{"product_id":"154597","title":"Unreal Engine 5 Introduction: Learn by Following ","description":"\u003ccenter\u003e\u003cdiv style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/tmgdisk01.cafe24.com\/images\/vs\/4172\/sv\/3jYDPGuwf6wVvGnKCEszvGrq2R6rvV.png?v=1765080904\" style=\"max-width:100%;max-height:10px\"\u003e\u003c\/div\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\n\n\u003cdiv style=\"width:95%\"\u003e\n\n\u003cdiv style=\"text-align:center;font-size:30px;font-weight:bolder;line-height:1.6em\"\u003e Unreal Engine 5 Introduction: Learn by Following \u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"border-bottom:1px;border-bottom-style:dotted;border-color:;padding-bottom:20px\"\u003e\u003ccenter\u003e\u003ctable align=\"center\" width=\"100%\"\u003e\u003ctbody style=\"border:0px\"\u003e\n\n\u003ctr\u003e\u003ctd align=\"center\" style=\"line-height:1.2em;text-align:center;font-size:18px;color:black;font-weight:bold;padding-bottom:20px;\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\u003ctr\u003e\u003ctd style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/image.yes24.com\/goods\/124608590\/XL\" style=\"max-width:100%;height:auto\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\n\u003c\/tbody\u003e\u003c\/table\u003e\u003c\/center\u003e\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;{split_style6}padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e Description \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;word-break:break-all;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eBook Introduction\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003cdiv\u003e \u003cb\u003eUnreal Engine is complex? Anyone can become a game developer by mastering its core features!\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e Unreal Engine is a 3D game engine that is capable of very high-level expressions, but it is also difficult to use skillfully.\u003cbr\u003e How can I easily learn Unreal Engine? This book provides helpful explanations and step-by-step exercises for those new to Unreal Engine or 3D game development, as well as those who want to experience the new features of Unreal Engine 5. \u003cbr\u003eIn particular, we focus on concepts essential for game development and the basic functions of Unreal Engine so that beginners can easily understand them and not give up during learning.\u003cbr\u003e Anyone can complete a simple 3D game by following the hands-on instructions and detailed screen captures.\u003cbr\u003e Then learn some more complex features and create bigger and more awesome games!\u003cbr\u003e\n\u003c\/div\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cul\u003e\u003cli\u003e You can preview some of the book's contents.\u003cbr\u003e \u003cspan\u003ePreview\u003c\/span\u003e\n\n\u003c\/li\u003e\u003c\/ul\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eindex\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e \u003cb\u003e[CHAPTER 1: Introduction to Unreal Engine]\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e 1.1 Into the world of Unreal Engine\u003cbr\u003e _What is Unreal Engine?\u003cbr\u003e _Unreal Engine vs.\u003cbr\u003e Unity?\u003cbr\u003e _What is Unreal Engine?\u003cbr\u003e _At first, the 'skill of letting go' is important.