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Learn Unity Game Development by Following
Learn Unity Game Development by Following
Description
Book Introduction
It's OK even if you don't know programming!
Learn game development step-by-step, from installation to completion.


"Learn Unity Game Development by Following" is a hands-on introductory book that helps even those new to Unity to create games themselves.
It provides a friendly explanation of everything from Unity installation to account creation, project setup, and UI configuration.
You can naturally learn how to use Unity, from setting up a development environment that may seem difficult to the basics of game creation through examples such as 'Rolling the Marble', 'Picking Up Coins', and 'Flying Bird'.
In particular, to reduce the burden of 'programming', we also cover visual scripting features that allow you to implement game actions without coding.
Even beginners can intuitively learn the core concepts of programming by creating games like 'Block Breaker' and 'Fly Koko'.
With this book, you don't have to worry even if you're new to Unity.
If you follow along step by step, you will be able to overcome the Unity beginner stage.
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index
Chapter 1: Preparing to Learn Unity
01 Create a Unity account
02 Download the installation file
03 Install Unity Hub
04 Installing the Unity Editor
05 Unity Editor Screen Configuration

Chapter 2: Learning Unity Basics
01 Create a new project
02 Creating a scene
03 Creating a goal point
04 Changing the camera
05 Making a ramp
06 Making beads
07 Physics Motion Settings
08 Elasticity settings
09 Color Settings

Chapter 3 Creating 3D Content
01 Create a new project
02 Importing Assets
03 Creating a Scene
04 Making Coins
05 Creating a Prefab
06 Visual Scripting
07 Spinning the Coin
08 Coin Collision Determination
09 Erase Coins
10 Tag Settings
Check if it is 11 coins
Delete only 12 coins
13 Expanding the Game Rules
14 Using the Asset Store

Chapter 4 Creating 2D Games
01 Create a new project
02 Loading sprites
03 Creating a Scene
04 Creating a Background
05 Layer placement
06 Implementing a Jump
07 Jumping power variable
08 Creating Obstacles
09 Moving the pillar
10 Set movement speed
11 pillars deleted
Create 12 pillars
13 Generate at regular intervals
14. Setting the value of an object
15 consecutive creations

Chapter 5: Learning Visual Scripting ①
01 Overview of the Block Breaking Game
02 Controlling the player with the keyboard
03 Moving the ball
04 Remove blocks and add points
05 Score display

Chapter 6: Learning Visual Scripting ②
01 Fly, Coco Overview
02 Ability to fly players
03 Attaching a player to a sphere
04 Remove fallen players

Detailed image
Detailed Image 1

Publisher's Review
It's okay even if it's your first time!
Anyone can make games with Unity!


The biggest appeal of Unity is that you can immediately check the content you create and have fun developing it.
This book is designed to allow readers to experience that joy firsthand.
No programming experience required.
From installing Unity to creating 2D and 3D games, we carefully explain only the essential concepts and operating methods.
If you're new to Unity or have always wanted to try making a game, this book will be the easiest way to get started.

- Chapter 1: Install Unity and prepare to start learning.

- Learn the process of creating content in Unity by creating Chapter 2 3D 'Rolling Marble'.
Learn basic operations such as how to place objects.
- Chapter 3: Create your own 3D content.
Create a game where a character walks around and picks up coins.
- We are creating a 4-part 2D game called 'Flying Bird'.
I'm going to try visual scripting in earnest.
- Chapter 5: Learn useful visual scripting techniques for game production while creating a 2D 'Block Breaker' game.
- Chapter 6: We will introduce how to further utilize Unity's features while creating the 3D 'Fly Koko' game.

★About the Unity version of this book
All examples in this book have been written and tested based on Unity Engine version 6.
GOODS SPECIFICS
- Date of issue: June 30, 2025
- Page count, weight, size: 244 pages | 460g | 183*235*10mm
- ISBN13: 9791169214018
- ISBN10: 1169214010

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