{"product_id":"138436","title":"The basics of game planning ","description":"\u003ccenter\u003e\u003cdiv style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/tmgdisk01.cafe24.com\/images\/vs\/4172\/sv\/3jXPCf0rrnu8HLIFnnPTMF3JrPWXBT.png?v=1765063262\" style=\"max-width:100%;max-height:10px\"\u003e\u003c\/div\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\n\n\u003cdiv style=\"width:95%\"\u003e\n\n\u003cdiv style=\"text-align:center;font-size:30px;font-weight:bolder;line-height:1.6em\"\u003e The basics of game planning \u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"border-bottom:1px;border-bottom-style:dotted;border-color:;padding-bottom:20px\"\u003e\u003ccenter\u003e\u003ctable align=\"center\" width=\"100%\"\u003e\u003ctbody style=\"border:0px\"\u003e\n\n\u003ctr\u003e\u003ctd align=\"center\" style=\"line-height:1.2em;text-align:center;font-size:18px;color:black;font-weight:bold;padding-bottom:20px;\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\u003ctr\u003e\u003ctd style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/image.yes24.com\/goods\/126305083\/XL\" style=\"max-width:100%;height:auto\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\n\u003c\/tbody\u003e\u003c\/table\u003e\u003c\/center\u003e\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;{split_style6}padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e Description \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;word-break:break-all;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eBook Introduction\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e  \u003cdiv\u003e\n\u003cb\u003ePlanning is one of the most important parts of game development.\u003cbr\u003e It will be the most theoretical and fundamental planning-related professional book and compass.\u003cbr\u003e The Essentials of Game Planning\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e Ready to level up your planning skills? This book will help you explore the design structures of most of today's popular video games.\u003cbr\u003e You'll learn the principles and practices for creating games that deliver emotionally engaging experiences, including elegant game mechanics, compelling fiction, and a sense of immersion that fully engages players.\u003cbr\u003e In clear, accessible prose, planning expert Tynan Sylvester explores the day-to-day processes needed to keep projects running smoothly, from how to collaborate with a team to how to avoid creative dead ends.\u003cbr\u003e Filled with a wealth of case studies, this book will change your perspective on game planning.\u003cbr\u003e \u003cbr\u003eThis book consists of three parts and 17 chapters.\u003cbr\u003e The first part, Engine of Experience, talks about the characteristics of games and why they are so fun, engaging, and engaging.\u003cbr\u003e Even if you are not a game developer, this will be something you will find interesting and read.\u003cbr\u003e From the second part onwards, we will cover the game development in earnest.\u003cbr\u003e We are not talking about other areas of development here.\u003cbr\u003e We only talk about game planning.\u003cbr\u003e The narrative also does not talk about the narratives of typical novels and films.\u003cbr\u003e It only covers the game.\u003cbr\u003e I think this part will definitely be helpful, especially if you are planning a multiplayer game or want to create a game where players have to make meaningful choices.\u003cbr\u003e The third part is the market. \u003cbr\u003eIf the second part is about how to make a good game, the third part is about how to make a good game.\u003cbr\u003e Although the title of the part is Market, it is not only about the market.\u003cbr\u003e Rather, the market tends to be somewhat dismissive, mentioning the StarCraft craze in Korea.\u003cbr\u003e It's more about how many people can make a good game.\u003cbr\u003e It covers how to make games happily while throwing away less of what you made at low opportunity cost.\u003cbr\u003e Of course, it is difficult to put this kind of knowledge into practice just by knowing it, but if you know it, it will be helpful like Zhuge Liang's pocket when such a situation arises.\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cul\u003e\u003cli\u003e You can preview some of the book's contents.\u003cbr\u003e \u003cspan\u003ePreview\u003c\/span\u003e\n\n\u003c\/li\u003e\u003c\/ul\u003e\u003c\/div\u003e\n\u003c\/div\u003e \",\"\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eindex\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e Preface 1\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart One\u003c\/b\u003e\u003cbr\u003e Engines of Experience\u003cbr\u003e 1 Engines of Experience 7\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart Two\u003c\/b\u003e \u003cbr\u003eGame Crafting\u003cbr\u003e 2 Elegance 61\u003cbr\u003e 3 Skills Skill 79\u003cbr\u003e 4 Narrative 103\u003cbr\u003e 5 Decisions 151\u003cbr\u003e 6 Balance 197\u003cbr\u003e 7 Multiplayer 223\u003cbr\u003e 8 Motivation and Fulfillment 259\u003cbr\u003e 9 Interface 281\u003cbr\u003e 10 Market The Market 315\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart Three\u003c\/b\u003e\u003cbr\u003e Process\u003cbr\u003e 11 Planning and Iteration 351\u003cbr\u003e 12 Knowledge Creation 395\u003cbr\u003e 13 Dependencies 411\u003cbr\u003e 14 Authority 429\u003cbr\u003e 15 Motivation 443\u003cbr\u003e 16 Complex Decisions 461\u003cbr\u003e 17 Values ​​471\u003cbr\u003e\u003cbr\u003e Endgame 477\u003cbr\u003e Recommended Books 480\u003cbr\u003e Quiz Answers 482\u003cbr\u003e Sources 483\u003cbr\u003e Index 488\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e \",\"\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eInto the book\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e A planner who understands technology is like an engineer who understands the laws of physics.\u003cbr\u003e Newton's laws don't determine whether we build a ship's motor or a Saturn V rocket, but they are essential to building both perfectly.