\u003cbr\u003e _Register an account\u003cbr\u003e _Installing Unreal Engine\u003cbr\u003e _Run the launcher\u003cbr\u003e _Epic Games Launcher\u003cbr\u003e _Unreal Engine Workflow\u003cbr\u003e _Library\u003cbr\u003e _Engine Installation\u003cbr\u003e _Run Unreal Editor\u003cbr\u003e _Project Browser\u003cbr\u003e\u003cbr\u003e 1.2 Using the Unreal Editor \u003cbr\u003e_Unreal Editor and Levels\u003cbr\u003e _Basic configuration\u003cbr\u003e _Viewport and Toolbar\u003cbr\u003e _Viewport Options\u003cbr\u003e _Perspective\u003cbr\u003e _Including lighting\u003cbr\u003e _mark\u003cbr\u003e _Transform Tool\u003cbr\u003e _Coordinate system of the transform tool\u003cbr\u003e _Snap feature in viewport\u003cbr\u003e _Move the camera\u003cbr\u003e _Keyboard Operation\u003cbr\u003e _Toolbar\u003cbr\u003e _Settings\u003cbr\u003e _You must know how to manipulate the viewport\u003cbr\u003e\u003cbr\u003e \u003cb\u003e[CHAPTER 2: LEVELS AND ACTORS]\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e 2.1 Creating an Actor\u003cbr\u003e _Elements that make up a level\u003cbr\u003e _Placing Cubes\u003cbr\u003e _Handling Actors\u003cbr\u003e _Detail panel\u003cbr\u003e _Add a shape\u003cbr\u003e _Static mesh\u003cbr\u003e _Using static meshes\u003cbr\u003e _Editing static meshes\u003cbr\u003e _Setting up the material\u003cbr\u003e _Other shape actors\u003cbr\u003e _Using the plane\u003cbr\u003e _Adding another shape actor\u003cbr\u003e _Let's use basic materials\u003cbr\u003e\u003cbr\u003e Components that make up level 2.2\u003cbr\u003e _Light\u003cbr\u003e _Types of lights\u003cbr\u003e _Directional Light\u003cbr\u003e _Sky Light\u003cbr\u003e _Point Light\u003cbr\u003e _Spotlight\u003cbr\u003e _camera\u003cbr\u003e _paly\u003cbr\u003e _How Player Start Works\u003cbr\u003e _Change to camera viewpoint\u003cbr\u003e _Sky\u003cbr\u003e _Fog\u003cbr\u003e\u003cbr\u003e 2.3 Quixel Bridge and Marketplace\u003cbr\u003e _Using ready-made models \u003cbr\u003e_Using Quixel Bridge\u003cbr\u003e _Import 3D assets\u003cbr\u003e _Using 3D assets\u003cbr\u003e _Using the Marketplace\u003cbr\u003e _Free content from Epic Games\u003cbr\u003e Open the _StackOBot project\u003cbr\u003e _Game Packaging\u003cbr\u003e _Setting the base map\u003cbr\u003e\u003cbr\u003e \u003cb\u003e[CHAPTER 3 MATERIALS]\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e 3.1 Material Basics\u003cbr\u003e _What is a material?\u003cbr\u003e _Creating a material\u003cbr\u003e _Material Editor\u003cbr\u003e _Nodes, Graphs, Blueprints\u003cbr\u003e _node\u003cbr\u003e _Handling graphs\u003cbr\u003e _Show colors\u003cbr\u003e _Constant○Vector node\u003cbr\u003e _Setting red\u003cbr\u003e _Create a red material\u003cbr\u003e _Using Materials\u003cbr\u003e _Material settings\u003cbr\u003e\u003cbr\u003e 3.2 Setting up materials\u003cbr\u003e Using _Metallic\u003cbr\u003e _Setting up Metallic\u003cbr\u003e _Metallic material is set!\u003cbr\u003e _Roughness and Reflection\u003cbr\u003e _Using Roughness\u003cbr\u003e _Metallic+Roughness=?\u003cbr\u003e _Using Emissive Color\u003cbr\u003e _Adjusting the brightness of the emissive color\u003cbr\u003e _Adjusting transparency with opacity\u003cbr\u003e\u003cbr\u003e 3.3 Gradient\u003cbr\u003e _Gradient effect cycle\u003cbr\u003e Using _TextureCoordinate\u003cbr\u003e _Apply a different color\u003cbr\u003e Using _DiamondGradient \u003cbr\u003eUsing _RadialGradientExponential\u003cbr\u003e\u003cbr\u003e 3.4 Materials and Textures\u003cbr\u003e _Using textures\u003cbr\u003e _Creating a material using a texture\u003cbr\u003e _TextureSample properties\u003cbr\u003e _Setting scale by UV coordinates\u003cbr\u003e _Creating a perforated material\u003cbr\u003e _Creating surface curvature\u003cbr\u003e Using _BumpOffset\u003cbr\u003e\u003cbr\u003e \u003cb\u003e[CHAPTER 4: VISUAL EFFECTS AND LANDSCAPES]\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e 4.1 Understanding the Niagara