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Easy Java Programming
Easy Java Programming
Description
Book Introduction
Java object-oriented programming with new features

This book covers the core of object-orientation while also detailing new features introduced in Java 8.
By reading and following the core code without unnecessary details, you can 'understand the concept and implement it in practice', and you can also improve your programming skills by solving project problems that can be applied to real life.
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index
Chapter 01 Getting Started with Java
01 Programming Language and Java
02 What you can do with Java
03 Java Virtual Machine
04 JDK Installation and Environment Settings
05 Building an Integrated Development Environment
06 Writing and Running the Hello Program
++ Practice Problems

Chapter 02 Java Program Structure and Basic Grammar
01 Basic Structure of Java Programs
02 Identifier
03 Variables
04 Java Basic Input/Output
05 Operator
++ Challenge
++ Practice Problems
++ Programming Problems

Chapter 03 Control Statements and Methods
01 Control statement
02 Conditional statement
03 Loop
04 Quarterly
05 switch statement
Method 06
++ Challenge
++ Practice Problems
++ Programming Problems

Chapter 04 Object Orientation
01 Overview of Object Orientation
02 Characteristics of Object-Oriented Programming
03 Class declaration and object creation
04 Accessing class components and members
05 Accessors and Setters
06 Constructor
07 Static Member
++ Challenge
++ Practice Problems
++ Programming Problems

Chapter 05 String, Array, and Enumeration Types
01 string
02 Array Basics
03 Array Application
04 Enumeration Type
++ Challenge
++ Practice Problems
++ Programming Problems

Chapter 06 Inheritance
01 The concept and necessity of inheritance
02 Class Inheritance
03 Method Overriding
Package 04
05 Child class and parent constructor
06 Inheritance and Access Control
07 final classes and methods
08 Type Conversion and Polymorphism
09 Modularization
++ Challenge
++ Practice Problems
++ Programming Problems

Chapter 07 Interfaces and Special Classes
01 Abstract Class
02 Interface Basics
03 Interface Application
04 Interfaces and Polymorphism
05 Nested Classes and Nested Interfaces
06 Anonymous Class
++ Challenge
++ Practice Problems
++ Programming Problems

Chapter 08 Basic Package
01 Package and API Documentation
02 java.lang package
03 java.util package
04 java.text package
++ Challenge
++ Practice Problems
++ Programming Problems

Chapter 09 Exception Handling and Generic Programming
01 Exception
02 Exception handling method
03 Generic Classes and Interfaces
04 Generic inheritance and type constraints
05 Generic Method
++ Challenge
++ Practice Problems
++ Programming Problems

Chapter 10 Lambda Expressions and Functional Interfaces
01 Lambda Expression Basics
02 Lambda Expression Precautions and Usage
03 Application of functional interface
++ Challenge
++ Practice Problems
++ Programming Problems

Chapter 11 Collection Framework
01 Introduction to the Collection Framework
02 Collection interface and implementation
03 Map interface and implementation
04 Collections class
++ Challenge
++ Practice Problems
++ Programming Problems

Chapter 12 Stream
01 Stream Introduction
02 Stream Types and Stream Creation
03 Stream Operations and Option Types
04 Stream Utilization
05 Aggregation and collection using streams
++ Challenge
++ Practice Problems
++ Programming Problems

Chapter 13 Input/Output Processing
01 Input/output stream
02 byte stream
03 Character Stream
04 File Management
++ Challenge
++ Practice Problems
++ Programming Problems

Chapter 14 Thread
01 Processes and Threads
02 Creating and Executing Threads
03 Thread Status and Control
04 Synchronization and Collaboration
++ Challenge
++ Practice Problems
++ Programming Problems

Chapter 15 Java GUI Basics
01 Introduction to GUI Programming
02 GUI Basics Using Swing
03 Creating a container and adding components
04 Component placement
05 Swing Components
++ Challenge
++ Practice Problems
++ Programming Problems

Chapter 16 Event Handling
01 Event-driven programming
02 Event Class and Event Listener
03 Event Processing Application
04 Adapter Class
05 Events and Menus
++ Challenge
++ Practice Problems
++ Programming Problems

Chapter 17 Graphics Programming
01 Graphics Context
02 Drawing graphics
++ Challenge
++ Practice Problems
++ Programming Problems

Chapter 18 Network and Database Programming
01 Network Basics
02 Client-server communication using sockets
03 Client-server socket communication application
04 Database Basics and Environment Installation
05 JDBC Programming
++ Challenge
++ Practice Problems
++ Programming Problems

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GOODS SPECIFICS
- Publication date: November 22, 2020
- Page count, weight, size: 780 pages | 188*257mm
- ISBN13: 9791156645146
- ISBN10: 115664514X

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