\u003cbr\u003e\u003cbr\u003e --- From the text\u003cbr\u003e \u003cbr\u003eThis planning perspective sees work as a process that induces action, rather than a process that creates emotions or fulfillment.\u003cbr\u003e It completely ignores the phenomenological experience of play and treats game design as constructing a virtual Skinner box that extracts the maximum intensity of desired behavior from the player.\u003cbr\u003e And usually that action is to give money to the publisher.\u003cbr\u003e This is not a book about ethics, it is a book about technology.\u003cbr\u003e And these questions are much more important than the simple summary I mentioned.\u003cbr\u003e I haven't discussed player responsibility, comparisons to other media, or the mixed positive and negative outcomes of almost every game.\u003cbr\u003e Therefore, I will not attempt to provide any definitive solution to this dilemma.\u003cbr\u003e\n\n\u003c\/div\u003e\n\u003cdiv\u003e --- From the text\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e \",\"\u003cdiv\u003e\u003ch5\u003e \u003cb\u003ePublisher's Review\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e  \u003cdiv\u003eThis book, \"The Essentials of Game Planning,\" is one of the many books on game development written by game developers based on their own experiences working in the development field, and has become so commonplace that it has become almost tiresome in today's world where games have become a widespread part of popular culture.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e However, the difference between this book and existing books on game development is that, as the title suggests, this book approaches game planning from the perspective of design, while at the same time organizing the most fundamental stories about game planning.\u003cbr\u003e In fact, there is nothing else to say, as this is a book that thoroughly organizes game planning from a developer's perspective.\u003cbr\u003e\u003cbr\u003e \u003cbr\u003eHowever, what makes this book different from other existing game planning books is that it contains anecdotes from the author's time as a test player, and the experience he gained while working on the balance adjustment team to fine-tune level design, which helped him realize the difference between a planner's perspective and a player's perspective.\u003cbr\u003e And the author's career is reflected in this book, which is a result of his in-depth consideration of planning.\u003cbr\u003e\u003cbr\u003e Beyond the simple content of the game, the concept of planning is not simply 'setting for setting' but also deals with important detailed aspects such as 'setting for fun' through a very fundamental analysis of the mechanisms implemented in the game and the various game components. \u003cbr\u003eFor example, the planning intention may be received differently depending on the difference in the skill level of the players, and this book is well organized about the difficulty settings and various other things to consider in order to target various player groups.\u003cbr\u003e\u003cbr\u003e In addition, it also contains a summary of game planning details from a design perspective that gives each game genre its own unique characteristics.\u003cbr\u003e For example, in FPS games, it covers balance adjustments based on map composition and level design, and in RTS games, it covers balance adjustments based on unit performance and corresponding gimmick composition by comparing the units that appear, etc. It provides a good explanation of planning and balancing issues from the perspective of someone who has been in the field.\u003cbr\u003e \u003cbr\u003eThis book contains detailed information on the most fundamental but essential topics that you must know and need, such as issues of choice and decision, interactions within the game, story development that fits the game, and various special gimmick specifications and mechanisms required for the game.\u003cbr\u003e\u003cbr\u003e This book is ultimately intended to be used as a textbook in game development academies or schools, rather than for individuals learning game development on their own, but it also seems to be intended for individual reference.\u003cbr\u003e The resulting book is quite thick and rich in content. It is based on the author's personal experiences and thoughts on game planning from his career, and it also includes a good amount of information on related research, making it an excellent book in both quality and quantity.\u003cbr\u003e\u003cbr\u003e \u003cbr\u003eThis book is worth reading and studying not only for those working in the field who are simply interested in game planning and balancing, but also for aspiring game developers studying game planning.\u003cbr\u003e If you love games and are interested in game development and planning, this book will be full of meaning and value for you.\u003cbr\u003e\n\n\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e \"]\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e GOODS SPECIFICS \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eDate of issue:\u003c\/strong\u003e April 30, 2024\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003ePage count, weight, size:\u003c\/strong\u003e 512 pages | 182*257*35mm\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eISBN13:\u003c\/strong\u003e 9791192820095\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eISBN10:\u003c\/strong\u003e 1192820096 \u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cspan\u003e\u003c\/span\u003e\n\n\u003c\/center\u003e\n\n\n\u003c\/center\u003e","brand":"LIBRAIRIE COREENNE","offers":[{"title":"Default Title","offer_id":43893240823850,"sku":"138436","price":40.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0683\/2750\/5962\/files\/fa41742f0a7970b200391813f484f894.jpg?v=1765393519","url":"https:\/\/librairie.coreenne.fr\/en\/products\/138436","provider":"LIBRAIRIE COREENNE","version":"1.0","type":"link"}