System\u003cbr\u003e _Niagara and particle systems\u003cbr\u003e _Creating a Niagara System\u003cbr\u003e _Niagara System Editor\u003cbr\u003e _MyNiagra and Fountain\u003cbr\u003e _Emitter Settings\u003cbr\u003e _Preparing materials for particles\u003cbr\u003e _Using Materials in Niagara\u003cbr\u003e _Change particle size\u003cbr\u003e _Disable gravity\u003cbr\u003e _Adjust the speed\u003cbr\u003e _Adjust the emission range\u003cbr\u003e _Save Emitter\u003cbr\u003e Using the _MyFountain emitter\u003cbr\u003e\u003cbr\u003e 4.2 Using the Niagara System Freely\u003cbr\u003e _Using multiple emitters\u003cbr\u003e _Using the Curves Panel\u003cbr\u003e _Editing Curves\u003cbr\u003e _Niagara module\u003cbr\u003e _Creating a new module\u003cbr\u003e _Module's node\u003cbr\u003e _Module parameters \u003cbr\u003eCreating a handle to adjust _SpriteSize\u003cbr\u003e Using the _MyModule1 module\u003cbr\u003e _Using the Niagara System\u003cbr\u003e _You need to learn blueprints first\u003cbr\u003e\u003cbr\u003e 4.3 Creating a Landscape\u003cbr\u003e _What is landscape?\u003cbr\u003e _Creating materials for landscapes\u003cbr\u003e _Creating a new landscape\u003cbr\u003e _Sculpting tools\u003cbr\u003e _Paint Mode\u003cbr\u003e _Paint layer mechanism\u003cbr\u003e _Editing Materials\u003cbr\u003e Using _LandscapeLayerBlend\u003cbr\u003e _Setting up layers\u003cbr\u003e _Setting layer information\u003cbr\u003e _Using Layers in the Paint Tool\u003cbr\u003e\u003cbr\u003e \u003cb\u003e[CHAPTER 5 ANIMATION]\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e 5.1 Moving with the sequencer\u003cbr\u003e _Unreal Engine's animation features\u003cbr\u003e _Create a level\u003cbr\u003e _Add an actor\u003cbr\u003e _Setting up the material\u003cbr\u003e _Setting up the sequencer\u003cbr\u003e _Understanding Sequencers\u003cbr\u003e _Adding an actor to a track\u003cbr\u003e _Editing position values ​​with curves\u003cbr\u003e Editing the curve of _X\u003cbr\u003e _Adjust playback range\u003cbr\u003e _Sequencer added to level\u003cbr\u003e _Rotate the actor\u003cbr\u003e\u003cbr\u003e 5.2 Applying the Sequencer\u003cbr\u003e _Material Animation\u003cbr\u003e _Editing the Material Parameters Collection \u003cbr\u003e_Using parameters in materials\u003cbr\u003e Using _MyMaterialCollection1\u003cbr\u003e Connecting _CollectionParameter\u003cbr\u003e _Manipulating parameters with a sequencer\u003cbr\u003e _Editing the curve of a parameter\u003cbr\u003e _Check material animation\u003cbr\u003e _Camera viewpoint animation\u003cbr\u003e _Adding a Camera to the Sequencer\u003cbr\u003e _Camera cut\u003cbr\u003e _What is the identity of the suspicious sphere reflected in the scene?\u003cbr\u003e _Game Mode and World Settings\u003cbr\u003e _Creating a game mode\u003cbr\u003e _Change game mode in world settings\u003cbr\u003e\u003cbr\u003e 5.3 Characters and Animation\u003cbr\u003e _Characters and Animation\u003cbr\u003e _Create a new level\u003cbr\u003e _Creating a character\u003cbr\u003e _Setting up animations for characters\u003cbr\u003e _Creating animations with Sequencer\u003cbr\u003e _Adding animation to a track\u003cbr\u003e _Running animations with the level sequencer\u003cbr\u003e\u003cbr\u003e 5.4 Animation using Blueprints\u003cbr\u003e _What is an Animation Blueprint?