
AI play and education for infants and toddlers
Description
Book Introduction
In 『AI Play and Education for Infants and Toddlers』, we have tried to cover as many areas as possible, focusing on recent issues such as desirable ways to utilize smart devices and content along with AI, and ways to integrate AI, smart devices, and content activities into the curriculum and routines of early childhood education institutions.
In the practical part, we covered examples of AI app use and play activities using the 2019 revised Nuri Curriculum, VR/AR app use, and AI activities.
This is significant in that it not only allows early childhood teachers and prospective early childhood teachers to develop integrated class activities with smart devices and AI depending on the type of content, including AI, but also suggests ways to play using the content in line with the play-centered approach of the revised Nuri Curriculum.
In the practical part, we covered examples of AI app use and play activities using the 2019 revised Nuri Curriculum, VR/AR app use, and AI activities.
This is significant in that it not only allows early childhood teachers and prospective early childhood teachers to develop integrated class activities with smart devices and AI depending on the type of content, including AI, but also suggests ways to play using the content in line with the play-centered approach of the revised Nuri Curriculum.
index
Chapter 01: Developmentally Appropriate Smart Education for Infants and Toddlers and AI-Based Education 11
1.
Early Childhood Education for the Future 12
2. Perspectives and Directions for AI-Based Early Childhood Education 25
3. AI and Children's Literature 37
Chapter 02: AI and the EdTech Environment 43
1.
Smart Education Environment for Early Childhood Education Institutions 44
2.
51 Uses of AI STT and TTS in Early Childhood Education Institutions
3. Utilizing QR codes and electronic tags for recording 56
Chapter 03: 61 Case Studies of AI Play in Early Childhood Education
1.
Content System and Classification Content 63
2. AI Play Planning and Implementation Plan 65
Chapter 04 Toddler AI Play 209
1.
Naver Knowledge Interactive and Google Animal Search 211
2.
216 toddler doodles turned into AI 3D drawings
3.
Living Archive - Creating My Motion-Recognizing Actions 217
4.
Naver Clova Lamp and Smart Lens 219
5.
Create a play plan (play plan) using a chatbot. Create a play plan and provide feedback. 220
Chapter 05: Creating and Using AI Picture Books and Teaching Materials for Early Childhood Education Institutions (223)
1. AI Picture Book Creation (ChatGPT) 225
2. Create AI fairy tales and storytelling PPT materials 230
3. AI Fairy Tale Production (AI Design Platform Web and App) 242
4.
253 Case Studies: Using AI Chatbots in Early Childhood Education Institutions to Build Backstories for Fairy Tales
5.
257 Use of Padlet AI Teaching Materials in Early Childhood Education Institutions
6. Share AI Avatar Stories and Create Fairy Tales 265
7.
Creating a Metaverse Space and Exhibition Hall for Early Childhood Education Institutions 268
Chapter 06 Music Production for Toddlers 275
1.
Song Creation with Suno AI, Udio AI, and Chrome Music Lab 278
2.
Music production (creating lyrics, sheet music, and music tracks for ChatGPT) 287
3.
Music production ('Tracksy', 'Beatoven') 291
Chapter 07: AI Picture Creation, Text Generation, and Storytelling in Early Childhood Education 297
1. AI Image Search (Lummi) 299
2.
Image creation and AI teaching materials creation, AI play equipment creation (Padlet) 303
3.
Image generation (Generative AI such as ChatGPT, Copilot Designer, and Luton) 307
4. VR Play Background, Metaverse Picture Creation 311
5.
Text generation (ChatGPT, etc.) 314
6. AI Mind Map Creation 318
Chapter 08: The Reality of Generative AI Drawing and Storytelling Play for Young Children 329
1.
Generative AI drawing games (ChatGPT, etc.) 330
2.
Generative AI Storytelling Game (ChatGPT app, VoiceGPT app voice function) 334
3.
Voice-enabled role-playing and storytelling (Generative AI apps such as ChatGPT) 335
4.
ChatGPT App Voice Feature Play Case 338
Chapter 09: Creating an AI Chatbot for Early Childhood Education 343
1. Utilizing AI Chatbots - Luton AI 346
2. AI Chatbot Creation and Distribution 349
3.
ChatGPT in Action - GPTs AI Chatbot 352
- Reference 354
1.
Early Childhood Education for the Future 12
2. Perspectives and Directions for AI-Based Early Childhood Education 25
3. AI and Children's Literature 37
Chapter 02: AI and the EdTech Environment 43
1.
Smart Education Environment for Early Childhood Education Institutions 44
2.
51 Uses of AI STT and TTS in Early Childhood Education Institutions
3. Utilizing QR codes and electronic tags for recording 56
Chapter 03: 61 Case Studies of AI Play in Early Childhood Education
1.
Content System and Classification Content 63
2. AI Play Planning and Implementation Plan 65
Chapter 04 Toddler AI Play 209
1.
Naver Knowledge Interactive and Google Animal Search 211
2.
216 toddler doodles turned into AI 3D drawings
3.
Living Archive - Creating My Motion-Recognizing Actions 217
4.
Naver Clova Lamp and Smart Lens 219
5.
