{"product_id":"138692","title":"Square Enix's game AI ","description":"\u003ccenter\u003e\u003cdiv style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/tmgdisk01.cafe24.com\/images\/vs\/4172\/sv\/3jXPB8tHMj4fPTSlgyBALVY7ljN6jT.png?v=1765066772\" style=\"max-width:100%;max-height:10px\"\u003e\u003c\/div\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\n\n\u003cdiv style=\"width:95%\"\u003e\n\n\u003cdiv style=\"text-align:center;font-size:30px;font-weight:bolder;line-height:1.6em\"\u003e Square Enix's game AI \u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"border-bottom:1px;border-bottom-style:dotted;border-color:;padding-bottom:20px\"\u003e\u003ccenter\u003e\u003ctable align=\"center\" width=\"100%\"\u003e\u003ctbody style=\"border:0px\"\u003e\n\n\u003ctr\u003e\u003ctd align=\"center\" style=\"line-height:1.2em;text-align:center;font-size:18px;color:black;font-weight:bold;padding-bottom:20px;\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\u003ctr\u003e\u003ctd style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/image.yes24.com\/goods\/148832134\/XL\" style=\"max-width:100%;height:auto\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\n\u003c\/tbody\u003e\u003c\/table\u003e\u003c\/center\u003e\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;{split_style6}padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e Description \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;word-break:break-all;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eBook Introduction\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003cdiv\u003e \u003cb\u003eThe easiest-to-understand guide to game AI, from Square Enix's AI development team!\u003cbr\u003e We take a look at the know-how and vision of the game developer that created numerous masterpieces such as \"Final Fantasy\" and \"Dragon Quest.\"\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e The authors of each part have one goal in mind: to make it \"unconditionally easy to understand!\" and the first half of the explanations are explained in an easy-to-understand manner so that anyone can understand the content.\u003cbr\u003e Of course, since the difficult content in the latter half has been explained as easily as possible, readers of this book will be able to easily understand game AI even without any background knowledge.\u003cbr\u003e\n\n\u003c\/div\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cul\u003e  \u003cli\u003eYou can preview some of the book's contents.\u003cbr\u003e \u003cspan\u003ePreview\u003c\/span\u003e\n\n\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eindex\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e greetings\u003cbr\u003e What kind of book is this?\u003cbr\u003e The landscape of digital game AI\u003cbr\u003e How to read this book\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePART 1 GAME AI\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e -Entering\u003cbr\u003e -Definition of character\u003cbr\u003e 1.\u003cbr\u003e Character creation\u003cbr\u003e 2.\u003cbr\u003e puppeteer\u003cbr\u003e 3.\u003cbr\u003e Data, data, data!\u003cbr\u003e -Navigation mesh\u003cbr\u003e 1.\u003cbr\u003e Environmental awareness\u003cbr\u003e 2.\u003cbr\u003e Mapping (map making)\u003cbr\u003e 3.\u003cbr\u003e Voxelization\u003cbr\u003e 4.\u003cbr\u003e connection\u003cbr\u003e 5.\u003cbr\u003e Triangulation\u003cbr\u003e 6.\u003cbr\u003e corrosion\u003cbr\u003e -Path navigation, steering, and avoidance\u003cbr\u003e 1.\u003cbr\u003e Simple query\u003cbr\u003e 2.\u003cbr\u003e Pathfinding\u003cbr\u003e 3.\u003cbr\u003e Steering\u003cbr\u003e 4.\u003cbr\u003e evasion\u003cbr\u003e 5.