
Yongsen's SketchUp V-Ray6
Description
Book Introduction
Unlike other technical books, it was explained in a story format.
It would be nice to number the explanations and proceed in that order, but the author felt that it was being followed and that something was missing.
Technical books are designed to be read not only as a supplement to your work, but also as a way to build background knowledge.
The answer to the question, 'Why is the quality of my work so poor?' is right around the corner.
It is about seeing the spatial composition expressed in reality, becoming familiar with the finishing materials with your eyes, and remembering the light and shade and reflection in your head.
What's more important is using the expression program correctly.
What is important is 'how to use the function to produce an expression that is close to reality.'
This is because the most important skill in implementing 3D programs is to make them as close to reality as possible.
This book will serve as a core guideline for everyone from beginners to practitioners of 3D programming.
It would be nice to number the explanations and proceed in that order, but the author felt that it was being followed and that something was missing.
Technical books are designed to be read not only as a supplement to your work, but also as a way to build background knowledge.
The answer to the question, 'Why is the quality of my work so poor?' is right around the corner.
It is about seeing the spatial composition expressed in reality, becoming familiar with the finishing materials with your eyes, and remembering the light and shade and reflection in your head.
What's more important is using the expression program correctly.
What is important is 'how to use the function to produce an expression that is close to reality.'
This is because the most important skill in implementing 3D programs is to make them as close to reality as possible.
This book will serve as a core guideline for everyone from beginners to practitioners of 3D programming.
index
preface
Chapter 1 What is V-Ray?
The meaning of live-action
Elements of three-dimensionality
Chapter 2 V-Ray Basics
About the V-Ray Toolbar
Asset Editor
Render settings (Test & Final)
Special Chapter 1: Creating a Test Room
Render Output and Safe Frame
How to compose a shot (Position Camera)
How to capture initial shading (Material Override)
Installing Rectangle Light
Shutter Speed
Creating a background (how to set up HDRi)
Chapter 3 Materials
Basic elements of Material
Where to download materials
Type of material
Options for Generic (basic material)
Making a wooden floor
Chapter 4 Most Commonly Used Materials
Practical materials section
Basic material section
natural materials
Chapter 5 Stain Material
Blend
Mix(Map)
Mix(Value)
Chapter 6 V-Ray Lights
Elements of V-ray Lights
Using Rectangle Light
Utilizing Sphere Light
Using Mesh Light
Special Chapter 2 Night Light and Emissive
Nighttime natural light
Usage of Emissive
Chapter 1 What is V-Ray?
The meaning of live-action
Elements of three-dimensionality
Chapter 2 V-Ray Basics
About the V-Ray Toolbar
Asset Editor
Render settings (Test & Final)
Special Chapter 1: Creating a Test Room
Render Output and Safe Frame
How to compose a shot (Position Camera)
How to capture initial shading (Material Override)
Installing Rectangle Light
Shutter Speed
Creating a background (how to set up HDRi)
Chapter 3 Materials
Basic elements of Material
Where to download materials
Type of material
Options for Generic (basic material)
Making a wooden floor
Chapter 4 Most Commonly Used Materials
Practical materials section
Basic material section
natural materials
Chapter 5 Stain Material
Blend
Mix(Map)
Mix(Value)
Chapter 6 V-Ray Lights
Elements of V-ray Lights
Using Rectangle Light
Utilizing Sphere Light
Using Mesh Light
Special Chapter 2 Night Light and Emissive
Nighttime natural light
Usage of Emissive
Detailed image
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Publisher's Review
Concentration of many years of know-how,
A textbook strong in practice
· A secret book for high-quality perspective drawings that are close to real life.
· V-Ray Basics for Portfolios and Practitioners
· Officially certified textbook from the online architectural education site Pacer (pacer.kr)
Book structure
It consists of a total of 6 main chapters and 2 special chapters.
Every element of V-Ray is unfamiliar and difficult.
The chapters are arranged in order of difficulty based on the author's criteria, and the special chapters in between can be progressed as examples.
I've linked the process of creating a perspective drawing so that you can understand it naturally, so all you have to do is follow along.
A textbook strong in practice
· A secret book for high-quality perspective drawings that are close to real life.
· V-Ray Basics for Portfolios and Practitioners
· Officially certified textbook from the online architectural education site Pacer (pacer.kr)
Book structure
It consists of a total of 6 main chapters and 2 special chapters.
Every element of V-Ray is unfamiliar and difficult.
The chapters are arranged in order of difficulty based on the author's criteria, and the special chapters in between can be progressed as examples.
I've linked the process of creating a perspective drawing so that you can understand it naturally, so all you have to do is follow along.
GOODS SPECIFICS
- Date of issue: July 15, 2025
- Page count, weight, size: 360 pages | 173*230*30mm
- ISBN13: 9788962853810
- ISBN10: 8962853817
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