{"product_id":"138336","title":"Learning Open-World Level Design with Unreal Engine 5 ","description":"\u003ccenter\u003e\u003cdiv style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/tmgdisk01.cafe24.com\/images\/vs\/4172\/sv\/3jXPCfEpL5JkpO9koFZvWRgrKjrp7x.png?v=1765062281\" style=\"max-width:100%;max-height:10px\"\u003e\u003c\/div\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\n\n\u003cdiv style=\"width:95%\"\u003e\n\n\u003cdiv style=\"text-align:center;font-size:30px;font-weight:bolder;line-height:1.6em\"\u003e Learning Open-World Level Design with Unreal Engine 5 \u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"border-bottom:1px;border-bottom-style:dotted;border-color:;padding-bottom:20px\"\u003e\u003ccenter\u003e\u003ctable align=\"center\" width=\"100%\"\u003e\u003ctbody style=\"border:0px\"\u003e\n\n\u003ctr\u003e\u003ctd align=\"center\" style=\"line-height:1.2em;text-align:center;font-size:18px;color:black;font-weight:bold;padding-bottom:20px;\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\u003ctr\u003e\u003ctd style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/image.yes24.com\/goods\/126968213\/XL\" style=\"max-width:100%;height:auto\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\n\u003c\/tbody\u003e\u003c\/table\u003e\u003c\/center\u003e\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;{split_style6}padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e Description \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;word-break:break-all;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eBook Introduction\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cdiv\u003e\u003cdiv\u003e We often imagine things that go beyond the boundaries of reality.\u003cbr\u003e The endless expanse of land and the freedom to explore the world are the charm of open-world games.\u003cbr\u003e This appeal goes beyond mere play and has become a core part of modern game design. \u003cbr\u003e\"Learn Open World Level Design with Unreal Engine 5\" provides detailed guidance on how to create this charm yourself.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e This book is not simply a technical book.\u003cbr\u003e It is a guide that teaches readers how to create new worlds.\u003cbr\u003e Whether you're a beginner interested in open-world level design or an experienced designer, this book will teach you how to effectively tackle the allure and challenges of open-world games.\u003cbr\u003e\n\u003c\/div\u003e\u003c\/div\u003e\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eindex\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e \u003cb\u003e1.\u003cbr\u003e Unreal Editor Basics\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e Unreal 5 minimum requirements\u003cbr\u003e Create an Epic Games account\u003cbr\u003e Download and install the Epic Games Launcher\u003cbr\u003e Installing Unreal Engine 5\u003cbr\u003e\u003cbr\u003e \u003cb\u003e2.\u003cbr\u003e Understanding Level Design\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e outline\u003cbr\u003e Level Design Tutorial\u003cbr\u003e - Level designer at a typical game company\u003cbr\u003e - Different roles of level designers for each project\u003cbr\u003e - What does a level designer do?\u003cbr\u003e - History of Level Design\u003cbr\u003e - The Birth of a Level Designer  \u003cbr\u003e- The Birth of an FPS Level Designer\u003cbr\u003e - Systematization of level design\u003cbr\u003e standard\u003cbr\u003e - Gameplay and specifications\u003cbr\u003e - Definition of level design\u003cbr\u003e - Iterative development process\u003cbr\u003e - The fun theory and patterns of rough coasters\u003cbr\u003e - About the specifications\u003cbr\u003e - How to set standards\u003cbr\u003e - organize\u003cbr\u003e meaningful choices\u003cbr\u003e - Example of a platformer game\u003cbr\u003e - Example of a first-person multiplayer shooter game\u003cbr\u003e - organize\u003cbr\u003e Play Flow\u003cbr\u003e The Curse of Knowledge\u003cbr\u003e Playtest\u003cbr\u003e organize\u003cbr\u003e\u003cbr\u003e \u003cb\u003e3.\u003cbr\u003e Level design with Google Earth\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e The Challenges of Reality-Based Level Design\u003cbr\u003e What is Google Earth?\u003cbr\u003e Finding data in Google Earth\u003cbr\u003e Creating floor plans using paint.NET\u003cbr\u003e Import the created floor plan into Unreal 5\u003cbr\u003e Building structures according to floor plans\u003cbr\u003e Placement of gameplay elements\u003cbr\u003e organize\u003cbr\u003e\u003cbr\u003e \u003cb\u003e4.