{"product_id":"142545","title":"Games: The Art of Actuality ","description":"\u003ccenter\u003e\u003cdiv style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/tmgdisk01.cafe24.com\/images\/vs\/4172\/sv\/3jYG6VXP6C2kmTjKn71w74erkwtfTV.png?v=1765013070\" style=\"max-width:100%;max-height:10px\"\u003e\u003c\/div\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\n\n\u003cdiv style=\"width:95%\"\u003e\n\n\u003cdiv style=\"text-align:center;font-size:30px;font-weight:bolder;line-height:1.6em\"\u003e Games: The Art of Actuality \u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"border-bottom:1px;border-bottom-style:dotted;border-color:;padding-bottom:20px\"\u003e\u003ccenter\u003e\u003ctable align=\"center\" width=\"100%\"\u003e\u003ctbody style=\"border:0px\"\u003e\n\n\u003ctr\u003e\u003ctd align=\"center\" style=\"line-height:1.2em;text-align:center;font-size:18px;color:black;font-weight:bold;padding-bottom:20px;\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\u003ctr\u003e\u003ctd style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/image.yes24.com\/goods\/116753609\/XL\" style=\"max-width:100%;height:auto\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\n\u003c\/tbody\u003e\u003c\/table\u003e\u003c\/center\u003e\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;{split_style6}padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e Description \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;word-break:break-all;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv\u003e  \u003ch5\u003e\u003cb\u003eBook Introduction\u003c\/b\u003e\u003c\/h5\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003cdiv\u003e As soon as it was published, it received much attention from the academic world and won the 2021 American Philosophical Association Book Award.\u003cbr\u003e Thi Nguyen's 『Games: The Art of Performativity』 has been published.\u003cbr\u003e Uncovering the value inherent in the unique art form of games, this book offers fresh insights that shatter stereotypes about our agency, sociality, autonomy, and beauty.\u003cbr\u003e\n\n\u003c\/div\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cul\u003e\u003cli\u003e You can preview some of the book's contents.\u003cbr\u003e \u003cspan\u003ePreview\u003c\/span\u003e\n\n\u003c\/li\u003e\u003c\/ul\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eindex\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e Chapter 1: The Art of Actuality\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 1: Games and Agency\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e Chapter 2: The Possibility of Struggle-Type Play\u003cbr\u003e Chapter 3: Layers of Agency\u003cbr\u003e Chapter 4: Games and Autonomy\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 2: Performance and Art\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e Chapter 5: The Aesthetics of Agency\u003cbr\u003e Chapter 6: Framed Actuality\u003cbr\u003e Chapter 7 Distance in the Game\u003cbr\u003e\u003cbr\u003e \u003cb\u003ePart 3: Social and Moral Change\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e Chapter 8: Games as Social Change\u003cbr\u003e Chapter 9: Gamification and Value Capture\u003cbr\u003e Chapter 10: The Value of Struggle\u003cbr\u003e\u003cbr\u003e Acknowledgements\u003cbr\u003e Translator's Note\u003cbr\u003e References\u003cbr\u003e Search\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eInto the book\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e  \u003cdiv\u003eIf painting records vision, music records sound, and story records narrative, then games record agency.\u003cbr\u003e This will help us grow to some extent.\u003cbr\u003e Just as novels allow us to experience lives we've never lived before, games allow us to experience various forms of agency we might not have discovered on our own.\u003cbr\u003e However, the experiences of action formed in this way are valuable in themselves.\u003cbr\u003e It's like art.\u003cbr\u003e\u003cbr\u003e When the rules of the game tell us to pursue something, we start pursuing it.\u003cbr\u003e For example, some board games instruct players to focus on collecting tokens of the same color.\u003cbr\u003e Some video games instruct you to focus on jumping on and stomping on little mushroom people.\u003cbr\u003e Some sports instruct you to put the ball in the net. \u003cbr\u003eWe allow these goals to occupy our consciousness for a moment, in hopes of reaching that precious state of immersion in play.\u003cbr\u003e And the fact that game designers specify the goals and abilities that players will embrace is what makes games their own art form.\u003cbr\u003e\u003cbr\u003e The world tells us to eat and live, so we have to find a job and pretend to enjoy it.\u003cbr\u003e As the world tells us to find a partner to share our affections with, we learn to be witty, or at least how to write a convincing online dating profile.\u003cbr\u003e The world demands that if you want to make a living in philosophy, you grade endless student assignments, no matter how boring they are.