
Unity for Beginners
Description
Book Introduction
The best introductory book for Unity beginners
If you follow along, you too will soon become a game developer!
This book covers everything from installing Unity to creating 2D and 3D games.
It provides easy-to-understand explanations of installation, setup, editor usage, project and scene configuration, and object settings, so that beginners can focus on learning the necessary usage for game development.
You will learn the basics of Unity, create a 3D ball rolling game and a 2D cannon game, and also create a game UI using the Unity UI system.
Finally, we'll look at how to create a 3D obstacle course game and easily adapt it for mobile.
Even Unity beginners can create games with this book.
If you follow along, you too will soon become a game developer!
This book covers everything from installing Unity to creating 2D and 3D games.
It provides easy-to-understand explanations of installation, setup, editor usage, project and scene configuration, and object settings, so that beginners can focus on learning the necessary usage for game development.
You will learn the basics of Unity, create a 3D ball rolling game and a 2D cannon game, and also create a game UI using the Unity UI system.
Finally, we'll look at how to create a 3D obstacle course game and easily adapt it for mobile.
Even Unity beginners can create games with this book.
- You can preview some of the book's contents.
Preview
index
CHAPTER 1 Preparing to Get Started with Unity
_1.1 What you can do with Unity
_1.2 Unity Installation
CHAPTER 2 INTERFACE AND USAGE
_2.1 Unity Editor Screen Layout
_2.2 Basic Operation Method
CHAPTER 3 USING Unity
_3.1 Creating a Project
_3.2 Creating floors and walls
_3.3 Creating a slope
_3.4 Creating a ball
_3.5 Setting Gravity
_3.6 Developing the Game
CHAPTER 4 CREATING 2D GAMES
_4.1 Creating a Project
_4.2 Splitting sprites
_4.3 Creating a Stage
_4.4 Placing Players
_4.5 Controlling the Player
_4.6 Firing a shell
_4.7 Making Chick Beads
_4.8 Feature Improvement
CHAPTER 5: CREATING THE GAME UI
_5.1 Unity's UI System
_5.2 Main UI Objects
_5.3 Handling button clicks
_5.4 Creating a Title Screen
CHAPTER 6 CREATING 3D GAMES
_6.1 Creating a Project
_6.2 Loading resources required for the game
_6.3 Character Creation
_6.4 Moving the camera following the player
_6.5 Creating a Stage
_6.6 Installing obstacles
_6.7 Setting textures on stage
_6.8 Adding Light
_6.9 Handling Player Falls
_6.10 Creating a goal point for the stage
_6.11 Creating a timer function
_6.12 Creating a Results Screen
_6.13 Applying sound
CHAPTER 7 Running on a Smartphone
_7.1 Creating a Project for Smartphones
_7.2 Processing Smartphone Input
_7.3 Running on a smartphone
_1.1 What you can do with Unity
_1.2 Unity Installation
CHAPTER 2 INTERFACE AND USAGE
_2.1 Unity Editor Screen Layout
_2.2 Basic Operation Method
CHAPTER 3 USING Unity
_3.1 Creating a Project
_3.2 Creating floors and walls
_3.3 Creating a slope
_3.4 Creating a ball
_3.5 Setting Gravity
_3.6 Developing the Game
CHAPTER 4 CREATING 2D GAMES
_4.1 Creating a Project
_4.2 Splitting sprites
_4.3 Creating a Stage
_4.4 Placing Players
_4.5 Controlling the Player
_4.6 Firing a shell
_4.7 Making Chick Beads
_4.8 Feature Improvement
CHAPTER 5: CREATING THE GAME UI
_5.1 Unity's UI System
_5.2 Main UI Objects
_5.3 Handling button clicks
_5.4 Creating a Title Screen
CHAPTER 6 CREATING 3D GAMES
_6.1 Creating a Project
_6.2 Loading resources required for the game
_6.3 Character Creation
_6.4 Moving the camera following the player
_6.5 Creating a Stage
_6.6 Installing obstacles
_6.7 Setting textures on stage
_6.8 Adding Light
_6.9 Handling Player Falls
_6.10 Creating a goal point for the stage
_6.11 Creating a timer function
_6.12 Creating a Results Screen
_6.13 Applying sound
CHAPTER 7 Running on a Smartphone
_7.1 Creating a Project for Smartphones
_7.2 Processing Smartphone Input
_7.3 Running on a smartphone
Detailed image

Publisher's Review
* Features and structure of this book
This book contains the know-how of authors who teach Unity and develop with Unity.
