
Taking Your First Steps in Roblox Development
Description
Book Introduction
This is an easy-to-understand introductory guide to the Roblox game development platform, which has gained explosive popularity in the metaverse era and during the COVID-19 pandemic.
It covers everything from Roblox's basic structure and functions, game development examples, and monetization methods, so you'll have a solid understanding of Roblox after reading the book.
This book will serve as a great introduction for beginners to Roblox development, and a quick reference for veteran game developers to understand the platform.
It covers everything from Roblox's basic structure and functions, game development examples, and monetization methods, so you'll have a solid understanding of Roblox after reading the book.
This book will serve as a great introduction for beginners to Roblox development, and a quick reference for veteran game developers to understand the platform.
- You can preview some of the book's contents.
Preview
index
HOUR 1.
What makes Roblox special?
__Roblox values social connection
__Roblox User Content Management
__Rapid prototyping and iterative development possible in Roblox
__Easy to conceptualize
__What's in the Roblox Engine
__Free, free, free
__Infinite possibilities
__Express your own style
__summation
__Q&A
__Workshop
__practice
HOUR 2.
Using the Studio
__Installing Roblox Studio
Using __Studio Templates
Using the game editor
__Move, scale, and rotate objects
__snapping
__crash
__Anchor
__Save and release the project
__Playtesting
__summation
__Q&A
__Workshop
__practice
HOUR 3.
Handling parts
Create __part
__Change the appearance of the part
__Creating decals and textures
__summation
__Q&A
__Workshop
__practice
HOUR 4.
Composition using physics
__Connection points and connection methods
__Create a door
__Disable CanCollide to allow players to pass through doors
__Add hinges and springs
Using the __motor
__summation
__Q&A
__Workshop
__practice
HOUR 5.
Creating terrain
Creating Landscapes Using the Terrain Tool
Using the __Edit tab
__Region tab operation
__Using height maps and color maps
__summation
__Q&A
__Workshop
__practice
HOUR 6.
Environmental lighting
__World Lighting Properties
__Use lighting effects
Using SpotLight, PointLight, and SurfaceLight
__summation
__Q&A
__Workshop
__practice
HOUR 7.
atmospheric environment
Using the __Atmosphere property
__Fix Skybox
__summation
__Q&A
__Workshop
__practice
HOUR 8.
Effects on the environment
__Use particles
__Beam usage
__summation
__Q&A
__Workshop
__practice
HOUR 9.
Importing Assets
__Free model insertion and upload
Importing using __MeshParts and Asset Manager
__Import texture
__Import sound
__summation
__Q&A
__Workshop
__practice
HOUR 10.
Game structure and collaboration
__Add a place in the game
Collaborating in Roblox Studio
__Creating and Accessing Roblox Packages in Roblox Studio
__summation
__Q&A
__Workshop
__practice
HOUR 11.
Lua Overview
__Use the coding workspace
Modifying properties using __variables
__Add comments to your code
Using __functions and events
__Handling conditional statements
__Understanding Arrays and Dictionaries
Using __loop
__Handling scope
__Creating a custom event
__Code Debugging
__summation
__Q&A
__Workshop
__practice
HOUR 12.
collision, humanoid, score
__Introduction to Conflict
__Collision Detection
__Introducing Humanoid
__summation
__Q&A
__Workshop
__practice
HOUR 13. Interacting with the GUI
__Creating a GUI
__Basic GUI elements
__Interactive GUI Coding
__Twinning
__Layout
__Creating a GUI countdown
__summation
__Q&A
__Workshop
__practice
HOUR 14.
Animation coding
__Handling Position and Rotation
Move objects smoothly using __tweens
__Move the entire model
__summation
__Q&A
__Workshop
__practice
HOUR 15.
Sound and Music
__Creating a Soundtrack
__Import music and sound assets
__Creating environmental sounds
Triggering sounds using __code
__Sound Grouping
__summation
__Q&A
__Workshop
__practice
HOUR 16.
