{"product_id":"154612","title":"Game UI design know-how that considers players ","description":"\u003ccenter\u003e\u003cdiv style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/tmgdisk01.cafe24.com\/images\/vs\/4172\/sv\/3jYDPLQg3WTHP4rzAhoXHuokqWZq1Q.png?v=1765080967\" style=\"max-width:100%;max-height:10px\"\u003e\u003c\/div\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\u003ccenter\u003e\n\n\u003cdiv style=\"width:95%\"\u003e\n\n\u003cdiv style=\"text-align:center;font-size:30px;font-weight:bolder;line-height:1.6em\"\u003e Game UI design know-how that considers players \u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"border-bottom:1px;border-bottom-style:dotted;border-color:;padding-bottom:20px\"\u003e\u003ccenter\u003e\u003ctable align=\"center\" width=\"100%\"\u003e\u003ctbody style=\"border:0px\"\u003e\n\n\u003ctr\u003e\u003ctd align=\"center\" style=\"line-height:1.2em;text-align:center;font-size:18px;color:black;font-weight:bold;padding-bottom:20px;\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\u003ctr\u003e\u003ctd style=\"text-align:center\"\u003e\u003cimg src=\"https:\/\/image.yes24.com\/goods\/123060834\/XL\" style=\"max-width:100%;height:auto\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\n\n\n\u003c\/tbody\u003e\u003c\/table\u003e\u003c\/center\u003e\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;{split_style6}padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e Description \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;word-break:break-all;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eBook Introduction\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003cdiv\u003e \u003cb\u003eA message from Bandai Namco Online visual designer\u003cbr\u003e Game UI Design Know-How for Players\u003cbr\u003e UI concepts, tone and manner, UI rules, prototyping, interactions, and UI implementation—all in one book!\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e Service\/product UI and game UI are different.\u003cbr\u003e While service and product UIs have purposes such as conveying information and selling products, game UIs must be designed to allow players to immerse themselves in the world, complete missions, and experience pleasure.\u003cbr\u003e This book will teach you how to design game UI from an omniscient player perspective.\u003cbr\u003e We impart game UI design know-how gained from the experience of an active visual designer. \u003cbr\u003eIt reflects the opinions of practitioners in various fields and contains abundant examples so that even beginners can immediately apply it in practice.\u003cbr\u003e Learn the systematic and organized game UI design process and reduce trial and error right now.\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cul\u003e\u003cli\u003e You can preview some of the book's contents.\u003cbr\u003e \u003cspan\u003ePreview\u003c\/span\u003e\n\n\u003c\/li\u003e\u003c\/ul\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eindex\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e \u003cb\u003eCHAPTER 1 Getting Started\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e 1.1 Game UI Designer's Duties\u003cbr\u003e [COLUMN] The Right Person to Be a Game UI Designer\u003cbr\u003e 1.2 Perspectives needed for game UI\u003cbr\u003e\u003cbr\u003e \u003cb\u003eCHAPTER 2 CONCEPT\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e 2.1 Project Story\u003cbr\u003e [COLUMN] The term 'UI'\u003cbr\u003e 2.2 Tone and Manner\u003cbr\u003e [COLUMN] I can't find inspiration!\u003cbr\u003e [COLUMN] Let's learn presentation skills!\u003cbr\u003e 2.3 UI Rules\u003cbr\u003e Concept organization\u003cbr\u003e\u003cbr\u003e \u003cb\u003eCHAPTER 3 PROTOTYPING\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e 3.1 Getting Started with Prototyping\u003cbr\u003e [COLUMN] Adobe XD Recommendations\u003cbr\u003e 3.1 Identifying Planning Requirements\u003cbr\u003e 3.3 Game Flow\u003cbr\u003e 3.4 Layout\u003cbr\u003e 3.5 UI Expression\u003cbr\u003e 3.6 Element placement\u003cbr\u003e [COLUMN] Purchase component source code\u003cbr\u003e 3.7 Motion and Directional Images \u003cbr\u003e[COLUMN UI] Are designers omnipotent?\u003cbr\u003e Prototyping Summary\u003cbr\u003e\u003cbr\u003e \u003cb\u003eCHAPTER 4 DESIGN\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e 4.1 Starting the Design\u003cbr\u003e 4.2 Tool Selection\u003cbr\u003e [COLUMN] So, which tool is good?\u003cbr\u003e 4.3 File Rules\u003cbr\u003e [COLUMN] I hate names like this!\u003cbr\u003e [COLUMN] The Advantages of Photoshop\u003cbr\u003e 4.4 Rough Design\u003cbr\u003e [COLUMN] Fonts in Games\u003cbr\u003e 4.5 Actual Design\u003cbr\u003e [COLUMN] About the program version\u003cbr\u003e 4.6 Movement and Direction\u003cbr\u003e 4.7 UI Visual Checklist\u003cbr\u003e Design cleanup\u003cbr\u003e\u003cbr\u003e \u003cb\u003eCHAPTER 5 Implementation\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e 5.1 Starting the implementation\u003cbr\u003e [COLUMN] Do you need math knowledge?\u003cbr\u003e 5.2 Pre-learning\u003cbr\u003e 5.3 Check the rules\u003cbr\u003e [COLUMN] Data capacity that can be used to implement games\u003cbr\u003e 5.4 Creating implementation data\u003cbr\u003e [COLUMN] UI Implementation in the Age of GUI Tools\u003cbr\u003e 5.5 Data Passing and Implementation Verification\u003cbr\u003e 5.6 Polishing\u003cbr\u003e [COLUMN] Designers Need a Debugger Too!