
Kamangoni's Blender Training is so easy!
Description
Book Introduction
The most complete foundation for learning Blender
The reason why your skills don't improve even after watching many video lectures on YouTube is because you lack the fundamentals.
This book provides friendly explanations of unfamiliar terms and concepts for those who are new to 3D tools, and builds basic skills through repeated learning.
After finishing this book, you will find yourself applying and modeling it on your own.
The reason why your skills don't improve even after watching many video lectures on YouTube is because you lack the fundamentals.
This book provides friendly explanations of unfamiliar terms and concepts for those who are new to 3D tools, and builds basic skills through repeated learning.
After finishing this book, you will find yourself applying and modeling it on your own.
index
Chapter 1: The beginning is half the battle.
: Interface
__1.1 Essential information for beginners
__1.2 Let's change it as I like
__1.3 Getting familiar with the screen (1)
__1.4 Getting to know the screen (2)
__1.5 Essential Shortcuts
Chapter 2: The beginning is half the battle.
: Object
__2.1 Getting to know objects (1)
__2.2 Getting to know objects (2)
__2.3 Understanding the Reference Point
__2.4 Let's make it ourselves
Chapter 3: Handling Points, Lines, and Planes
__3.1 Edit Mode
__3.2 Delete element
__3.3 Element Creation
__3.4 Merging elements
__3.5 Element Splitting
Chapter 4: Pushing out / Trimming the corners / Cutting
__4.1 Extrude
__4.2 Inset Faces
__4.3 Bevel
__4.4 Loop Cut
__4.5 Knife
Chapter 5 Useful Features
__5.1 Quick Favorites
__5.2 Shade Smooth / Shade Flat
__5.3 Random Color
__5.4 Repeat Last
__5.5 Adjust Last Operation
__5.6 Unit change
__5.7 Collection
__5.8 Menu Search
Chapter 6 Coloring Book: Materials
__6.1 Viewport Shading
__6.2 Coloring objects
__6.3 Learn more about materials
__6.4 Independent Face Coloring
__6.5 Let's make it ourselves
Chapter 7: Precise Control
__7.1 Orientation
__7.2 Pivot Point
__7.3 Snap
__7.4 Proportional Editing
Chapter 8: Merge / Separate / Connect
__8.1 Join
__8.2 Connect Vertex Path
__8.3 Separate
__8.4 Parent-Child Relationship
__8.5 Link
Chapter 9: Choosing Multiple Options
__9.1 Select Random, Checker Deselect
__9.2 Select All by Type, Select Mirror
__9.3 Select More/Less, Select Grouped
__9.4 Select Linked, Select Pattern
Chapter 10 Light / Camera
__10.1 Light
__10.2 Camera
__10.3 Eevee Engine Recommended Settings
__10.4 Cycles Engine Recommended Settings
__10.5 HDRI
Chapter 11 Curve / Text
__11.1 Curve
__11.2 Text
Chapter 12: Mastering Modifiers
__12.1 Array
__12.2 Bevel
__12.3 Boolean
__12.4 Mirror
__12.5 Remesh
__12.6 Screw
__12.7 Skin
__12.8 Solidify
__12.9 Subdivision Surface
__12.10 Let's make it ourselves
: Interface
__1.1 Essential information for beginners
__1.2 Let's change it as I like
__1.3 Getting familiar with the screen (1)
__1.4 Getting to know the screen (2)
__1.5 Essential Shortcuts
Chapter 2: The beginning is half the battle.
: Object
__2.1 Getting to know objects (1)
__2.2 Getting to know objects (2)
__2.3 Understanding the Reference Point
__2.4 Let's make it ourselves
Chapter 3: Handling Points, Lines, and Planes
__3.1 Edit Mode
__3.2 Delete element
__3.3 Element Creation
__3.4 Merging elements
__3.5 Element Splitting
Chapter 4: Pushing out / Trimming the corners / Cutting
__4.1 Extrude
__4.2 Inset Faces
__4.3 Bevel
__4.4 Loop Cut
__4.5 Knife
Chapter 5 Useful Features
__5.1 Quick Favorites
__5.2 Shade Smooth / Shade Flat
__5.3 Random Color
__5.4 Repeat Last
__5.5 Adjust Last Operation
__5.6 Unit change
__5.7 Collection
__5.8 Menu Search
Chapter 6 Coloring Book: Materials
__6.1 Viewport Shading
__6.2 Coloring objects
__6.3 Learn more about materials
__6.4 Independent Face Coloring
__6.5 Let's make it ourselves
Chapter 7: Precise Control
__7.1 Orientation
__7.2 Pivot Point
__7.3 Snap
__7.4 Proportional Editing
Chapter 8: Merge / Separate / Connect
__8.1 Join
__8.2 Connect Vertex Path
__8.3 Separate
__8.4 Parent-Child Relationship
__8.5 Link
Chapter 9: Choosing Multiple Options
__9.1 Select Random, Checker Deselect
__9.2 Select All by Type, Select Mirror
__9.3 Select More/Less, Select Grouped
__9.4 Select Linked, Select Pattern
Chapter 10 Light / Camera
__10.1 Light
__10.2 Camera
__10.3 Eevee Engine Recommended Settings
__10.4 Cycles Engine Recommended Settings
__10.5 HDRI
Chapter 11 Curve / Text
__11.1 Curve
__11.2 Text
Chapter 12: Mastering Modifiers
__12.1 Array
__12.2 Bevel
__12.3 Boolean
__12.4 Mirror
__12.5 Remesh
__12.6 Screw
__12.7 Skin
__12.8 Solidify
__12.9 Subdivision Surface
__12.10 Let's make it ourselves
Detailed image

Publisher's Review
Hard training with practical exercises that allow you to learn by following along
In each chapter, you will learn one skill in four steps.
First, in the approach, we will look at the purpose of the function, learn about various ways to use it, and get a general idea of the learning flow.
And we provide previews so you can visually see the results of using the features and anticipate your goals.
How to Use provides a table of shortcuts and key icons to help you understand the features at a glance.
Additionally, each chapter concludes with a practice exercise of the skills learned.
We will practice by directly using the menus, buttons, and shortcut keys in the editor.
Hands-on exercises can range from simply implementing a function to modeling objects around you, such as a desk, chair, pencil, or mug.
Some exercises only cover the features learned in that chapter, while others combine multiple features.
You can build your own know-how by repeatedly learning how to operate functions through various practices.
In each chapter, you will learn one skill in four steps.
First, in the approach, we will look at the purpose of the function, learn about various ways to use it, and get a general idea of the learning flow.
And we provide previews so you can visually see the results of using the features and anticipate your goals.
How to Use provides a table of shortcuts and key icons to help you understand the features at a glance.
Additionally, each chapter concludes with a practice exercise of the skills learned.
We will practice by directly using the menus, buttons, and shortcut keys in the editor.
Hands-on exercises can range from simply implementing a function to modeling objects around you, such as a desk, chair, pencil, or mug.
Some exercises only cover the features learned in that chapter, while others combine multiple features.
You can build your own know-how by repeatedly learning how to operate functions through various practices.
GOODS SPECIFICS
- Date of issue: March 10, 2023
- Page count, weight, size: 476 pages | 188*257*30mm
- ISBN13: 9791186710982
- ISBN10: 1186710985
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