
Insane 1
Description
Book Introduction
Welcome to the theater of horror, where everyone harbors darkness in their hearts.
This tabletop RPG is a game where you become the protagonist "Bongma-in" with a strange fate and fight against strange incidents occurring around you.
A survival horror game about surviving a desperate zombie hazard.
Psycho-horror depicting the darkness within humans.
Gothic horror filled with fantastical monsters like vampires and werewolves.
Modern horror that experiences fear in the darkness and absurdity of modern society.
A cosmic horror like the Cthulhu Mythos that destroys the value and hope of human existence.
In addition to this, it is a TRPG system that implements the "horror" genre that appears in various media such as movies, novels, and comics. The character, who is the player's alter ego, gets involved in various strange things and harbors darkness in his heart such as "secrets" or "madness."
"Insane" is a game depicting humans teetering between fear and madness. The relationships between events and characters, between characters, and the "secrets" revealed amidst the "madness" that intensifies with each scene will terrify Bongma-in.
This book contains the basic rules and data for playing "Insane." The first half contains replays of actual gameplay, while the second half contains rules, data, settings, and example scenarios for playing the game. Related materials for the Korean version of "Insane" can be downloaded from https://www.trpgclub.com.
This book is fiction.
There is absolutely no relationship between the characters, groups, or places appearing in this story and real people, groups, or places.
Also, there are times when we use some discriminatory or offensive expressions.
The purpose of this is to reproduce the various historical and cultural backgrounds used in the materials, and there is absolutely no intention to promote discrimination, etc.
This tabletop RPG is a game where you become the protagonist "Bongma-in" with a strange fate and fight against strange incidents occurring around you.
A survival horror game about surviving a desperate zombie hazard.
Psycho-horror depicting the darkness within humans.
Gothic horror filled with fantastical monsters like vampires and werewolves.
Modern horror that experiences fear in the darkness and absurdity of modern society.
A cosmic horror like the Cthulhu Mythos that destroys the value and hope of human existence.
In addition to this, it is a TRPG system that implements the "horror" genre that appears in various media such as movies, novels, and comics. The character, who is the player's alter ego, gets involved in various strange things and harbors darkness in his heart such as "secrets" or "madness."
"Insane" is a game depicting humans teetering between fear and madness. The relationships between events and characters, between characters, and the "secrets" revealed amidst the "madness" that intensifies with each scene will terrify Bongma-in.
This book contains the basic rules and data for playing "Insane." The first half contains replays of actual gameplay, while the second half contains rules, data, settings, and example scenarios for playing the game. Related materials for the Korean version of "Insane" can be downloaded from https://www.trpgclub.com.
This book is fiction.
There is absolutely no relationship between the characters, groups, or places appearing in this story and real people, groups, or places.
Also, there are times when we use some discriminatory or offensive expressions.
The purpose of this is to reproduce the various historical and cultural backgrounds used in the materials, and there is absolutely no intention to promote discrimination, etc.
index
Getting started ------ 2
Replay Part "Mountain Factory"------ 5
Rule Part "Theater of Fear"------ 163
Appendix ------ 285
Replay Part "Mountain Factory"------ 5
Rule Part "Theater of Fear"------ 163
Appendix ------ 285
Into the book
Welcome to the theater of horror, where everyone harbors darkness in their hearts.
The author is Toichiro Kawashima.
This book is a table talk RPG called "Multi-genre horror TRPG Insane."
The first half of this book contains replays of encounters with demons... people with supernatural fates, cursed bloodlines, or the misfortune of always being caught up in strange incidents.
Replay is actually a book of tabletop RPG play.
This replay was written by Mr. Uokeri, a novelist and fellow Adventure Planning Department member.
It features Mr. Uokeri and the wonderful female players screaming in fear, immersing themselves in the characters and approaching the mystery of the incident.
It's fun, but... ... it might be a little scary?
Enjoy the fun story of the demons being toyed with by monsters and living in fear.
Additionally, the latter part of this book contains game rules that allow readers to become actual Sealed Demons and challenge strange incidents.
This game can be played with this book, some like-minded friends, and some dice and writing utensils.
If you read the replay and think it looks fun, definitely give it a try yourself.