\u003cbr\u003e _Creating a Blueprint\u003cbr\u003e _Blueprint Editor\u003cbr\u003e _Event Graph and AnimGraph\u003cbr\u003e _Setting up animation for the final animation pose \u003cbr\u003e_Moving a Skeletar Mesh with Blueprints\u003cbr\u003e _Switch between 2 animations\u003cbr\u003e _Using Blend Pose\u003cbr\u003e _Pose blending using Boolean types\u003cbr\u003e _Setting up a blend pose\u003cbr\u003e _Add a variable\u003cbr\u003e _Check with Preview\u003cbr\u003e _Using State Machines\u003cbr\u003e _Open State Machine\u003cbr\u003e _Create a state\u003cbr\u003e _Setting transition rules\u003cbr\u003e _Creating a transition from Walk to Idle\u003cbr\u003e _Check the animation display\u003cbr\u003e _The rest is up to the blueprint!\u003cbr\u003e\u003cbr\u003e \u003cb\u003e[CHAPTER 6 BLUEPRINT]\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e 6.1 Let's use Blueprints!\u003cbr\u003e _What is a Blueprint?\u003cbr\u003e _Preparing for a new level\u003cbr\u003e _Preparing the camera\u003cbr\u003e _Preparing the Spear\u003cbr\u003e _Creating a Level Blueprint\u003cbr\u003e _Blueprint Editor\u003cbr\u003e _Programs and Events\u003cbr\u003e _Display message on startup\u003cbr\u003e _Running the Blueprint\u003cbr\u003e _Organize with comments\u003cbr\u003e _Collapse completed nodes\u003cbr\u003e _Debug and Breakpoints\u003cbr\u003e\u003cbr\u003e 6.2 Manipulating Actors\u003cbr\u003e _Frame display and tick events\u003cbr\u003e Using the _tick event\u003cbr\u003e _Moving the actor \u003cbr\u003e_How to eliminate differences according to environment?\u003cbr\u003e _Multiplying by Delta Seconds\u003cbr\u003e _Using the mouse\u003cbr\u003e _Adding a Player Controller\u003cbr\u003e _Click to process\u003cbr\u003e Make it move while pressing the _ button\u003cbr\u003e _Using variables\u003cbr\u003e _Creating branch processing\u003cbr\u003e _Moving the camera with the keyboard\u003cbr\u003e\u003cbr\u003e 6.3 HUD and Widgets\u003cbr\u003e _UI and Widgets\u003cbr\u003e _Placing text on the canvas panel\u003cbr\u003e _Displaying widgets with level blueprints\u003cbr\u003e _Change the text in a text widget\u003cbr\u003e _Manipulating the variable message\u003cbr\u003e\u003cbr\u003e 6.4 Handling Triggers\u003cbr\u003e _Handling Spheres\u003cbr\u003e _Using triggers\u003cbr\u003e _Storing widgets in variables\u003cbr\u003e Create an _OnActorBeginOverlap event\u003cbr\u003e _Creating various processing with triggers\u003cbr\u003e\u003cbr\u003e \u003cb\u003e[CHAPTER 7: Full-scale Game Development]\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e 7.1 Using Template Projects\u003cbr\u003e _Let's start with a template project!\u003cbr\u003e _Sample level\u003cbr\u003e _Using characters in new levels\u003cbr\u003e _Setting up the indicator material\u003cbr\u003e _Planting grass and trees\u003cbr\u003e _Foliage Tool\u003cbr\u003e _Paint tool\u003cbr\u003e _Drawing foliage\u003cbr\u003e _Creating a character\u003cbr\u003e _Preparing the camera actor \u003cbr\u003e_Specify a starting point\u003cbr\u003e _Projects in the Marketplace\u003cbr\u003e _Using Windwalker Echo\u003cbr\u003e _Create a new level\u003cbr\u003e\u003cbr\u003e 7.2 Moving Actors with the Physics Engine\u003cbr\u003e _What is a physics engine?\u003cbr\u003e _Placing a Sphere Actor\u003cbr\u003e _Setting up the physics engine\u003cbr\u003e _Collision\u003cbr\u003e _How to move with a physics engine?\u003cbr\u003e _Move by pushing the spear\u003cbr\u003e Applying force with _Add Force\u003cbr\u003e\u003cbr\u003e 7.3 Conflicts with triggers\u003cbr\u003e _Handling collisions\u003cbr\u003e _Clear actors on collision\u003cbr\u003e _To erase an entity, simply delete the collision.