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Pulp Cthulhu
Pulp Cthulhu
Description
Book Introduction
Exhilarating action and adventure against the darkness of myth

Calling all heroes! It's time to fight Cthulhu! Pulp Cthulhu is an RPG filled with exhilarating adventure, bizarre science, sinister plots, and brave heroes.
With just this book, a set of RPG dice, and the Call of Cthulhu Keeper rulebook, you can create exciting pulp-themed stories.

Are you tired of the explorers wandering the world, struggling to save humanity, only to die over and over again? Do you sometimes wish you could just go out and fight instead of trembling in fear until the terror passes? Pulp Cthulhu has stronger, more capable heroes!

It features a revamped character creation system, abilities enhanced by superpowers, sanity, and madness, new rules for Weird Science, and tips for Guardians to play pulp-style.
There is also a description of the pulp genre and the 1930s, the period just before World War II, dominated by the Great Depression.

Utilizing the pulp villains, monsters, and various pulp organizations provided in this book, Guardians can easily progress through pulp scenarios and campaigns.
Plus, it includes four action scenarios perfect for kickstarting your Pulp Cthulhu play.
Pulp Cthulhu can be used in any era or setting.
Inject pulp action into any setting, from the classic 1920s to the modern era, or anywhere else! A world of heroes and adventure awaits! This collection requires the Call of Cthulhu Keeper rulebook.

index
Introduction 7
Pulp: How Pulp Is It? 7
Call of Cthulhu with Pulp Cthulhu 8

Chapter 1: The History of Pulp 9

Popular Entertainment 9
Standing Alone Against a Cruel World: Hero Pulp 10
11 Strange Horrors in Rough Prints

Chapter 2: Creating a Pulp Hero 15

Creating a Pulp Hero 15
Step 1: Choose a Pulp Character Type 15
Step 2: Determine the Attributes 23
Step 3: Choose a Pulp Talent 23
Step 4: Choose a Career 24
Step 5: Select features and allocate feature points 34
Step 6: Create a Backstory 38
Step 7: Complete the Hero 41
Hero Attribute Crafting 41
Pulp Control: Optional Rule 42
Quick Reference Table 43

Chapter 3: Pulp Structure 44

Pioneer Club 44
Part 29, Chapter 49
Caduceus 50
Ambrosia Foundation 52
Gray Tigers 55
The Heirs 57

Chapter 4: System 60

Spend 60 luck
Rain: NPC's Luck Cost 62
63 Jomuraegi
Battle 63
Injuries and Healing 65
Hero Growth Management Stage 69
Pulp Control: Optional Rule 70

Chapter 5: The Reason of Pulp 74

Effects of Madness 74
Madness Talent 75
Road to Madness 79
Example 80 of Enhanced Features

Chapter 6: Pulp Magic, Superpowers, and Weird Science 81

Pulp Magic 81
Learning Orders 81
Casting of the spell 83
Pulp Control: Optional Rule 83
Superpower Function 84
Mental Attack and Possession 85
Weird Science 86
Example 87 of the device

Chapter 7 Progress of Pulp Play 90

Pulp Plot 90
Pulp Theme 91
Scenario Link 92
Action! 93
Regular Villain 96
Close call 98
Compensation 98

Chapter 8: The 1930s 99

Great Depression 99
101 Major Events of the 1930s
New Deal Policy 102
Repeal of Prohibition 104
Crime 105
FBI 108
Daily Life 108
Agriculture 110
Entertainment 112
Culture 114
Technique 114
World Crisis 117
Arkham Nights 119

Chapter 9: Examples of Pulp Villains and Other Characters 121

Villain's health is 121
Pulp Talent 121 for NPCs
Examples of Pulp Villains and Other Characters 122
General NPC 131
Pulp Monster 132

Chapter 10: The Extinction Period 135

Chapter 11: Waiting for the Hurricane 158
Chapter 12: Pandora's Box 176
Chapter 13: Slow-Speed ​​Ships to China 205
Chapter 14: Appendix: Handout Collection 235
Chapter 15: References 254
Chapter 16: Index 264


Pulp Hero Sheet 271
GOODS SPECIFICS
- Publication date: December 13, 2019
- Page count, weight, size: 272 pages | 216*279*20mm
- ISBN13: 9788988060568
- ISBN10: 8988060563

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