Also, even if you're familiar with tabletop RPGs, please read the replay first to better understand this unique game!
The author is Toichiro Kawashima.
This book is a table talk RPG called "Multi-genre horror TRPG Insane."
The first half of this book contains replays of encounters with demons... people with supernatural fates, cursed bloodlines, or the misfortune of always being caught up in strange incidents.
Replay is actually a book of tabletop RPG play.
This replay was written by Mr. Uokeri, a novelist and fellow Adventure Planning Department member.
It features Mr. Uokeri and the wonderful female players screaming in fear, immersing themselves in the characters and approaching the mystery of the incident.
It's fun, but... ... it might be a little scary?
Enjoy the fun story of the demons being toyed with by monsters and living in fear.
Additionally, the latter part of this book contains game rules that allow readers to become actual Sealed Demons and challenge strange incidents.
This game can be played with this book, some like-minded friends, and some dice and writing utensils.
If you read the replay and think it looks fun, definitely give it a try yourself.
Also, even if you're familiar with tabletop RPGs, please read the replay first to better understand this unique game!
--- From the text
Publisher's Review
What is TRPG?
TRPG is an abbreviation for Table Role Playing Game and Talk Role Playing Game, and is called a ‘role-playing game.’
Several people gather together and appoint a game master (GM) to lead the game, while the rest of the players take on the roles of players. The GM and players use dice and a rule book to create a story.
The story can be told in one go, or it can be told over several episodes to create one large story.
These big stories are called “campaigns.”
Players take on the role of PCs (Player Charters), who are the main characters of the story.
Players become characters in the story through role-playing, deciding what actions and lines their PC will take and expressing them directly.
It is also up to the player to decide which features and abilities to use in which situations.
And if necessary, roll the dice.
The GM is responsible for all characters other than the PCs, that is, all NPCs (Non-Player Characters) and the background of the story.
It is also the GM's role to describe the locations where the PCs appear and the stories they will experience, based on the descriptions in the rulebook and their own judgment.
Additionally, the GM has the final say and interpretation of the rules, and it is up to the GM to determine what consequences the PCs' actions and decisions will have and how they will impact the story.
Therefore, unlike novels, films, or plays, TRPGs don't have pre-written stories. While the GM prepares the scenes, characters, and key events that will shape the story, the PCs who actually create the story within this context are the ones who participate in the game.
The story created in TRPG is a repeated process of the PCs responding to situations created by the GM, and the GM creating new situations based on the PCs' responses.
In this process, the success or failure of a character's actions is determined by rolling dice.
TRPG is an abbreviation for Table Role Playing Game and Talk Role Playing Game, and is called a ‘role-playing game.’
Several people gather together and appoint a game master (GM) to lead the game, while the rest of the players take on the roles of players. The GM and players use dice and a rule book to create a story.
The story can be told in one go, or it can be told over several episodes to create one large story.
These big stories are called “campaigns.”
Players take on the role of PCs (Player Charters), who are the main characters of the story.
Players become characters in the story through role-playing, deciding what actions and lines their PC will take and expressing them directly.
It is also up to the player to decide which features and abilities to use in which situations.
And if necessary, roll the dice.
The GM is responsible for all characters other than the PCs, that is, all NPCs (Non-Player Characters) and the background of the story.
It is also the GM's role to describe the locations where the PCs appear and the stories they will experience, based on the descriptions in the rulebook and their own judgment.
Additionally, the GM has the final say and interpretation of the rules, and it is up to the GM to determine what consequences the PCs' actions and decisions will have and how they will impact the story.
Therefore, unlike novels, films, or plays, TRPGs don't have pre-written stories. While the GM prepares the scenes, characters, and key events that will shape the story, the PCs who actually create the story within this context are the ones who participate in the game.
The story created in TRPG is a repeated process of the PCs responding to situations created by the GM, and the GM creating new situations based on the PCs' responses.
In this process, the success or failure of a character's actions is determined by rolling dice.
GOODS SPECIFICS
- Date of issue: January 27, 2018
- Page count, weight, size: 298 pages | 128*182*20mm
- ISBN13: 9791188546022
- ISBN10: 1188546023
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카테고리
korean
korean