Using the animation editor
__Animation Editor
__Create a pose
__Saving and Exporting Animations
__slip
__Handling inverse kinematics
__Animation Settings
__Animation event work
__summation
__Q&A
__Workshop
__practice
HOUR 17.
Combat, teleportation, and data storage
__Tool Introduction
__Tool Basics
__Teleport
__TeleportService
__Use persistent data storage
__Data storage function
__Protection and Error Response
__summation
__Q&A
__Workshop
__practice
HOUR 18.
Multiplayer code and the client-server model
__Client-server model
__What are RemoteFunction and RemoteEvent?
__Server-side verification
__Teams
__Network Ownership
__summation
__Q&A
__Workshop
__practice
HOUR 19.
Module script
__Module script
__Understanding Client vs. Server Module Scripts
Using the __Module Script: Game Loop
__summation
__Q&A
__Workshop
__practice
HOUR 20.
Camera movement coding
__Camera Introduction
__Camera movement coding
__Use render step
__Camera offset
__summation
__Q&A
__Workshop
__practice
HOUR 21.
Cross-platform configuration
__Improving game performance
__Script Improvement
__Creating mobile-friendly games
__Console and VR
__summation
__Q&A
__Workshop
__practice
HOUR 22.
Creating a global community
__Localization
__Global compliance
__Privacy Policy: GDPR, CCPA, and Users
__summation
__Q&A
__Workshop
__practice
HOUR 23.
Paid service
__Game Pass: One-time purchase
__Selling game passes in-game
__Developer Product: Consumables
__Roblox Premium
__Developer Exchange: Earn real-world goods through games.
__summation
__Q&A
__Workshop
__practice
HOUR 24.
Gathering players
__Game icon, thumbnail, trailer
__Update
__Advertisements and Notifications
__analyze
__summation
__Q&A
__Workshop
__practice
What makes Roblox special?
__Roblox values social connection
__Roblox User Content Management
__Rapid prototyping and iterative development possible in Roblox
__Easy to conceptualize
__What's in the Roblox Engine
__Free, free, free
__Infinite possibilities
__Express your own style
__summation
__Q&A
__Workshop
__practice
HOUR 2.
Using the Studio
__Installing Roblox Studio
Using __Studio Templates
Using the game editor
__Move, scale, and rotate objects
__snapping
__crash
__Anchor
__Save and release the project
__Playtesting
__summation
__Q&A
__Workshop
__practice
HOUR 3.
Handling parts
Create __part
__Change the appearance of the part
__Creating decals and textures
__summation
__Q&A
__Workshop
__practice
HOUR 4.
Composition using physics
__Connection points and connection methods
__Create a door
__Disable CanCollide to allow players to pass through doors
__Add hinges and springs
Using the __motor
__summation
__Q&A
__Workshop
__practice
HOUR 5.
Creating terrain
Creating Landscapes Using the Terrain Tool
Using the __Edit tab
__Region tab operation
__Using height maps and color maps
__summation
__Q&A
__Workshop
__practice
HOUR 6.
Environmental lighting
__World Lighting Properties
__Use lighting effects
Using SpotLight, PointLight, and SurfaceLight
__summation
__Q&A
__Workshop
__practice
HOUR 7.
atmospheric environment
Using the __Atmosphere property
__Fix Skybox
__summation
__Q&A
__Workshop
__practice
HOUR 8.
Effects on the environment
__Use particles
__Beam usage
__summation
__Q&A
__Workshop
__practice
HOUR 9.
Importing Assets
__Free model insertion and upload
Importing using __MeshParts and Asset Manager
__Import texture
__Import sound
__summation
__Q&A
__Workshop
__practice
HOUR 10.
Game structure and collaboration
__Add a place in the game
Collaborating in Roblox Studio
__Creating and Accessing Roblox Packages in Roblox Studio
__summation
__Q&A
__Workshop
__practice
HOUR 11.
