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EdTech Utilization for Kindergarten Teachers Today: Canva, Padlet, Naver, Google, and Tablet Utilization
EdTech Utilization for Kindergarten Teachers Today: Canva, Padlet, Naver, Google, and Tablet Utilization
Description
Book Introduction
This book is the first practical guidebook for utilizing edutech in Korea, written by six current kindergarten teachers for today's kindergarten teachers, and contains 100 practical lessons and case studies on edutech that can be immediately applied in the classroom.
This book perfectly compiles 100 practical examples and use cases, from classroom management to lesson material creation and digital play, using tools that can be used right in the classroom, such as Canva, Padlet, Naver, Google, and Tablet.
In particular, it presents a plan for “classroom management and play where kindergarten teachers and children grow together using digital tools” by providing a wealth of interesting examples and activity ideas for digital play that can be enjoyed with young children, such as ‘Underwater Korean Play,’ ‘Active Arcade,’ ‘Auto Draw,’ ‘Quick Draw,’ ‘Book Creator,’ ‘ZOOM,’ and ‘Animated Drawing.’

index
Enter 12

Chapter 01 How to use Canvas _ Design and record at once

01-1 Design required for classroom management
Making name tags for the children in our class
Going one step further

01-2 Introducing the institution with a kindergarten information leaflet
Creating a 3-section kindergarten introduction leaflet
Going one step further

01-3 Play materials created directly by teachers
Making a Role-Playing Store Sign
Going one step further

01-4 A play record created together by teachers and children
Recording our class play
Going one step further

01-5 Creating a Music Video Featuring Toddler Activities
Making a nursery rhyme music video
Going one step further

Mini-lecture: How to Use Canva Premium for Free for Teachers Canva for Education

Chapter 02 How to Use Padlet _ Beyond Records to Collaboration

02-1 Growing through sharing with fellow teachers
Making a Kindergarten Instructions Padlet Board
Going one step further

02-2 Recording our class play
Play with Padlet
Going one step further

02-3 Expanding and utilizing play materials
Introducing yourself with Padlet
Going one step further

02-4 Communicating and Sharing with Parents
Campaign with your family on Padlet
Going one step further

Mini-Special Lecture _ Padlet AI Recommended Recipe: Create Your Own Custom Bulletin Board Quickly and Easily with AI

Chapter 03 How to Use Naver _ Make Classes Smarter

03-1 Learn about curious plants and animals with smart lenses
Search for plants you're curious about with Smart Lens
Going one step further

03-2 Exploring Our Neighborhood with Naver Maps
Explore your neighborhood with Street View
Going one step further

03-3 Easily record observations with Clovanote
Recording the voices of children playing
Going one step further

03-4 Sharing and Playing with QR Codes
Enter our very own movie theater with a QR ticket!
Going one step further

Mini-Special Lecture _ Smart Data Room Opened in the Cloud, Naver MYBOX

Chapter 04 How to Use Google _ Beyond the Classroom to the Wider World

04-1 Travel the world's art galleries with Art & Culture
An artistic journey with Art & Culture
Going one step further

04-2 Bringing Learning Models to Life with Google's 3D Feature
Bringing dinosaurs to our classroom
Going one step further

04-3 Organizing Kindergarten and Class Data with Google Sheets
Write a status report on faculty and staff training completion
Going one step further

04-4 Sharing and storing data with Google Drive
Try Google Drive
Going one step further

04-5 Collecting Surveys and Opinions with Google Forms
Create a survey with Google Forms
Going one step further

Mini-lecture _ Q&A on Google Accounts

Chapter 05 Tablet Usage _ Various Digital Play in the Classroom

05-1 Hangul play using underwater Hangul play
Practice writing Korean with the Underwater Hangul Play app.
Going one step further

05-2 Active arcade that you can enjoy with your whole body
Enjoy physical play with Active Arcade
Going one step further

05-3 Drawing using AutoDraw
Draw what you want with AutoDraw
Going one step further

05-4 Drawing game using quick draw
Meet AI with Quick Draw
Going one step further

05-5 Picture book creation game using Book Creator
Creating a Book of Future Hopes Using Book Creator
Going one step further

05-6 Enjoy Chroma Key Play with ZOOM Virtual Backgrounds
Setting up a virtual background for role-playing
Going one step further

05-7 Moving Picture Play with Animated Drawings
Moving picture play using animated drawings
Going one step further

Detailed image
Detailed Image 1

Publisher's Review
This book is not just a simple edtech user manual.
This is a practical, field-tailored edutech application guide based on actual kindergarten classroom management and play cases, designed to be used immediately in the classroom.

- Field-oriented: All examples are based on real kindergarten classroom situations.
- Tool Utilization: Guide to using Canva, Padlet, Google, Naver, and Tablet for your purposes.
- Expanding play: Implementing 'digital play classes' with Auto Draw, Quick Draw, Active Arcade, etc.
Teacher Development: Strengthening Class Design Acumen and Professional Learning Capabilities through the Use of EdTech

Even teachers who are not familiar with using edutech can naturally take their first steps in managing their classrooms using digital devices, as it is designed with a structure that allows them to “get used to it naturally by following along.”
This book is not simply a book about learning edutech, but rather a book about digital utilization that allows teachers to learn alongside children and grow on their own.
This is a must-read for any teacher preparing for tomorrow's kindergarten classroom.

Key features of this book include:
First, a simple explanation: 25 practical exercises for each edtech that anyone can follow.
Second, immediate application: 75 examples of teaching materials and classroom management that can be immediately applied.
Third, a super tip: Practical know-how and super tips from six kindergarten teachers.
Fourth, rich content: Only content that can be used immediately in the classroom is carefully selected.

The main contents of this book are as follows:

01 How to use Canva: Design and record at once

This course covers how to easily design classroom environments, play materials and records, and guidance materials. It presents examples of how AI design capabilities can be used to create engaging classroom materials and easily and vividly capture children's play records.


02 How to Use Padlet: Beyond Records to Collaboration

We'll guide you through creating a collaborative board that visualizes your child's thoughts and records them together with the entire kindergarten community.
It is structured around frequently used functions in the field, such as recording our class's play, expanding play materials, and operating a home-related bulletin board.

03 How to Use Naver: Make Classes Smarter

We offer tips for expanding and supporting your child's play using Smart Lens, Naver Map, Clova Note, and more.
We cover everything from exploratory activities that stimulate children's curiosity to ways to use Naver to enrich children's play and exploration.

04 How to Use Google: Beyond the Classroom to the Wider World

We'll cover how to share materials and expand collaboration through Google Arts & Culture, Google Forms, Drive, and more.
We present a concrete digital-based kindergarten operation strategy in which all kindergarten members participate together.

05 Tablet Usage: Various Digital Activities in the Classroom

It contains hands-on digital play processes using underwater Korean language play, auto draw, and active arcade.
We present a case study of a play-centered edutech class that combines creativity, language skills, and physical activity through tablets.
GOODS SPECIFICS
- Date of issue: November 15, 2025
- Page count, weight, size: 212 pages | 442g | 170*235*9mm
- ISBN13: 9791193059685
- ISBN10: 1193059682

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