\u003cbr\u003e Implementation Summary\u003cbr\u003e\u003cbr\u003e \u003cb\u003eCHAPTER 6 Leveling Up\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e 6.1 Leveling up begins!\u003cbr\u003e [COLUMN] Let's master search skills!\u003cbr\u003e 6.2 Development Technology\u003cbr\u003e 6.3 Human Resources Management\u003cbr\u003e 6.4 Business\u003cbr\u003e [COLUMN] Career Introduction\u003cbr\u003e Level Up Summary\u003cbr\u003e\u003cbr\u003e \u003cb\u003eCHAPTER 7 Conclusion\u003c\/b\u003e\u003cbr\u003e \u003cbr\u003e7.1 Who is the game for?\u003cbr\u003e 7.2 And with UX design...\u003cbr\u003e\n\n\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003eDetailed image\u003c\/b\u003e \u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cdiv\u003e\u003cimg src=\"https:\/\/image.yes24.com\/momo\/TopCate4341\/MidCate007\/434064743.jpg\" border=\"0\" alt=\"Detailed Image 1\"\u003e\u003c\/div\u003e\u003c\/div\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003ch5\u003e \u003cb\u003ePublisher's Review\u003c\/b\u003e\n\u003c\/h5\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e \u003cb\u003eGame UI? Aren't all UIs the same?\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e We encounter a variety of interfaces, including websites, smartphone applications, kiosks, and navigation systems.\u003cbr\u003e What's the difference between the UI found in services and products and the UI of games? Games are entertainment.\u003cbr\u003e Unlike the purpose of conveying information, selling products, and providing convenience, games are often enjoyed for their own sake.\u003cbr\u003e Therefore, the game UI must be designed to immerse players in the game world or provide a sense of pleasure while completing missions.\u003cbr\u003e This is something that should only be considered when designing game UI.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e “When I actually implemented it, it was different from what I had planned!”\u003cbr\u003e “It takes too much time to fix and repeat tests!”\u003cbr\u003e “It’s the final stage, but there’s no sense of unity!”\u003cbr\u003e \u003cbr\u003eIt's a common saying in the field. Even if UI designers pour all their skills and knowledge into it, they're bound to encounter obstacles.\u003cbr\u003e Therefore, the \"workflow\" discussed in this book is crucial. Systematizing UI design tasks allows you to prevent problems in advance and respond more quickly to new ones. UI is particularly susceptible to external factors and often clashes with other departments.\u003cbr\u003e Let's take a look at the overall game UI development workflow and learn design know-how.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e ★ Game UI Development Workflow\u003cbr\u003e [Concept Decision] → [Prototyping] → [Visual Design] → [Implementation] → [Polishing + α]\u003cbr\u003e * Concept Decision: Decide on project story, tone and manner, and UI rules.\u003cbr\u003e * Prototyping: Understanding the overall game flow, planning, and determining detailed elements.\u003cbr\u003e * Visual Design: Rough Design, Actual Design, Motion and Direction\u003cbr\u003e * Implementation: data rules, creating implementation data, and testing behavior. \u003cbr\u003e* Polishing + α: Full inspection, platform support, multilingual support, etc.\u003cbr\u003e\u003cbr\u003e ★ Target audience\u003cbr\u003e * New UI designer\u003cbr\u003e * Lead UI Designer\u003cbr\u003e * Game UI planner\u003cbr\u003e * Game UI Engineer\u003cbr\u003e * Project Manager \u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cdiv style=\"width:95%;padding-top:20px;padding-bottom:20px\"\u003e\n\n\u003cdiv style=\"text-align:left;font-size:16px;font-weight:bold;padding-bottom:20px\"\u003e GOODS SPECIFICS \u003c\/div\u003e\n\n\u003cdiv style=\"text-align:left;font-size:14px;line-height:1.6em;\"\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eDate of issue:\u003c\/strong\u003e October 27, 2023\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003ePage count, weight, size:\u003c\/strong\u003e 232 pages | 426g | 153*235*12mm\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eISBN13:\u003c\/strong\u003e 9791169211581\u003c\/div\u003e\n\n\u003cdiv style=\"width:100%;margin-bottom:5px;line-height:1.6em;font-size:14px\"\u003e - \u003cstrong\u003eISBN10:\u003c\/strong\u003e 1169211585 \u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003ccenter\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003ccenter\u003e\u003ctable\u003e\u003ctr\u003e\u003ctd style=\"height:10px\"\u003e\u003c\/td\u003e\u003c\/tr\u003e\u003c\/table\u003e\u003c\/center\u003e\n\n\u003cspan\u003e\u003c\/span\u003e\n\n\u003c\/center\u003e\n\n\n\u003c\/center\u003e","brand":"LIBRAIRIE COREENNE","offers":[{"title":"Default Title","offer_id":43893438349354,"sku":"154612","price":35.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0683\/2750\/5962\/files\/cfd9a32aea415c111bbfd7679025265d.jpg?v=1765402090","url":"https:\/\/librairie.coreenne.fr\/en\/products\/154612","provider":"LIBRAIRIE COREENNE","version":"1.0","type":"link"}