\u003cbr\u003e So we put our heads down, work, and endure.\u003cbr\u003e In games, on the other hand, we shape the very kinds of practical activities we want to engage in.\u003cbr\u003e \u003cbr\u003eIn games, values ​​are clear, distinct, and equally distributed to all actors.\u003cbr\u003e But this also raises significant moral hazards.\u003cbr\u003e I'm talking about all games, not just games with violent graphics.\u003cbr\u003e This is precisely the danger of bringing back to reality the false expectation that values ​​should be clear, distinct, and consistent in all circumstances.\u003cbr\u003e In other words, games threaten us with the illusion of moral clarity.\u003cbr\u003e\u003cbr\u003e What we've learned here is that gameplay is, in a certain sense, the opposite of love.\u003cbr\u003e Love demands a direct and irreplaceable commitment to its object. \u003cbr\u003eHowever, for aesthetically driven players, even if they can demonstrate a great deal of dedication to in-game goals on a case-by-case basis, they should generally be indifferent to those goals. (That's probably why we say \"don't play games with my heart.\")\u003cbr\u003e\u003cbr\u003e To experience a conversation, you must look at it from the front.\u003cbr\u003e It is not enough to just look or smell from behind.\u003cbr\u003e The rule that a painting must be viewed from the front reveals something important about what a painting is.\u003cbr\u003e That is, it is more than just a material thing called paint on canvas.\u003cbr\u003e The fact that these rules are public and commonly observed in social practice makes possible a certain communal experience. \u003cbr\u003eGames are also this type of work, with one foot in material and the other in social practice.\u003cbr\u003e\u003cbr\u003e Institutional theory of art basically explains that 'art' refers to what the social and historical institution called the art world says is art.\u003cbr\u003e This seems to be close to the sociolinguistic truth about how we use the term 'art'.\u003cbr\u003e But relying on these explanations doesn't get us to the heart of the really important question.\u003cbr\u003e When people ask urgently whether video games are art, they are not asking whether any particular social institution has actually embraced games.\u003cbr\u003e\u003cbr\u003e Games can create alternative social arrangements and alternative political structures.\u003cbr\u003e For thousands of years, games have forced us to explore designed social structures. \u003cbr\u003eIt could even be said that games are the original social art.\u003cbr\u003e This is one of the reasons why I think it's so important to look at a wide variety of games, including multiplayer games, board games, party games, and more.\u003cbr\u003e\u003cbr\u003e How can I compare the happiness my son would feel if I took a day off work to take him to the zoo with the value of spending that day studying? And how can I compare these values ​​with the importance of participating in protests against the unjust detention of immigrants? The values ​​I place on family, philosophy, and various political agendas are all extremely difficult to compare.\u003cbr\u003e In games, there is little difficulty in reconciling multiple values.\u003cbr\u003e In many games, there is only one goal.\u003cbr\u003e \u003cbr\u003eDiscussions about the ethical significance and social risks of games have primarily focused on whether games contain violent or sexual content.\u003cbr\u003e I'm far more concerned that games and game-like systems encourage the unreflective pursuit of simplified, quantifiable goals.\u003cbr\u003e I'm more worried that games will breed Wall Street speculators than serial killers.\u003cbr\u003e\n\n\u003c\/div\u003e\n\u003cdiv\u003e --- From the text\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003ePublisher's Review\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e \u003cb\u003eAre games really such a foolish waste of time?\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e Compared to other activities, games seem secondary.\u003cbr\u003e All it takes is hours of intense concentration and effort to beat each other in some rigged activity designed by someone else.\u003cbr\u003e For example, some video games instruct you to jump on tiny mushroom people and trample them without mercy.\u003cbr\u003e Then we get caught up in the task, trampling on it faster and more than anyone else. \u003cbr\u003eWouldn't it be better to do something more productive during that time? Like studying, reading, going to an exhibition, or listening to music.\u003cbr\u003e However, according to the author, this is a misunderstanding that arises from overlooking the game's unique motivational structure.\u003cbr\u003e If we understand the unique nature of games, we will realize that games, like art or music, are an art form that can be beneficial to our lives.\u003cbr\u003e\u003cbr\u003e The range and types of games the author covers in this book are wide.