\u003cbr\u003e The language of form and space\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e outline\u003cbr\u003e Starting point\u003cbr\u003e landmark\u003cbr\u003e Call to action\u003cbr\u003e Prohibition of action\u003cbr\u003e Language of form\u003cbr\u003e Push Player\u003cbr\u003e Path guide lines\u003cbr\u003e crumb\u003cbr\u003e framing\u003cbr\u003e Lighting\u003cbr\u003e organize\u003cbr\u003e\u003cbr\u003e \u003cb\u003e5.\u003c\/b\u003e \u003cbr\u003eBasic Structure of Level Design: Corridors and Battlefields\u003cbr\u003e\u003cbr\u003e passages and battlefields\u003cbr\u003e passage\u003cbr\u003e battlefield\u003cbr\u003e Immersion theory\u003cbr\u003e organize\u003cbr\u003e Components of a passage\u003cbr\u003e - Gentle curves or alleys\u003cbr\u003e - Sufficient length\u003cbr\u003e - Block the next space\u003cbr\u003e - organize\u003cbr\u003e Components of the battlefield\u003cbr\u003e - Entrance\u003cbr\u003e - Favorable space\u003cbr\u003e - Dangerous space\u003cbr\u003e - organize\u003cbr\u003e How to use Unreal Landscape\u003cbr\u003e - Create a new map\u003cbr\u003e - Creating a Landscape\u003cbr\u003e - Sculpt\u003cbr\u003e - Smooth\u003cbr\u003e - Flatten\u003cbr\u003e - Ramp\u003cbr\u003e - Create passages and battlefields simply through Landscape\u003cbr\u003e Creating a medieval village map\u003cbr\u003e - Finding data on Google Earth\u003cbr\u003e - Drawing floor plans using paint.NET\u003cbr\u003e - Import the created floor plan into Unreal 5\u003cbr\u003e - Creating decal materials\u003cbr\u003e - Create terrain according to the floor plan\u003cbr\u003e - Structure manufacturing\u003cbr\u003e - Filling the terrain using Landscape Material\u003cbr\u003e - Planting trees using the Foliage Tool\u003cbr\u003e - Creating a fence using BP_SplineMesh and BP_MeshSplineArrary\u003cbr\u003e - Complete the passages and battlefield by placing monsters\u003cbr\u003e\u003cbr\u003e \u003cb\u003e6.\u003cbr\u003e Dungeon-type level design\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e History of the Dungeon  \u003cbr\u003eDungeon Components\u003cbr\u003e - Multiple rooms and corridors\u003cbr\u003e - Repeated tension and relaxation\u003cbr\u003e - Diverse experiences\u003cbr\u003e - Exploration elements\u003cbr\u003e - Interesting climax\u003cbr\u003e What is a tension curve?\u003cbr\u003e Components of the tension curve\u003cbr\u003e - hour\u003cbr\u003e - Beat\u003cbr\u003e - Tension\u003cbr\u003e - Space\u003cbr\u003e - Gameplay elements\u003cbr\u003e Analysis of each game through the tension curve\u003cbr\u003e Superior tension curve\u003cbr\u003e Creating a medieval church village\u003cbr\u003e - Making floor plans\u003cbr\u003e - Terrain and structure creation\u003cbr\u003e - Making folk houses\u003cbr\u003e - Production of folk song variations\u003cbr\u003e - Cave production\u003cbr\u003e - Burning Village production\u003cbr\u003e - Added destroyed houses\u003cbr\u003e - Sunset lighting production\u003cbr\u003e - Monster placement\u003cbr\u003e - Item placement and completion\u003cbr\u003e - finish\u003cbr\u003e\u003cbr\u003e \u003cb\u003e7.\u003cbr\u003e Open world level design\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e Open World Level Design Overview\u003cbr\u003e - outline\u003cbr\u003e - Density of experience\u003cbr\u003e - Point of interest\u003cbr\u003e - Placement of points of interest\u003cbr\u003e - Refusal and compensation\u003cbr\u003e - Starting the open world map\u003cbr\u003e Create an open world island\u003cbr\u003e - Import maps from Google Earth\u003cbr\u003e - Drawing an island plan\u003cbr\u003e - Deploy to Unreal\u003cbr\u003e - Using Landmass Plugin\u003cbr\u003e - Create the entire terrain\u003cbr\u003e - Creating mountain ranges and points of interest  \u003cbr\u003e- Procedural Foliage Spawner Basic\u003cbr\u003e - Utilizing Procedural Foliage Spawner\u003cbr\u003e\u003cbr\u003e In conclusion\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eDetailed image\u003c\/b\u003e \u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cdiv\u003e\u003cimg src=\"https:\/\/image.yes24.com\/momo\/TopCate4519\/MidCate005\/451847715(1).jpg\" border=\"0\" alt=\"Detailed Image 1\"\u003e\u003c\/div\u003e\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003ePublisher's Review\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e \u003cb\u003eUnreal Engine 5: Tools of Creation\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e Unreal Engine 5 is more than just software; it's a tool for creation.\u003cbr\u003e This book covers everything from installing and using Unreal Engine 5 to designing and implementing complex open-world levels.