Skip to product information
Learning Open-World Level Design with Unreal Engine 5
Learning Open-World Level Design with Unreal Engine 5
Description
Book Introduction
We often imagine things that go beyond the boundaries of reality.
The endless expanse of land and the freedom to explore the world are the charm of open-world games.
This appeal goes beyond mere play and has become a core part of modern game design.
"Learn Open World Level Design with Unreal Engine 5" provides detailed guidance on how to create this charm yourself.


This book is not simply a technical book.
It is a guide that teaches readers how to create new worlds.
Whether you're a beginner interested in open-world level design or an experienced designer, this book will teach you how to effectively tackle the allure and challenges of open-world games.

index
1.
Unreal Editor Basics


Unreal 5 minimum requirements
Create an Epic Games account
Download and install the Epic Games Launcher
Installing Unreal Engine 5

2.
Understanding Level Design


outline
Level Design Tutorial
- Level designer at a typical game company
- Different roles of level designers for each project
- What does a level designer do?
- History of Level Design
- The Birth of a Level Designer
- The Birth of an FPS Level Designer
- Systematization of level design
standard
- Gameplay and specifications
- Definition of level design
- Iterative development process
- The fun theory and patterns of rough coasters
- About the specifications
- How to set standards
- organize
meaningful choices
- Example of a platformer game
- Example of a first-person multiplayer shooter game
- organize
Play Flow
The Curse of Knowledge
Playtest
organize

3.
Level design with Google Earth


The Challenges of Reality-Based Level Design
What is Google Earth?
Finding data in Google Earth
Creating floor plans using paint.NET
Import the created floor plan into Unreal 5
Building structures according to floor plans
Placement of gameplay elements
organize

4.
The language of form and space


outline
Starting point
landmark
Call to action
Prohibition of action
Language of form
Push Player
Path guide lines
crumb
framing
Lighting
organize

5.
Basic Structure of Level Design: Corridors and Battlefields

passages and battlefields
passage
battlefield
Immersion theory
organize
Components of a passage
- Gentle curves or alleys
- Sufficient length
- Block the next space
- organize
Components of the battlefield
- Entrance
- Favorable space
- Dangerous space
- organize
How to use Unreal Landscape
- Create a new map
- Creating a Landscape
- Sculpt
- Smooth
- Flatten
- Ramp
- Create passages and battlefields simply through Landscape
Creating a medieval village map
- Finding data on Google Earth
- Drawing floor plans using paint.NET
- Import the created floor plan into Unreal 5
- Creating decal materials
- Create terrain according to the floor plan
- Structure manufacturing
- Filling the terrain using Landscape Material
- Planting trees using the Foliage Tool
- Creating a fence using BP_SplineMesh and BP_MeshSplineArrary
- Complete the passages and battlefield by placing monsters

6.
Dungeon-type level design


History of the Dungeon
Dungeon Components
- Multiple rooms and corridors
- Repeated tension and relaxation
- Diverse experiences
- Exploration elements
- Interesting climax
What is a tension curve?
Components of the tension curve
- hour
- Beat
- Tension
- Space
- Gameplay elements
Analysis of each game through the tension curve
Superior tension curve
Creating a medieval church village
- Making floor plans
- Terrain and structure creation
- Making folk houses
- Production of folk song variations
- Cave production
- Burning Village production
- Added destroyed houses
- Sunset lighting production
- Monster placement
- Item placement and completion
- finish

7.
Open world level design


Open World Level Design Overview
- outline
- Density of experience
- Point of interest
- Placement of points of interest
- Refusal and compensation
- Starting the open world map
Create an open world island
- Import maps from Google Earth
- Drawing an island plan
- Deploy to Unreal
- Using Landmass Plugin
- Create the entire terrain
- Creating mountain ranges and points of interest
- Procedural Foliage Spawner Basic
- Utilizing Procedural Foliage Spawner

In conclusion

Detailed image
Detailed Image 1

Publisher's Review
Unreal Engine 5: Tools of Creation

Unreal Engine 5 is more than just software; it's a tool for creation.
This book covers everything from installing and using Unreal Engine 5 to designing and implementing complex open-world levels.
Through this book, readers will be naturally drawn into the world of Unreal Engine 5 and experience the joy of creation within it.

The Boundary of Reality and Virtuality: Google Earth and Level Design

It's always exciting to translate real-world terrain into a game world.
This book shows you how to use Google Earth to bring real-world terrain into your game levels.
We'll walk you through the process step-by-step, from drawing a floor plan to importing it into Unreal Engine 5 to building the actual structure.
This work is like a bridge connecting reality and the virtual.

Open-World Level Design: The Heart of the Game

Level design is not simply the art of creating maps.
It's about designing the heart of the game—the entire experience the player feels.
The importance of level design is even more evident in open-world games.
It is the role of a level designer to keep players engaged in a vast world.
This book systematically covers the fundamental principles and key concepts of open-world level design, helping readers gain a deeper understanding of its importance.

The space in the game is a language in itself.
Shapes and light, paths and boundaries shape the player's experience.
This book explains various design elements, such as the language of form, path guidance, and lighting, to help readers design spaces effectively.
This is an art that goes beyond mere technique.

The core of open world games is the huge world and the various events that take place within it.
This book details how to provide engaging experiences for players, how to design realistic terrain and structures, and design techniques that naturally guide the player's gaze.
This will maximize the excitement and excitement players feel in the game.

Playtesting is an essential part of game development.
We cover effective playtesting methods and how to iterate on your maps to achieve optimal level design.
We improve the game by incorporating player feedback and make it the best game possible.
Repeated testing and revision are key elements in improving the quality of a game.

From medieval villages to open-world islands

From medieval villages to massive open-world islands, you'll learn and experience the features of Unreal Engine 5 firsthand through a variety of examples.
It is a process of moving forward step by step, as if traveling to a new world.


This book is not just a technical book.
A guide that teaches readers how to create new worlds.
Whether you're a beginner interested in open-world level design or an experienced designer, this book will teach you how to effectively tackle the allure and challenges of open-world games.

I recommend this to these people.

- Game Planner / Level Designer
- Anyone who wants to make the game fun
- Developers interested in RPG open world game development
- Background designer interested in level design
GOODS SPECIFICS
- Date of issue: June 25, 2024
- Page count, weight, size: 304 pages | 188*247*30mm
- ISBN13: 9791186573730
- ISBN10: 1186573732

You may also like

카테고리