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Insane 2
€32,00
Insane 2
Description
Book Introduction
Welcome to the theater of horror, where everyone harbors darkness in their hearts.

This tabletop RPG is a game where you become the protagonist "Bongma-in" with a strange fate and fight against strange incidents occurring around you.

A survival horror game about surviving a desperate zombie hazard.
Psycho-horror depicting the darkness within humans.
Gothic horror filled with fantastical monsters like vampires and werewolves.
Modern horror that experiences fear in the darkness and absurdity of modern society.
A cosmic horror like the Cthulhu Mythos that destroys the value and hope of human existence.

In addition to this, it is a TRPG system that implements the "horror" genre that appears in various media such as movies, novels, and comics. The character, who is the player's alter ego, gets involved in various strange things and harbors darkness in his heart such as "secrets" or "madness."

『Insane 2 - Dead Loop -』 is the sequel to 『Insane』, and includes new enemies, new "Madness", and powerful new abilities.
There are also new settings written for playing "loop stuff" with "Insane".

You need 『Insane』 to play this book.
The first half contains replays of actual play, while the second half contains rules, data, settings, and example scenarios for playing the game.
Related materials for the Korean version of 『Insane』 can be downloaded from https://www.trpgclub.com.

This book is a work of fiction. The characters, groups, and places featured in it are in no way related to real people, groups, or places.
Also, there are times when we use some discriminatory or offensive expressions.
The purpose of this is to reproduce the various historical and cultural backgrounds used in the materials, and there is absolutely no intention to promote discrimination, etc.

index
Getting started ------ 2
Replay Part "Four Guests" ------ 5
Rule Part "Catalog of Horrors" ------ 149
Appendix ------ 219

Into the book
Welcome to the theater of horror where everyone embraces darkness in their hearts.
The author is Toichiro Kawashima.
This book is a sequel to the table talk RPG 『Multi-genre horror TRPG Insane』.
The front of this book contains replays, and the back contains rules for the tabletop RPG.
A replay is a readable version of what it's like to actually play a tabletop RPG.
This replay was written by Mr. Uokeri, a novelist and fellow Adventure Planning Department member.
It features Mr. Uokeri and the wonderful female players themselves screaming in fear, and immersing themselves in their characters as they approach the mystery of the mysterious incident.
This part is designed to be understandable even without reading Volume 1.
Therefore, after reading this book, there is no problem reading Volume 1 again.
The rules page includes even more terrifying new enemies, new "Madness" abilities, and powerful new abilities.
There are also new settings written for playing "loop stuff" with "Insane".
However, you cannot play 『Insane』 with just this book.
If you read this book and think, "I want to try playing," please read Volume 1, which contains the basic rules.
You can become a character in a story full of mystery, horror, madness and strangeness!
--- From the text

Publisher's Review
What is TRPG?
TRPG is an abbreviation for Table Role Playing Game and Talk Role Playing Game, and is called a ‘role-playing game.’
Several people gather together and appoint a game master (GM) to lead the game, while the rest of the players take on the roles of players. The GM and players use dice and a rule book to create a story.
The story can be told in one go, or it can be told over several episodes to create one large story.
These big stories are called “campaigns.”
Players take on the role of PCs (Player Charters), who are the main characters of the story.
Players become characters in the story through role-playing, deciding what actions and lines their PC will take and expressing them directly.
It is also up to the player to decide which features and abilities to use in which situations.
And if necessary, roll the dice.
The GM is responsible for all characters other than the PCs, that is, all NPCs (Non-Player Characters) and the background of the story.
It is also the GM's role to describe the locations where the PCs appear and the stories they will experience, based on the descriptions in the rulebook and their own judgment.
Additionally, the GM has the final say and interpretation of the rules, and it is up to the GM to determine what consequences the PCs' actions and decisions will have and how they will impact the story.
Therefore, unlike novels, films, or plays, TRPGs don't have pre-written stories. While the GM prepares the scenes, characters, and key events that will shape the story, the PCs who actually create the story within this context are the ones who participate in the game.
The story created in TRPG is a repeated process of the PCs responding to situations created by the GM, and the GM creating new situations based on the PCs' responses.
In this process, the success or failure of a character's actions is determined by rolling dice.
GOODS SPECIFICS
- Date of issue: January 27, 2018
- Page count, weight, size: 298 pages | 128*182*20mm
- ISBN13: 9791188546039
- ISBN10: 1188546031

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