Create a play plan (play plan) using a chatbot. Create a play plan and provide feedback. 220
Chapter 05: Creating and Using AI Picture Books and Teaching Materials for Early Childhood Education Institutions (223)
1. AI Picture Book Creation (ChatGPT) 225
2. Create AI fairy tales and storytelling PPT materials 230
3. AI Fairy Tale Production (AI Design Platform Web and App) 242
4.
253 Case Studies: Using AI Chatbots in Early Childhood Education Institutions to Build Backstories for Fairy Tales
5.
257 Use of Padlet AI Teaching Materials in Early Childhood Education Institutions
6. Share AI Avatar Stories and Create Fairy Tales 265
7.
Creating a Metaverse Space and Exhibition Hall for Early Childhood Education Institutions 268
Chapter 06 Music Production for Toddlers 275
1.
Song Creation with Suno AI, Udio AI, and Chrome Music Lab 278
2.
Music production (creating lyrics, sheet music, and music tracks for ChatGPT) 287
3.
Music production ('Tracksy', 'Beatoven') 291
Chapter 07: AI Picture Creation, Text Generation, and Storytelling in Early Childhood Education 297
1. AI Image Search (Lummi) 299
2.
Image creation and AI teaching materials creation, AI play equipment creation (Padlet) 303
3.
Image generation (Generative AI such as ChatGPT, Copilot Designer, and Luton) 307
4. VR Play Background, Metaverse Picture Creation 311
5.
Text generation (ChatGPT, etc.) 314
6. AI Mind Map Creation 318
Chapter 08: The Reality of Generative AI Drawing and Storytelling Play for Young Children 329
1.
Generative AI drawing games (ChatGPT, etc.) 330
2.
Generative AI Storytelling Game (ChatGPT app, VoiceGPT app voice function) 334
3.
Voice-enabled role-playing and storytelling (Generative AI apps such as ChatGPT) 335
4.
ChatGPT App Voice Feature Play Case 338
Chapter 09: Creating an AI Chatbot for Early Childhood Education 343
1. Utilizing AI Chatbots - Luton AI 346
2. AI Chatbot Creation and Distribution 349
3.
ChatGPT in Action - GPTs AI Chatbot 352
- Reference 354
Publisher's Review
Even considering the potential adverse effects and risks of exposure to smart devices and ICT (information and communication technology) devices from a young age, young children, who must live alongside AI and smart devices and ICT devices, have no choice.
Children in kindergartens that provide ecological early childhood education are beings who will have to live in the age of artificial intelligence, not the primitive age.
Even children in a German forest kindergarten can't live without AI while holding a cell phone made of wood.
Now, even early childhood education cannot avoid considering integration with AI and smart devices.
For young children in the age of artificial intelligence, smart technologies and creative, convergent thinking are essential as they must compete with and coexist with artificial intelligence.
Even if it is a daycare center specializing in infants, AI literacy skills are necessary for infant teachers.
Teachers will also need AI assistance in creating play materials for infants, generating nursery rhymes, organizing teaching materials, and writing family newsletters.
In this sense, this book was written with a focus on AI-based play and education for infants and toddlers in the age of artificial intelligence, as well as smart play for infants and toddlers in the era of the Fourth Industrial Revolution.
This book strives to cover as many areas as possible, focusing on recent hot topics such as desirable ways to utilize smart devices and content, AI, and ways to integrate AI, smart devices, and content activities into early childhood education curricula and the daily routines of early childhood education institutions.
In the practical part, we covered examples of AI app use and play activities using the 2019 revised Nuri Curriculum, VR/AR app use, and AI activities.
This is significant in that it not only suggests ways for early childhood teachers and prospective early childhood teachers to integrate smart devices and AI into their classes, depending on the type of content, including AI, but also suggests ways to play using the content, in line with the play-centered approach of the revised Nuri Curriculum.
Children in kindergartens that provide ecological early childhood education are beings who will have to live in the age of artificial intelligence, not the primitive age.
Even children in a German forest kindergarten can't live without AI while holding a cell phone made of wood.
Now, even early childhood education cannot avoid considering integration with AI and smart devices.
For young children in the age of artificial intelligence, smart technologies and creative, convergent thinking are essential as they must compete with and coexist with artificial intelligence.
Even if it is a daycare center specializing in infants, AI literacy skills are necessary for infant teachers.
Teachers will also need AI assistance in creating play materials for infants, generating nursery rhymes, organizing teaching materials, and writing family newsletters.
In this sense, this book was written with a focus on AI-based play and education for infants and toddlers in the age of artificial intelligence, as well as smart play for infants and toddlers in the era of the Fourth Industrial Revolution.
This book strives to cover as many areas as possible, focusing on recent hot topics such as desirable ways to utilize smart devices and content, AI, and ways to integrate AI, smart devices, and content activities into early childhood education curricula and the daily routines of early childhood education institutions.
In the practical part, we covered examples of AI app use and play activities using the 2019 revised Nuri Curriculum, VR/AR app use, and AI activities.
This is significant in that it not only suggests ways for early childhood teachers and prospective early childhood teachers to integrate smart devices and AI into their classes, depending on the type of content, including AI, but also suggests ways to play using the content, in line with the play-centered approach of the revised Nuri Curriculum.
GOODS SPECIFICS
- Date of issue: March 15, 2025
- Page count, weight, size: 360 pages | 190*230*30mm
- ISBN13: 9791167258700
- ISBN10: 1167258703
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