\u003cbr\u003e _Overlap\u003cbr\u003e _Creating an overlap event\u003cbr\u003e _Place multiple spheres and cones like in a game\u003cbr\u003e\u003cbr\u003e 7.4 Organizing the game like a game\u003cbr\u003e _Functionalizing the program\u003cbr\u003e Open the _Sphere Hit function\u003cbr\u003e _Creating an overlap event as a function\u003cbr\u003e Rolling a spear with a _function\u003cbr\u003e _Display as HUD\u003cbr\u003e _Implementing game termination\u003cbr\u003e Using the _Is Finished? Macro\u003cbr\u003e _Writing a display with HUD\u003cbr\u003e _Creating a content binding\u003cbr\u003e _Display HUD on screen\u003cbr\u003e _Show elapsed time\u003cbr\u003e _End the game when hitting a sphere \u003cbr\u003e_Game over when touching a cone\u003cbr\u003e _Let's challenge ourselves to improve the game!\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eDetailed image\u003c\/b\u003e \u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cdiv\u003e\u003cimg src=\"https:\/\/image.yes24.com\/momo\/TopCate4401\/MidCate009\/440086723.jpg\" border=\"0\" alt=\"Detailed Image 1\"\u003e\u003c\/div\u003e\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003ePublisher's Review\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e \u003cb\u003eAn introduction to Unreal Engine 5 that focuses on the minimum features required for game development.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e Have you ever wanted to take on game development but hesitated due to lack of programming experience? Feeling overwhelmed by Unreal Engine 5's vast features? By following this book and learning its core features and the game development process step-by-step, anyone can easily create a game.\u003cbr\u003e It covers everything from program installation to easy-to-follow instructions for even complete beginners, and gradually expands the scope of application for each function, making it easy to understand how it works.\u003cbr\u003e Take on the challenge of creating more complex games by adding your own ideas to the core features of Unreal Engine 5 that you learned in this book!\u003cbr\u003e \u003cbr\u003e\u003cb\u003e〈〈Recommended for these people〉〉\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e · People who want to develop games but have no development experience\u003cbr\u003e · Those who are using other 3D programs and are interested in Unreal Engine\u003cbr\u003e · If you are using Unreal Engine but are not familiar with the latest features in version 5.\u003cbr\u003e\u003cbr\u003e \u003cb\u003e〈〈Contents Covered in the Book〉〉\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e · Introduction to Unreal Engine\u003cbr\u003e · Levels and actors\u003cbr\u003e · Material\u003cbr\u003e Visual effects and landscapes\u003cbr\u003e · animated movie\u003cbr\u003e Blueprint\u003cbr\u003e · Full-scale game development \u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e GOODS SPECIFICS \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eDate of issue:\u003c\/strong\u003e January 25, 2024\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003ePage count, weight, size:\u003c\/strong\u003e 576 pages | 183*235*35mm\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eISBN13:\u003c\/strong\u003e 9791169211918\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eISBN10:\u003c\/strong\u003e 1169211917 \u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cspan\u003e\u003c\/span\u003e\n\n\u003c\/center\u003e\n\n\n\u003c\/center\u003e","brand":"LIBRAIRIE COREENNE","offers":[{"title":"Default Title","offer_id":43893437857834,"sku":"154597","price":52.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0683\/2750\/5962\/files\/0a5ce835e6e671174df3bb164878f1ca.jpg?v=1765402050","url":"https:\/\/librairie.coreenne.fr\/en\/products\/154597","provider":"LIBRAIRIE COREENNE","version":"1.0","type":"link"}