\u003cbr\u003e organize\u003cbr\u003e -Expansion of Navimesh\u003cbr\u003e 1.\u003cbr\u003e Off-mesh link\u003cbr\u003e 2.\u003cbr\u003e Cost\u003cbr\u003e 3.\u003cbr\u003e Preferences and other factors\u003cbr\u003e 4.\u003cbr\u003e Navmesh modification\u003cbr\u003e 5.\u003cbr\u003e Runtime generation\u003cbr\u003e 6.\u003cbr\u003e Painting and maintenance\u003cbr\u003e 7.\u003cbr\u003e organize\u003cbr\u003e -3D navigation\u003cbr\u003e 1.\u003cbr\u003e Full-world voxelization\u003cbr\u003e 2.\u003cbr\u003e Problems to be solved\u003cbr\u003e 3.\u003cbr\u003e Sparse voxel octree\u003cbr\u003e dichotomy\u003cbr\u003e Construction\u003cbr\u003e 4.\u003cbr\u003e Other issues to be resolved\u003cbr\u003e connection\u003cbr\u003e pruning\u003cbr\u003e Optimization\u003cbr\u003e Streaming\u003cbr\u003e Pathfinding\u003cbr\u003e 5.\u003cbr\u003e Future Uses\u003cbr\u003e Destruction and Obstacles\u003cbr\u003e new environment\u003cbr\u003e More sophisticated AI behavior\u003cbr\u003e sound transmission\u003cbr\u003e -conclusion \u003cbr\u003e-Decision-making system using planning\u003cbr\u003e 1.\u003cbr\u003e Planned AI\u003cbr\u003e 2.\u003cbr\u003e Weaknesses of Planning AI\u003cbr\u003e 3.\u003cbr\u003e Practical Examples of Planning AI\u003cbr\u003e Responding to real-time changes\u003cbr\u003e Corresponding to the vastness of state space\u003cbr\u003e 4.\u003cbr\u003e Planning and Machine Learning\u003cbr\u003e 5.\u003cbr\u003e The difficulties of developing new technologies\u003cbr\u003e 6.\u003cbr\u003e Development Support Department's Work\u003cbr\u003e -Character AI and animation\u003cbr\u003e 1.\u003cbr\u003e How do we move our bodies?\u003cbr\u003e 2.\u003cbr\u003e Problems with character AI\u003cbr\u003e 3.\u003cbr\u003e Case studies of character AI adoption\u003cbr\u003e 4. MULS animation generation system\u003cbr\u003e 5.\u003cbr\u003e organize\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePART 2 CHARACTER INTERACTIONS\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e -What is character interaction?\u003cbr\u003e A Journey Through Emotional AI: Does AI Really Feel Emotions?\u003cbr\u003e 1.\u003cbr\u003e Has emotion existed in AI until now? The history of emotional AI.\u003cbr\u003e mood, emotion, atmosphere\u003cbr\u003e AI-powered characters\u003cbr\u003e What I want to create\u003cbr\u003e 2.\u003cbr\u003e Related research\u003cbr\u003e Emotion model\u003cbr\u003e mood model\u003cbr\u003e Final decision on the model\u003cbr\u003e 3.\u003cbr\u003e Emotional elements for games\u003cbr\u003e Emotional Components\u003cbr\u003e Emotion module\u003cbr\u003e Event Evaluation System\u003cbr\u003e Mood module\u003cbr\u003e What is personality?\u003cbr\u003e Expresses emotions, feelings, and personality \u003cbr\u003eA way for designers to tailor characters in their own way\u003cbr\u003e 4.\u003cbr\u003e What I Learned from Developing Emotional Components\u003cbr\u003e 5.\u003cbr\u003e Appendix: Papers? Research\u003cbr\u003e Emotion model\u003cbr\u003e mood model\u003cbr\u003e\u003cbr\u003e -Natural language processing\u003cbr\u003e 1.\u003cbr\u003e Let's talk freely with game characters\u003cbr\u003e 2. Technology for handling 'language' in AI\u003cbr\u003e 3.\u003cbr\u003e Development Case: NLP Adventure\u003cbr\u003e Adventure game mode: 'Command input' and 'Command selection'\u003cbr\u003e To realize the ‘new generation command input method’\u003cbr\u003e Tech Preview 'SQUARE ENIX AI Tech Preview:\u003cbr\u003e THE PORTOPIA SERIAL MURDER CASE' released\u003cbr\u003e What's Needed for 'NLP for Digital Games'\u003cbr\u003e 4.