
Call of Cthulhu: Guardian Rulebook
Description
Book Introduction
Call of Cthulhu HP
It is a tabletop role-playing game set in the world of Lovecraft.
Call of Cthulhu is full of secrets, mysteries, and horror.
Become a brave explorer and journey to strange and dangerous places, uncover a sinister conspiracy, and confront the horrors of the Cthulhu Mythos.
You will also encounter beings, monsters, and crazy cultists who destroy your ideals.
From strange ancient books containing forgotten knowledge, we gain knowledge that humans should not know.
Your actions may determine the fate of the world.
This book is the Guardians rulebook, containing core rules, background information, instructions, spells, and monsters.
It can be used by the Guardian of Secret Knowledge to offer adventures to other players.
You must have at least one copy of this book to play Call of Cthulhu.
It is recommended that other players, i.e. explorers, have at least one copy of the Explorer's Handbook.
The Explorer's Handbook contains additional information on character creation, abilities, professions, equipment, and more.
It is a tabletop role-playing game set in the world of Lovecraft.
Call of Cthulhu is full of secrets, mysteries, and horror.
Become a brave explorer and journey to strange and dangerous places, uncover a sinister conspiracy, and confront the horrors of the Cthulhu Mythos.
You will also encounter beings, monsters, and crazy cultists who destroy your ideals.
From strange ancient books containing forgotten knowledge, we gain knowledge that humans should not know.
Your actions may determine the fate of the world.
This book is the Guardians rulebook, containing core rules, background information, instructions, spells, and monsters.
It can be used by the Guardian of Secret Knowledge to offer adventures to other players.
You must have at least one copy of this book to play Call of Cthulhu.
It is recommended that other players, i.e. explorers, have at least one copy of the Explorer's Handbook.
The Explorer's Handbook contains additional information on character creation, abilities, professions, equipment, and more.
index
index
Introduction to the chapter
outline
Example of play
What you need to play
Chapter 1: HP
Lovecraft and
Cthulhu Mythos
Howard Phillips Lovecraft
Cthulhu Mythos
Chapter 2: Creating an Explorer
Quick Reference: Creating an Explorer
The meaning of numbers
Introducing Harvey Walters
Examples of occupations
Quick Reference Table of Half and Quarter Values
Chapter 3: Functions
Feature List
Chapter 4: Systems
Functional assessment
Bonus dice and penalty dice
Explorer Growth Management Stage
Chapter 5: Battle
Battle Round
Weapon use in combat
Close combat action
gloves
shooting
Injuries and Healing
Examples of poison
Chapter 1: Pursuit
The chase begins
Pursuit round
Chapter 6: Reason
Reason Score and Reason Determination
madness
Examples of phobias
Examples of obsessions
Treatment and recovery from madness
Adapting to Terrible Things
Chapter 7: Magic
Mythology
Use of magic
Learning to Order
A matter of faith
Chapter 8: Progress of the Play
For beginner guardians
Character that does not move the player
Dice and Judgment
Idea Judgment
Perception judgment
Use of rules
How to introduce a mythical being
Create a scenario
Chapter 9: The Books of Fearful Secrets
Use of mythology
Necronomicon
Mythological books
Chapter: Order List
order
Deep Magic
Order List
Chapter 10: Relics and
alien devices
Chapter: Monsters, Beasts,
alien gods
Pronunciation and notation of mythological names
Monsters of Mythology
divine beings
Traditional monsters
Beasts
Chapter 11: Scenario
In the old forest
red documents
Chapter: Appendix
Glossary
Converting from old rules
Equipment List - Year
Equipment List - Hyundai
Weapons Table
Rule Summary
Explorer Sheet - Years
Explorer's Seat - Hyundai
index
List of Sponsors
Introduction to the chapter
outline
Example of play
What you need to play
Chapter 1: HP
Lovecraft and
Cthulhu Mythos
Howard Phillips Lovecraft
Cthulhu Mythos
Chapter 2: Creating an Explorer
Quick Reference: Creating an Explorer
The meaning of numbers
Introducing Harvey Walters
Examples of occupations
Quick Reference Table of Half and Quarter Values
Chapter 3: Functions
Feature List
Chapter 4: Systems
Functional assessment
Bonus dice and penalty dice
Explorer Growth Management Stage
Chapter 5: Battle
Battle Round
Weapon use in combat
Close combat action
gloves
shooting
Injuries and Healing
Examples of poison
Chapter 1: Pursuit
The chase begins
Pursuit round
Chapter 6: Reason
Reason Score and Reason Determination
madness
Examples of phobias
Examples of obsessions
Treatment and recovery from madness
Adapting to Terrible Things
Chapter 7: Magic
Mythology
Use of magic
Learning to Order
A matter of faith
Chapter 8: Progress of the Play
For beginner guardians
Character that does not move the player
Dice and Judgment
Idea Judgment
Perception judgment
Use of rules
How to introduce a mythical being
Create a scenario
Chapter 9: The Books of Fearful Secrets
Use of mythology
Necronomicon
Mythological books
Chapter: Order List
order
Deep Magic
Order List
Chapter 10: Relics and
alien devices
Chapter: Monsters, Beasts,
alien gods
Pronunciation and notation of mythological names
Monsters of Mythology
divine beings
Traditional monsters
Beasts
Chapter 11: Scenario
In the old forest
red documents
Chapter: Appendix
Glossary
Converting from old rules
Equipment List - Year
Equipment List - Hyundai
Weapons Table
Rule Summary
Explorer Sheet - Years
Explorer's Seat - Hyundai
index
List of Sponsors
GOODS SPECIFICS
- Date of issue: November 2, 2016
- Page count, weight, size: 448 pages | 210*273*30mm
- ISBN13: 9788988060391
- ISBN10: 8988060393
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korean
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