\u003cbr\u003e Through this book, readers will be naturally drawn into the world of Unreal Engine 5 and experience the joy of creation within it.\u003cbr\u003e\u003cbr\u003e \u003cb\u003eThe Boundary of Reality and Virtuality: Google Earth and Level Design\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e It's always exciting to translate real-world terrain into a game world.\u003cbr\u003e This book shows you how to use Google Earth to bring real-world terrain into your game levels. \u003cbr\u003eWe'll walk you through the process step-by-step, from drawing a floor plan to importing it into Unreal Engine 5 to building the actual structure.\u003cbr\u003e This work is like a bridge connecting reality and the virtual.\u003cbr\u003e\u003cbr\u003e \u003cb\u003eOpen-World Level Design: The Heart of the Game\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e Level design is not simply the art of creating maps.\u003cbr\u003e It's about designing the heart of the game—the entire experience the player feels.\u003cbr\u003e The importance of level design is even more evident in open-world games.\u003cbr\u003e It is the role of a level designer to keep players engaged in a vast world.\u003cbr\u003e This book systematically covers the fundamental principles and key concepts of open-world level design, helping readers gain a deeper understanding of its importance.\u003cbr\u003e\u003cbr\u003e The space in the game is a language in itself.\u003cbr\u003e Shapes and light, paths and boundaries shape the player's experience. \u003cbr\u003eThis book explains various design elements, such as the language of form, path guidance, and lighting, to help readers design spaces effectively.\u003cbr\u003e This is an art that goes beyond mere technique.\u003cbr\u003e\u003cbr\u003e The core of open world games is the huge world and the various events that take place within it.\u003cbr\u003e This book details how to provide engaging experiences for players, how to design realistic terrain and structures, and design techniques that naturally guide the player's gaze.\u003cbr\u003e This will maximize the excitement and excitement players feel in the game.\u003cbr\u003e\u003cbr\u003e Playtesting is an essential part of game development.\u003cbr\u003e We cover effective playtesting methods and how to iterate on your maps to achieve optimal level design. \u003cbr\u003eWe improve the game by incorporating player feedback and make it the best game possible.\u003cbr\u003e Repeated testing and revision are key elements in improving the quality of a game.\u003cbr\u003e\u003cbr\u003e \u003cb\u003eFrom medieval villages to open-world islands\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e From medieval villages to massive open-world islands, you'll learn and experience the features of Unreal Engine 5 firsthand through a variety of examples.\u003cbr\u003e It is a process of moving forward step by step, as if traveling to a new world.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e This book is not just a technical book.\u003cbr\u003e A guide that teaches readers how to create new worlds.\u003cbr\u003e Whether you're a beginner interested in open-world level design or an experienced designer, this book will teach you how to effectively tackle the allure and challenges of open-world games.\u003cbr\u003e\u003cbr\u003e \u003cb\u003eI recommend this to these people.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e - Game Planner \/ Level Designer \u003cbr\u003e- Anyone who wants to make the game fun\u003cbr\u003e - Developers interested in RPG open world game development\u003cbr\u003e - Background designer interested in level design \u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e GOODS SPECIFICS \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eDate of issue:\u003c\/strong\u003e June 25, 2024\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003ePage count, weight, size:\u003c\/strong\u003e 304 pages | 188*247*30mm\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eISBN13:\u003c\/strong\u003e 9791186573730\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eISBN10:\u003c\/strong\u003e 1186573732 \u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cspan\u003e\u003c\/span\u003e\n\n\u003c\/center\u003e\n\n\n\u003c\/center\u003e","brand":"LIBRAIRIE COREENNE","offers":[{"title":"Default Title","offer_id":43893230141482,"sku":"138336","price":42.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0683\/2750\/5962\/files\/c7b5c2146fab0d2f2991adcd5778dee8.jpg?v=1765392880","url":"https:\/\/librairie.coreenne.fr\/en\/products\/138336","provider":"LIBRAIRIE COREENNE","version":"1.0","type":"link"}