\u003cbr\u003e The World After ChatGPT\u003cbr\u003e Games and Large-Scale Language Models\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePART 3 Meta AI\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e -What is Meta AI?\u003cbr\u003e -'Emotionally stimulating' meta AI\u003cbr\u003e 1.\u003cbr\u003e What We Wanted to Achieve with Meta AI\u003cbr\u003e 2.\u003cbr\u003e 2D emotion map\u003cbr\u003e 3.\u003cbr\u003e Meta AI based on two-dimensional emotion maps\u003cbr\u003e 4.\u003cbr\u003e Estimation of Current EP\u003cbr\u003e 5.\u003cbr\u003e Goal EP Planning\u003cbr\u003e 6.\u003cbr\u003e Next EP updates and game adjustments\u003cbr\u003e 7.\u003cbr\u003e Game elements that interface with meta AI\u003cbr\u003e 8. \u003cbr\u003eA gameplay analysis tool that visualizes emotions\u003cbr\u003e 9.\u003cbr\u003e Timeline display of emotional intensity\u003cbr\u003e 10.\u003cbr\u003e Evaluation of Meta AI\u003cbr\u003e Did the estimated results of Current EP match the players' feelings?\u003cbr\u003e Could meta AI sway players' emotions?\u003cbr\u003e Was the difficulty level acceptable?\u003cbr\u003e Did the game designers find it easy to adjust the balance?\u003cbr\u003e 11.\u003cbr\u003e organize\u003cbr\u003e\u003cbr\u003e -Meta AI of shooting games\u003cbr\u003e 1.\u003cbr\u003e How to Design Difficulty in a Shooting Game\u003cbr\u003e General method\u003cbr\u003e Dynamic difficulty adjustment\u003cbr\u003e 2.\u003cbr\u003e Introducing Meta AI to a Shooting Game\u003cbr\u003e 2-Layer Risk Control\u003cbr\u003e 3 types of AI\u003cbr\u003e 3.\u003cbr\u003e Things to keep in mind when adjusting dynamic difficulty\u003cbr\u003e 4.\u003cbr\u003e Future tasks\u003cbr\u003e 5.\u003cbr\u003e organize\u003cbr\u003e -Meta AI of a table tennis robot\u003cbr\u003e 1.\u003cbr\u003e Meta AI Breaks Out of the Gaming World\u003cbr\u003e 2.\u003cbr\u003e I want to improve my skills in a fun way!\u003cbr\u003e 3.\u003cbr\u003e I don't know how to play table tennis…\u003cbr\u003e 4.\u003cbr\u003e What's the difference between table tennis and action games?\u003cbr\u003e 5.\u003cbr\u003e Let's all sweat together and test the hypothesis!\u003cbr\u003e 6.\u003cbr\u003e Operations that control the player's motivation\u003cbr\u003e 7.\u003cbr\u003e Meta AI in action in the real world! Meta AI in a table tennis robot. \u003cbr\u003e8.\u003cbr\u003e Game AI, let's jump into the game world.\u003cbr\u003e -Verifying the effectiveness of meta AI\u003cbr\u003e 1.\u003cbr\u003e Correlation and causation\u003cbr\u003e Correlation\u003cbr\u003e causality\u003cbr\u003e 2.\u003cbr\u003e Testing Causality: Controlled Experiments and Blinding\u003cbr\u003e 3.\u003cbr\u003e organize\u003cbr\u003e -Meta AI and Game User Experience (UX)\u003cbr\u003e 1.\u003cbr\u003e Games that can and cannot use meta AI\u003cbr\u003e 2.\u003cbr\u003e What is game UX?\u003cbr\u003e 3.\u003cbr\u003e Analyzing the 'flow' of emotions\u003cbr\u003e 4.\u003cbr\u003e A Common Language for Game UX: Pattern Language\u003cbr\u003e 5.\u003cbr\u003e organize\u003cbr\u003e -The Prospects of Meta AI\u003cbr\u003e 1.\u003cbr\u003e Meta AI's applications are expanding.\u003cbr\u003e Meta AI is coming to more games.\u003cbr\u003e It is used in combination with other game AI.\u003cbr\u003e It is also applied to interactions in fields other than games.\u003cbr\u003e 2.\u003cbr\u003e Experiences realized through meta AI become deeper.\u003cbr\u003e Meta AI appears before the player.\u003cbr\u003e Meta AI supports player growth.\u003cbr\u003e 3.\u003cbr\u003e Supporting the development of meta AI\u003cbr\u003e Game UX becomes more visible and can be verified more objectively.\u003cbr\u003e 4.