planted lies in virtual worlds and the power to make the unreal seem real.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e \"Anyway, SF Game\" is a story about video games and virtual worlds.\u003cbr\u003e It's a story about the unique experience of a space that 'actually' exists, but 'actually' doesn't exist.\u003cbr\u003e The game's worldview, which pursues internal consistency while meticulously establishing its own order to achieve a sense of realism, fascinates the writer.\u003cbr\u003e The power that makes us believe the unreal is real is another name for imagination or creation, and within that power lies the power to make our present life feel more vivid.\u003cbr\u003e \"Anyway, SF Game\" is a story about the process of creating an imagination that makes you lose yourself in a world that you know is unreal, a \"lie planted in a virtual world.\"\u003cbr\u003e\u003cbr\u003e \u003cbr\u003e“I run through and traverse unfamiliar spaces in the game.\u003cbr\u003e Sometimes I stop and collect scattered pieces of stories, talk to people, pick up cans that clatter from vending machines, and peer through the debris of broken buildings.\u003cbr\u003e Suddenly, I realize how much I've missed in this world by blindly moving forward, and on the other hand, I feel good knowing that there are still more stories to discover.\u003cbr\u003e Then, when I write a novel, I recall that joy from time to time.\u003cbr\u003e “I hope that vividness, the feeling that I really exist in this space, will be conveyed to the readers of my story, even if only a little.”\u003cbr\u003e\u003cbr\u003e \u003cb\u003eSpecial creative notes from a science fiction writer\u003c\/b\u003e\u003cbr\u003e \u003cbr\u003eIn addition to these stories, the author uses his extensive knowledge of games to tell interesting stories that even a layman who is not familiar with SF games can fully understand and enjoy with just a little bit of adventurous spirit, starting from the history of SF games and going on to talk about the backgrounds of the creation of masterpieces such as \"Borderlands\", \"Fallout\", \"BioShock\", \"XCOM\", and \"Mass Effect\", as well as game mechanics, storytelling methods, reality and fiction, and globality.\u003cbr\u003e The author says that he wants to rediscover and discuss the magic that makes up the worlds of the games introduced in the book, whether they are unfamiliar or familiar.\u003cbr\u003e I hope that this will be an opportunity for someone to finally open that door, albeit with some hesitation.\u003cbr\u003e\n\n\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e \"]\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e GOODS SPECIFICS \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eDate of issue:\u003c\/strong\u003e June 13, 2024\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003ePage count, weight, size:\u003c\/strong\u003e 162 pages | 188g | 110*178*14mm\u003c\/div\u003e\n\n \u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e- \u003cstrong\u003eISBN13:\u003c\/strong\u003e 9791193044179\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eISBN10:\u003c\/strong\u003e 1193044170 \u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cspan\u003e\u003c\/span\u003e\n\n\u003c\/center\u003e\n\n\n\u003c\/center\u003e","brand":"LIBRAIRIE COREENNE","offers":[{"title":"Default Title","offer_id":43891369639978,"sku":"133930","price":19.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0683\/2750\/5962\/files\/f04f84a4dbe3fdde766c92d0a95b6364.jpg?v=1765323791","url":"https:\/\/librairie.coreenne.fr\/en\/products\/133930","provider":"LIBRAIRIE COREENNE","version":"1.0","type":"link"}