We've designed it so that beginners can easily learn the parts they find curious and difficult by creating their own games.
Because we used examples at a beginner's level, you can create games with Unity just by reading each chapter.
- Chapter 1: Unity peripheral knowledge, installation methods, and Unity Hub
- Chapter 2: Each function of the Unity editor screen and how to use it
- Chapter 3: Using Unity to Create 3D Games
- Chapter 4: Basic Unity Features Learned While Creating a 2D Game
- Chapter 5: Creating a Game UI with Unity's UI System
- Chapter 6: How to Use Resources While Creating 3D Games
- Chapter 7 How to Create Games for Smartphones
* Introduction to examples
Chapter 3_3D Ball Rolling Game
Unity allows you to create simple 3D games by simply placing resources on the screen and setting up physics behavior.
Let's create a ball rolling game by creating a floor and wall for the ball to land on, a slope for the ball to roll on, and setting up a camera.
Chapter 4_2D Cannon Game
Let's create a 2D cannon game where you shoot the chick marbles rolling down from the left side of the screen with a cannon.
Chapter 5_Game UI
Let's create text, buttons, etc. using Unity's UI (user interface) system.
Create an example that takes you from the title screen to the game's main screen using the Start button.
Chapter 6_3D Obstacle Course Game
Create a 3D obstacle course game using Unity assets.
Create characters, stages, obstacles, and apply cameras, lights, sounds, and more.
Chapter 7: Games for Smartphones
Change the 3D obstacle course game to run on your smartphone.
Learn how to process input on a smartphone, reduce the load on the device when running, and how to run it on iPhones/Android phones.
* About the Unity version of this book
All examples in this book have been written and tested based on Unity Engine version 2022.2.
This book contains the know-how of authors who teach Unity and develop with Unity.
We've designed it so that beginners can easily learn the parts they find curious and difficult by creating their own games.
Because we used examples at a beginner's level, you can create games with Unity just by reading each chapter.
- Chapter 1: Unity peripheral knowledge, installation methods, and Unity Hub
- Chapter 2: Each function of the Unity editor screen and how to use it
- Chapter 3: Using Unity to Create 3D Games
- Chapter 4: Basic Unity Features Learned While Creating a 2D Game
- Chapter 5: Creating a Game UI with Unity's UI System
- Chapter 6: How to Use Resources While Creating 3D Games
- Chapter 7 How to Create Games for Smartphones
* Introduction to examples
Chapter 3_3D Ball Rolling Game
Unity allows you to create simple 3D games by simply placing resources on the screen and setting up physics behavior.
Let's create a ball rolling game by creating a floor and wall for the ball to land on, a slope for the ball to roll on, and setting up a camera.
Chapter 4_2D Cannon Game
Let's create a 2D cannon game where you shoot the chick marbles rolling down from the left side of the screen with a cannon.
Chapter 5_Game UI
Let's create text, buttons, etc. using Unity's UI (user interface) system.
Create an example that takes you from the title screen to the game's main screen using the Start button.
Chapter 6_3D Obstacle Course Game
Create a 3D obstacle course game using Unity assets.
Create characters, stages, obstacles, and apply cameras, lights, sounds, and more.
Chapter 7: Games for Smartphones
Change the 3D obstacle course game to run on your smartphone.
Learn how to process input on a smartphone, reduce the load on the device when running, and how to run it on iPhones/Android phones.
* About the Unity version of this book
All examples in this book have been written and tested based on Unity Engine version 2022.2.
GOODS SPECIFICS
- Date of issue: March 24, 2023
- Page count, weight, size: 396 pages | 183*235*30mm
- ISBN13: 9791169210782
- ISBN10: 1169210783
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