
체육 교사의 좌충우돌 에듀테크 활용 수업 이야기
Description
책소개
이 책은 디지털이나 에듀테크에 대한 전문가가 쓴 책이 아니라 교육 현장에서 에듀테크를 활용하면서 시행착오를 겪은 체육 교사가 느끼고 경험한 것들을 공유하기 위해 쓴 기록물이다.
제목에서 언급되듯이 좌충우돌 에듀테크를 활용해보면서 겪었던 체육 교사로서의 경험과 생각들을 모은 책이라고 보면 된다.
비록 정답을 알려주는 책은 아니지만, 체육 교사로서 수업에서 에듀테크를 활용하기 위해 고민하고 시도해 본 흔적들을 고스란히 담기 위해 노력했다.
책 안에 담을 수 없거나 이해를 돕기 위해 필요한 내용은 책 중간중간 QR코드를 통해 제공했다.
그리고 책을 시작으로 에듀테크에 관심을 가지신 선생님들과 함께하기 위한 소통의 공간도 책의 마지막 부분에 마련해 두었다.
부족한 내용이지만 책 속의 내용 중 어느 하나라도 선생님의 수업과 삶에 작은 아이디어로, 작은 도움으로 다가가기를 진심으로 소망한다.
제목에서 언급되듯이 좌충우돌 에듀테크를 활용해보면서 겪었던 체육 교사로서의 경험과 생각들을 모은 책이라고 보면 된다.
비록 정답을 알려주는 책은 아니지만, 체육 교사로서 수업에서 에듀테크를 활용하기 위해 고민하고 시도해 본 흔적들을 고스란히 담기 위해 노력했다.
책 안에 담을 수 없거나 이해를 돕기 위해 필요한 내용은 책 중간중간 QR코드를 통해 제공했다.
그리고 책을 시작으로 에듀테크에 관심을 가지신 선생님들과 함께하기 위한 소통의 공간도 책의 마지막 부분에 마련해 두었다.
부족한 내용이지만 책 속의 내용 중 어느 하나라도 선생님의 수업과 삶에 작은 아이디어로, 작은 도움으로 다가가기를 진심으로 소망한다.
목차
프롤로그 ·········································································3
추천사 ···········································································8
Ⅰ 나의 체육 수업과 에듀테크
한 대의 태블릿으로부터 시작된 에듀테크 활용 체육 수업 ···················17
내가 좋아하는 것이 내가 해야만 하는 것과 연결될 때 ·······················20
과정중심평가와 체육 수업, 그리고 에듀테크 ·································22
온·오프라인 연계 체육 수업은 왜 어려울까? ·······························28
체육 수업에서 겪게 되는 학생들의 정서와 기억 ·····························30
에듀테크로 학생들의 정서를 어루만지기 ·····································35
코로나19 이후의 체육 수업이 맞은 위기와 기회, 그리고 에듀테크 ·········38
Ⅱ 나의 에듀테크 활용 체육 수업
PBL을 적용한 타바타 운동 프로그램 개발하기 ······························43
QR코드를 활용한 자기 주도적 탁구 수업 운영 사례 ·························74
AR앱을 활용한 체육 수업 사례 ··············································108
Ⅲ 체육 교사에게 도움을 주는 에듀테크
생각 정리 끝판왕! 마인드맵 ··················································121
하나면 다 해결되는 all in one workspace! 노션(Notion) 활용하기 ······128
번거로운 로그인 없이 간편하게! 패들렛(Padlet) 활용하기 ················138
Google Keep을 활용한 체육 수업 진도 관리하기 ··························146
Ⅳ 수업과 업무 준비를 위한 에듀테크 활용 팁!
수업에 도움을 주는 사이트 알아두기 ········································161
유용한 윈도우 & 크롬 브라우저 단축키 모음 ·······························165
크롬 브라우저 활용하기 ······················································168
체육 수업에 유용한 디지털 디바이스와 보조도구의 활용법 ················179
Ⅴ 활용 방법에 따른 앱 및 웹 프로그램 소개
신체활동을 촉진하는 AR 기반의 앱 ·········································193
AI 기반의 홈트레이닝 앱 ·····················································215
러닝 및 걷기 앱 ·······························································222
동작분석 앱 ···································································227
비디오 딜레이 앱 ·····························································230
구글 기반의 에듀테크 도구 ··················································233
영상 편집용 앱 ································································246
자료 제작 도구 ································································247
ChatGPT 등의 LLM(거대 언어 모음)··························251
에필로그 ······································································260
추천사 ···········································································8
Ⅰ 나의 체육 수업과 에듀테크
한 대의 태블릿으로부터 시작된 에듀테크 활용 체육 수업 ···················17
내가 좋아하는 것이 내가 해야만 하는 것과 연결될 때 ·······················20
과정중심평가와 체육 수업, 그리고 에듀테크 ·································22
온·오프라인 연계 체육 수업은 왜 어려울까? ·······························28
체육 수업에서 겪게 되는 학생들의 정서와 기억 ·····························30
에듀테크로 학생들의 정서를 어루만지기 ·····································35
코로나19 이후의 체육 수업이 맞은 위기와 기회, 그리고 에듀테크 ·········38
Ⅱ 나의 에듀테크 활용 체육 수업
PBL을 적용한 타바타 운동 프로그램 개발하기 ······························43
QR코드를 활용한 자기 주도적 탁구 수업 운영 사례 ·························74
AR앱을 활용한 체육 수업 사례 ··············································108
Ⅲ 체육 교사에게 도움을 주는 에듀테크
생각 정리 끝판왕! 마인드맵 ··················································121
하나면 다 해결되는 all in one workspace! 노션(Notion) 활용하기 ······128
번거로운 로그인 없이 간편하게! 패들렛(Padlet) 활용하기 ················138
Google Keep을 활용한 체육 수업 진도 관리하기 ··························146
Ⅳ 수업과 업무 준비를 위한 에듀테크 활용 팁!
수업에 도움을 주는 사이트 알아두기 ········································161
유용한 윈도우 & 크롬 브라우저 단축키 모음 ·······························165
크롬 브라우저 활용하기 ······················································168
체육 수업에 유용한 디지털 디바이스와 보조도구의 활용법 ················179
Ⅴ 활용 방법에 따른 앱 및 웹 프로그램 소개
신체활동을 촉진하는 AR 기반의 앱 ·········································193
AI 기반의 홈트레이닝 앱 ·····················································215
러닝 및 걷기 앱 ·······························································222
동작분석 앱 ···································································227
비디오 딜레이 앱 ·····························································230
구글 기반의 에듀테크 도구 ··················································233
영상 편집용 앱 ································································246
자료 제작 도구 ································································247
ChatGPT 등의 LLM(거대 언어 모음)··························251
에필로그 ······································································260
GOODS SPECIFICS
- 발행일 : 2022년 12월 15일
- 쪽수, 무게, 크기 : 248쪽 | 153*224*20mm
- ISBN13 : 9788925417448
- ISBN10 : 8925417448
You may also like
카테고리
한국어
한국어