\u003cbr\u003e organize\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePART 4 ​​DEEP LEARNING\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e -What is machine learning?\u003cbr\u003e -Style Transfer\u003cbr\u003e 1.\u003cbr\u003e Game AI and its emotions \u003cbr\u003e2. Even AI can draw!\u003cbr\u003e Style transfer and emotional expression\u003cbr\u003e 3.\u003cbr\u003e Behind the Scenes of Image Generation AI Technology\u003cbr\u003e How does AI draw images?\u003cbr\u003e Structure of image data\u003cbr\u003e CNN Basics\u003cbr\u003e CNN in image generation\u003cbr\u003e Overview of the Style Transfer Model\u003cbr\u003e Injection of style information\u003cbr\u003e Acquiring the Style Concept: Backpropagation of Style Transfer\u003cbr\u003e Learning Hardware\u003cbr\u003e inference\u003cbr\u003e By the way\u003cbr\u003e 4. AI draws pictures\u003cbr\u003e Emotions and Pictures\u003cbr\u003e Emotional Components\u003cbr\u003e Style selection and output\u003cbr\u003e AI emotional expression through style transfer\u003cbr\u003e 5.\u003cbr\u003e Expressing emotions through future drawings\u003cbr\u003e\u003cbr\u003e -Automatic lip-sync animation using machine learning\u003cbr\u003e 1.\u003cbr\u003e Representing sound as data\u003cbr\u003e 2.\u003cbr\u003e Convert audio to images\u003cbr\u003e 3.\u003cbr\u003e Absolute pitch and relative pitch\u003cbr\u003e 4.\u003cbr\u003e Learn how voice changes over time\u003cbr\u003e 5.\u003cbr\u003e Create animation\u003cbr\u003e -Creating character animation using deep learning\u003cbr\u003e 1.\u003cbr\u003e Animation production process\u003cbr\u003e Specify a key frame\u003cbr\u003e Bake\u003cbr\u003e Perform automatic interpolation\u003cbr\u003e 2. \u003cbr\u003echaracter animation\u003cbr\u003e The entire process of character animation production\u003cbr\u003e Character animation production\u003cbr\u003e Use of motion capture\u003cbr\u003e 3.\u003cbr\u003e Motivation for animation generation using deep learning\u003cbr\u003e 4.\u003cbr\u003e The Basics of Character Animation Creation Using Deep Learning\u003cbr\u003e 5.\u003cbr\u003e Research content\u003cbr\u003e Premise of the study\u003cbr\u003e Research subjects\u003cbr\u003e Method Overview\u003cbr\u003e model\u003cbr\u003e 6.\u003cbr\u003e About current tasks and future research\u003cbr\u003e 7.\u003cbr\u003e The Prospects of Character Animation Generation Using Deep Learning\u003cbr\u003e Creating animations using natural language\u003cbr\u003e Create real-time animations\u003cbr\u003e Teaching AI how to act\u003cbr\u003e 8.\u003cbr\u003e organize\u003cbr\u003e\u003cbr\u003e TALK 1: Share Enix AI Department Roundtable - Young Members\u003cbr\u003e The potential of new games born from AI\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePART 5 Automating Quality Assurance Using AI\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e - Quality Assurance Overview\u003cbr\u003e -Using game AI in QA\u003cbr\u003e 1.\u003cbr\u003e Simulation test\u003cbr\u003e 2.\u003cbr\u003e Exploration Test\u003cbr\u003e 3.\u003cbr\u003e Script Test\u003cbr\u003e 4.\u003cbr\u003e Non-invasive and invasive testing\u003cbr\u003e 5. ACRE's Purpose\u003cbr\u003e 6.\u003cbr\u003e Manipulation records and replays\u003cbr\u003e 7.\u003cbr\u003e Game State\u003cbr\u003e 8.\u003cbr\u003e synchronization\u003cbr\u003e 9.\u003cbr\u003e Map and route navigation\u003cbr\u003e 10.\u003cbr\u003e quest\u003cbr\u003e 11.\u003cbr\u003e Future tasks\u003cbr\u003e\u003cbr\u003e -Backend system \u003cbr\u003e1.\u003cbr\u003e Development Background\u003cbr\u003e 2.\u003cbr\u003e Workflow\u003cbr\u003e 3.\u003cbr\u003e Test Scheduler\u003cbr\u003e 4.\u003cbr\u003e Slice package and fixed package\u003cbr\u003e 5.