Lua Overview
__Use the coding workspace
Modifying properties using __variables
__Add comments to your code
Using __functions and events
__Handling conditional statements
__Understanding Arrays and Dictionaries
Using __loop
__Handling scope
__Creating a custom event
__Code Debugging
__summation
__Q&A
__Workshop
__practice
HOUR 12.
collision, humanoid, score
__Introduction to Conflict
__Collision Detection
__Introducing Humanoid
__summation
__Q&A
__Workshop
__practice
HOUR 13. Interacting with the GUI
__Creating a GUI
__Basic GUI elements
__Interactive GUI Coding
__Twinning
__Layout
__Creating a GUI countdown
__summation
__Q&A
__Workshop
__practice
HOUR 14.
Animation coding
__Handling Position and Rotation
Move objects smoothly using __tweens
__Move the entire model
__summation
__Q&A
__Workshop
__practice
HOUR 15.
Sound and Music
__Creating a Soundtrack
__Import music and sound assets
__Creating environmental sounds
Triggering sounds using __code
__Sound Grouping
__summation
__Q&A
__Workshop
__practice
HOUR 16.
Using the animation editor
__Animation Editor
__Create a pose
__Saving and Exporting Animations
__slip
__Handling inverse kinematics
__Animation Settings
__Animation event work
__summation
__Q&A
__Workshop
__practice
HOUR 17.
Combat, teleportation, and data storage
__Tool Introduction
__Tool Basics
__Teleport
__TeleportService
__Use persistent data storage
__Data storage function
__Protection and Error Response
__summation
__Q&A
__Workshop
__practice
HOUR 18.
Multiplayer code and the client-server model
__Client-server model
__What are RemoteFunction and RemoteEvent?
__Server-side verification
__Teams
__Network Ownership
__summation
__Q&A
__Workshop
__practice
HOUR 19.
Module script
__Module script
__Understanding Client vs. Server Module Scripts
Using the __Module Script: Game Loop
__summation
__Q&A
__Workshop
__practice
HOUR 20.
Camera movement coding
__Camera Introduction
__Camera movement coding
__Use render step
__Camera offset
__summation
__Q&A
__Workshop
__practice
HOUR 21.
Cross-platform configuration
__Improving game performance
__Script Improvement
__Creating mobile-friendly games
__Console and VR
__summation
__Q&A
__Workshop
__practice
HOUR 22.
Creating a global community
__Localization
__Global compliance
__Privacy Policy: GDPR, CCPA, and Users
__summation
__Q&A
__Workshop
__practice
HOUR 23.
Paid service
__Game Pass: One-time purchase
__Selling game passes in-game
__Developer Product: Consumables
__Roblox Premium
__Developer Exchange: Earn real-world goods through games.
__summation
__Q&A
__Workshop
__practice
HOUR 24.
Gathering players
__Game icon, thumbnail, trailer
__Update
__Advertisements and Notifications
__analyze
__summation
__Q&A
__Workshop
__practice
Publisher's Review
What this book covers
◆ Create immersive natural environments with built-in terrain and lighting tools
◆ Import and model assets such as models, weapons, and textures
◆ Game logic, animation, and camera movement coding
◆ Store, Player HUD, and Interactive Element GUI Design
◆ Player teleportation between multiple game places
◆ Release the game on various platforms that support cross-platform play
◆ Attract players, monetize your game, and generate revenue
Translator's Note
If you look closely, Roblox is a product with a novel concept.
When you see advertisements, videos, or news promoting Roblox, it may seem like a large-scale game, but in reality, it is an engine for developing games and a platform for enjoying the developed games.
Game development is a dream that anyone who likes games has probably dreamed of at least once, but in reality, it is quite difficult, so it is easy to give up without even trying, or even if you do try, you will quickly become frustrated.
Yet, Roblox has become a platform with tens of millions of games and 160 million monthly active users.
The company that runs Roblox is listed on the New York Stock Exchange, and Roblox's popularity has skyrocketed as people look for ways to entertain themselves at home during the COVID-19 pandemic.
This means that Roblox is an easy platform for game development.
Roblox has truly become a leader in popularizing game development.
One of the key factors that has enabled Roblox to gain such popularity is its easy and intuitive development engine and service structure.
The Roblox platform focuses solely on enabling users to easily realize their imaginations in games, and boldly eliminates or minimizes anything that gets in the way of this.
