
#1 Coding, Scratch 3.0
Description
Book Introduction
A Scratch book written by a father himself to help his child become number one.
This book is a scratch book written by a father himself so that his son can follow along without any difficulties.
Thanks to this, Dong-Geon Kim, a student who studied the previous edition of this book, won first place in the elementary school division of the open source software developer competition and went on to study in Silicon Valley, USA.
The greatest strength of this book is that it was written from the perspective of an elementary school student to ensure that learning programming is as effective as possible with the content that is absolutely necessary.
Learn Scratch in 20 projects that are easier than math and more fun than science.
We created 20 interesting projects, including 'Catching Fish Falling from the Sky', 'Painting Board', and 'Foreign Language Word Test', to help you learn Scratch in a 'fun' way.
By filling in and changing the blocks to complete the project, you can understand the main flow of programming.
In this process, children can learn programming naturally as if they were playing a fun game, rather than learning it rigidly as if they were studying programming.
This book is a scratch book written by a father himself so that his son can follow along without any difficulties.
Thanks to this, Dong-Geon Kim, a student who studied the previous edition of this book, won first place in the elementary school division of the open source software developer competition and went on to study in Silicon Valley, USA.
The greatest strength of this book is that it was written from the perspective of an elementary school student to ensure that learning programming is as effective as possible with the content that is absolutely necessary.
Learn Scratch in 20 projects that are easier than math and more fun than science.
We created 20 interesting projects, including 'Catching Fish Falling from the Sky', 'Painting Board', and 'Foreign Language Word Test', to help you learn Scratch in a 'fun' way.
By filling in and changing the blocks to complete the project, you can understand the main flow of programming.
In this process, children can learn programming naturally as if they were playing a fun game, rather than learning it rigidly as if they were studying programming.
- You can preview some of the book's contents.
Preview
index
LESSON 1 Preparing Scratch
LESSON 2 The Talking and Moving Cat
LESSON 3 Moving
LESSON 4 Catch the Mouse
LESSON 5: The Fish That Avoids Sharks
LESSON 6: Catching Fish Falling from the Sky
LESSON 7 PIANO
LESSON 8 Paint
LESSON 9 Odd-Even Game
LESSON 10: The Chamchamcham Game
LESSON 11: GAMES OF PROBABILITY
LESSON 12: Managing Obesity
LESSON 13: Drawing Regular Polygons
LESSON 14: Drawing a Spider Web
LESSON 15: Drawing Shapes with Recursive Blocks
LESSON 16: Drawing a Sierpinski Triangle
LESSON 17 Addition and Subtraction Study Room
LESSON 18: The Blessings of Good Luck
LESSON 19 English Listening Assessment
LESSON 20 Foreign Language Vocabulary Test
LESSON 21 Animal Names Quiz
[Answer and Solution]
LESSON 2 The Talking and Moving Cat
LESSON 3 Moving
LESSON 4 Catch the Mouse
LESSON 5: The Fish That Avoids Sharks
LESSON 6: Catching Fish Falling from the Sky
LESSON 7 PIANO
LESSON 8 Paint
LESSON 9 Odd-Even Game
LESSON 10: The Chamchamcham Game
LESSON 11: GAMES OF PROBABILITY
LESSON 12: Managing Obesity
LESSON 13: Drawing Regular Polygons
LESSON 14: Drawing a Spider Web
LESSON 15: Drawing Shapes with Recursive Blocks
LESSON 16: Drawing a Sierpinski Triangle
LESSON 17 Addition and Subtraction Study Room
LESSON 18: The Blessings of Good Luck
LESSON 19 English Listening Assessment
LESSON 20 Foreign Language Vocabulary Test
LESSON 21 Animal Names Quiz
[Answer and Solution]
Detailed image

Publisher's Review
What kind of readers is this book for?
· Children and teenagers interested in programming
· All ages who want to learn programming easily, including elementary school teachers who teach programming/coding classes
Features of this book
① We've designed it so children can code on their own! It stimulates their problem-solving skills and imagination.
This book covers all the essential concepts and theories you need to know in programming, including variables and recursion.
Because you need to know the essential concepts required for programming, you can continue to learn programming independently even after reading this book.
Additionally, it is structured so that students can develop their imagination and problem-solving skills by directly solving [challenge problems] and [application problems] placed throughout the project.
② You can learn programming systematically through step-by-step/repetitive learning.
Learn programming systematically through step-by-step/repetitive learning, such as [Project Execution] - [Understanding the Concept] - [Project Creation] - [Overall Review].
Additionally, you can learn the programming flow of each chapter in a complete manner through the [First Encounter with Blocks] corner, where you can check and move on to the functions of newly learned blocks throughout the text, and the [Write the Entire Code] corner at the end of each chapter.
③ After-sales service is also provided through the author cafe.
https://cafe.naver.com/scratchprogramming
Visit the Naver Cafe run by the author himself.
You can access the projects for each lesson covered in the book right away.
Also, if you have any questions while reading the book, you can leave a comment and the author will personally answer them!
· Children and teenagers interested in programming
· All ages who want to learn programming easily, including elementary school teachers who teach programming/coding classes
Features of this book
① We've designed it so children can code on their own! It stimulates their problem-solving skills and imagination.
This book covers all the essential concepts and theories you need to know in programming, including variables and recursion.
Because you need to know the essential concepts required for programming, you can continue to learn programming independently even after reading this book.
Additionally, it is structured so that students can develop their imagination and problem-solving skills by directly solving [challenge problems] and [application problems] placed throughout the project.
② You can learn programming systematically through step-by-step/repetitive learning.
Learn programming systematically through step-by-step/repetitive learning, such as [Project Execution] - [Understanding the Concept] - [Project Creation] - [Overall Review].
Additionally, you can learn the programming flow of each chapter in a complete manner through the [First Encounter with Blocks] corner, where you can check and move on to the functions of newly learned blocks throughout the text, and the [Write the Entire Code] corner at the end of each chapter.
③ After-sales service is also provided through the author cafe.
https://cafe.naver.com/scratchprogramming
Visit the Naver Cafe run by the author himself.
You can access the projects for each lesson covered in the book right away.
Also, if you have any questions while reading the book, you can leave a comment and the author will personally answer them!
GOODS SPECIFICS
- Date of issue: September 10, 2019
- Page count, weight, size: 416 pages | 183*235*30mm
- ISBN13: 9791162242100
- ISBN10: 1162242108
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