\u003cbr\u003e Includes in-depth case studies of computer games, team sports, solo sports, board games, card games, party games, tabletop role-playing games, and action-based role-playing games.\u003cbr\u003e However, it does not cover all types of gameplay.\u003cbr\u003e It focuses on play, or ‘aesthetic struggle play,’ which is key to revealing that games are acts of art and social art. \u003cbr\u003e'Struggle-style' play, simply put, refers to play in which the true purpose of playing a game is not winning, but the process of playing the game itself.\u003cbr\u003e For example, when we play a mafia game, our real goal is to have fun together.\u003cbr\u003e The important thing to note here is that for a game to be enjoyable, you must genuinely pursue the temporary goal of winning.\u003cbr\u003e The greatest pleasure in the game \"Twister\" lies in the \"failure\" where everyone loses their balance and collapses, but to experience that desired failure, the player must pursue \"success\" with all their might.\u003cbr\u003e\u003cbr\u003e Previous discussions on the claim that games are art have mainly focused on proving that games can provide the aesthetic and artistic value that other types of art can provide.\u003cbr\u003e The author's approach is different. \u003cbr\u003eGames, he argues, are not only like traditional works of art in many ways, but also offer a unique aesthetic experience that other arts cannot.\u003cbr\u003e For example, if music is an art that uses 'sound' as its medium, then games are an art that uses our 'activity' as its medium, and game designers are artists who use this to create temporary practical acts and practical environments.\u003cbr\u003e Through games, we can embody the agency that game designers have inscribed into the game and develop appropriate agency and autonomy.\u003cbr\u003e For example, playing Tetris can teach you the act of quickly packing for a trip, and playing Spyfall, where you have to figure out who the spy is through questions and answers, can teach you the act of distinguishing truth from nonsense.\u003cbr\u003e \u003cbr\u003eFurthermore, the author focuses on the social and moral consequences of these games' behavioral manipulation capabilities, and discusses the immense promise and threat that the very act of using agency as a medium confers on games.\u003cbr\u003e In the author's view, the issue of violence and sexual representation in games as a social problem is a narrow one.\u003cbr\u003e A major threat arises when the simplification and moral clarity promised by games transfers to the real world.\u003cbr\u003e We're already accustomed to gamifying our daily lives and instrumentalizing our life goals.\u003cbr\u003e Health apps quantify your daily step count, compare it to others, and offer rewards and competitions.\u003cbr\u003e Uber rewards drivers who drive more miles with badges, and Disney is known for gamifying customer service. \u003cbr\u003eThese explicit gamification systems have already been adopted by companies like Amazon, as well as social media platforms like Facebook and Twitter.\u003cbr\u003e The number of citations and impact index of papers that follow scholars' academic activities seem like game scores.\u003cbr\u003e The author argues that while all these characteristics are crucial for the behavioral fluidity of games, they can lead to moral and social disaster in the real world, and that aesthetically strenuous play is the antidote to the illusion of moral clarity that makes life a game.\u003cbr\u003e\u003cbr\u003e So, are games just a waste of time, or are they an art form that helps us move through life with a lighter step?\u003cbr\u003e As author and translator Gatja Behrens puts it, “To see if Nguyen’s ideas about agency are right, you probably have to play the game. \u003cbr\u003eInstead of struggling to win, enjoy the struggle as you learn in this book.\u003cbr\u003e I hope that you will join us, using this book as a guide.” \u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e GOODS SPECIFICS \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003ePublication date:\u003c\/strong\u003e December 29, 2022\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003ePage count, weight, size:\u003c\/strong\u003e 376 pages | 400g | 124*188*23mm\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eISBN13:\u003c\/strong\u003e 9791189356897\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eISBN10:\u003c\/strong\u003e 1189356899 \u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cspan\u003e\u003c\/span\u003e\n\n\u003c\/center\u003e\n\n\n\u003c\/center\u003e","brand":"LIBRAIRIE COREENNE","offers":[{"title":"Default Title","offer_id":43891655475242,"sku":"142545","price":27.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0683\/2750\/5962\/files\/13570c4ba3895b749e45855ec794f008.jpg?v=1765336367","url":"https:\/\/librairie.coreenne.fr\/en\/products\/142545","provider":"LIBRAIRIE COREENNE","version":"1.0","type":"link"}