Roblox took care of the technically complex parts that were absolutely necessary.
The graphics prioritized fast implementation and optimization using simple block-based shapes, and many functions were implemented in the engine for ease of use, while at the same time, the programming language required for advanced gameplay logic was incorporated into Lua, an easy-to-learn language.
The most important and technically challenging multiplayer is implemented and serviced by Roblox itself.
As such, Roblox's entire goal is to make game development easy.
Roblox is also recognized as a platform at the center of the metaverse, which has recently been attracting global attention.
Leading global companies like Facebook recently changed their corporate name to Meta, predicting that the metaverse will occupy a large part of our future, and each is pouring massive investments and efforts into creating such a world.
These efforts have been in full swing over the past five years.
However, Roblox has faithfully implemented and built upon the concept of the metaverse as a “virtual world platform developed and enjoyed by users” since its launch in 2006, when the concept of the metaverse had not even been established.
This book will help you easily enter the world of Roblox.
It is structured to help you grasp the concepts and basic operation of Roblox by explaining various parts, including the introduction and structure of the Roblox engine, usage, and monetization, with examples.
If you're a reader who's reading the introduction to this book in a bookstore, I hope you've taken your first steps into the world of Roblox and game development with this book.
◆ Create immersive natural environments with built-in terrain and lighting tools
◆ Import and model assets such as models, weapons, and textures
◆ Game logic, animation, and camera movement coding
◆ Store, Player HUD, and Interactive Element GUI Design
◆ Player teleportation between multiple game places
◆ Release the game on various platforms that support cross-platform play
◆ Attract players, monetize your game, and generate revenue
Translator's Note
If you look closely, Roblox is a product with a novel concept.
When you see advertisements, videos, or news promoting Roblox, it may seem like a large-scale game, but in reality, it is an engine for developing games and a platform for enjoying the developed games.
Game development is a dream that anyone who likes games has probably dreamed of at least once, but in reality, it is quite difficult, so it is easy to give up without even trying, or even if you do try, you will quickly become frustrated.
Yet, Roblox has become a platform with tens of millions of games and 160 million monthly active users.
The company that runs Roblox is listed on the New York Stock Exchange, and Roblox's popularity has skyrocketed as people look for ways to entertain themselves at home during the COVID-19 pandemic.
This means that Roblox is an easy platform for game development.
Roblox has truly become a leader in popularizing game development.
One of the key factors that has enabled Roblox to gain such popularity is its easy and intuitive development engine and service structure.
The Roblox platform focuses solely on enabling users to easily realize their imaginations in games, and boldly eliminates or minimizes anything that gets in the way of this.
Roblox took care of the technically complex parts that were absolutely necessary.
The graphics prioritized fast implementation and optimization using simple block-based shapes, and many functions were implemented in the engine for ease of use, while at the same time, the programming language required for advanced gameplay logic was incorporated into Lua, an easy-to-learn language.
The most important and technically challenging multiplayer is implemented and serviced by Roblox itself.
As such, Roblox's entire goal is to make game development easy.
Roblox is also recognized as a platform at the center of the metaverse, which has recently been attracting global attention.
Leading global companies like Facebook recently changed their corporate name to Meta, predicting that the metaverse will occupy a large part of our future, and each is pouring massive investments and efforts into creating such a world.
These efforts have been in full swing over the past five years.
However, Roblox has faithfully implemented and built upon the concept of the metaverse as a “virtual world platform developed and enjoyed by users” since its launch in 2006, when the concept of the metaverse had not even been established.
This book will help you easily enter the world of Roblox.
It is structured to help you grasp the concepts and basic operation of Roblox by explaining various parts, including the introduction and structure of the Roblox engine, usage, and monetization, with examples.
If you're a reader who's reading the introduction to this book in a bookstore, I hope you've taken your first steps into the world of Roblox and game development with this book.
GOODS SPECIFICS
- Date of issue: May 31, 2022
- Page count, weight, size: 468 pages | 188*235*21mm
- ISBN13: 9791161756479
- ISBN10: 1161756477
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