\u003cbr\u003e Equipment Utilization Distribution\u003cbr\u003e 6.\u003cbr\u003e Sharing and allocating equipment\u003cbr\u003e 7.\u003cbr\u003e Resilience (recovery function)\u003cbr\u003e 8.\u003cbr\u003e Savings on downtime and weekends\u003cbr\u003e Deleting test results based on priority\u003cbr\u003e Merging and committing sessions\u003cbr\u003e Automation of Windows Update\u003cbr\u003e Collection and measurement of metrics (measured data)\u003cbr\u003e -Bug classification and data analysis\u003cbr\u003e 1.\u003cbr\u003e Bug classification\u003cbr\u003e 2.\u003cbr\u003e Bug classification using fingerprints\u003cbr\u003e 3.\u003cbr\u003e Bug Reproducibility and Resolution\u003cbr\u003e 4.\u003cbr\u003e alarm\u003cbr\u003e 5.\u003cbr\u003e data analysis\u003cbr\u003e Metabase™\u003cbr\u003e Sentry™\u003cbr\u003e conclusion\u003cbr\u003e\u003cbr\u003e TALK 2: Share Enix AI Department Roundtable - Section Leaders\u003cbr\u003e Researchers' Vision for the Future of Gaming and AI\u003cbr\u003e Reviews\u003cbr\u003e Glossary\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003ePublisher's Review\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e What makes a game fun? Everyone has different reasons, but most would agree that the fun comes from the various interactions between the character and the opponents in the game.\u003cbr\u003e \u003cbr\u003eSimply put, AI in digital games makes you and your fellow characters smarter, and enemy characters more lifelike.\u003cbr\u003e However, because of these abstract explanations and invisible roles, it is often difficult to easily understand what game AI is.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e Accordingly, Square Enix's AI development team set out to create \"the most accessible introduction to digital game AI,\" and directly explained the areas they were developing and researching, resulting in this book.\u003cbr\u003e\u003cbr\u003e The authors of each part have one goal in mind: to make it \"unconditionally easy to understand!\" and the first half of the explanations are written in an easy-to-understand manner so that anyone can understand the content.\u003cbr\u003e Of course, since the difficult content in the latter half has been explained as simply as possible, readers of this book will be able to easily understand game AI even without any background knowledge.\u003cbr\u003e \u003cbr\u003eSince the order doesn't matter where you start, you can start slowly from the part you're curious about or have always been interested in.\u003cbr\u003e Surely, readers will gain new knowledge and perspectives they have never encountered before. \u003cbr\u003e\n\n\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e GOODS SPECIFICS \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eDate of issue:\u003c\/strong\u003e July 10, 2025\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003ePage count, weight, size:\u003c\/strong\u003e 336 pages | 182*257*30mm\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eISBN13:\u003c\/strong\u003e 9791127462406\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eISBN10:\u003c\/strong\u003e 1127462407 \u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cspan\u003e\u003c\/span\u003e\n\n\u003c\/center\u003e\n\n\n\u003c\/center\u003e","brand":"LIBRAIRIE COREENNE","offers":[{"title":"Default Title","offer_id":43893273657386,"sku":"138692","price":57.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0683\/2750\/5962\/files\/3613369d13acfd489abf4bf5c0743022.jpg?v=1765395145","url":"https:\/\/librairie.coreenne.fr\/en\/products\/138692","provider":"LIBRAIRIE COREENNE","version":"1.0","type":"link"}